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Releases: MerlinVR/VRC-Bakery-Adapter

Improved material cleanup

20 Oct 11:45
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  • Made material cleanup more robust
  • Added shader replacement mode None for people who just want to switch out to Bakery shaders or use lightmap specular

Static shader variants and bug fixes

17 Jun 21:01
d349efa
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  • Add support for static shader variant generation that fixes the issue where directional lightmaps are not taken into account when a client is out of shader keywords
  • Now automatically cleans up old generated materials and shaders so your Bakery/generated directory doesn't get polluted with 100's of unused materials
  • Fixes for checks that prevented the adapter from functioning after upgrading Bakery
  • Fixes an issue where adapted materials would not get applied correctly in game if you run conversion, then quickly begin an upload for a world before the shaders/materials fully import

Initial release of VRC Bakery Adapter

23 Feb 12:09
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This release handles the following:

  • Converting Bakery materials into a format consumable by VRChat
  • Patching Bakery shaders for VRC compatibility
  • Batch replacing Standard shaders with Bakery Standard shaders