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Rework logic around inherent attribute properties
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,8 @@ | ||
# An attribute with only a set of meaningful values. | ||
class_name AttributeEnum extends Attribute | ||
## An attribute with only a set of meaningful values. | ||
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var possible_values: Array[String] | ||
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func _init(new_possible_values: Array[String], new_default_idx := 0) -> void: | ||
possible_values = new_possible_values | ||
default = possible_values[new_default_idx] | ||
set_value(default, SyncMode.SILENT) | ||
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func set_value(new_value: String, sync_mode := SyncMode.LOUD) -> void: | ||
super(new_value if new_value in possible_values else default, sync_mode) | ||
if new_value.is_empty() or new_value in SVGDB.attribute_enum_values[name]: | ||
super(new_value, sync_mode) | ||
else: | ||
super(get_default(), sync_mode) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,6 @@ | ||
# An attribute that's not recognized by GodSVG. | ||
class_name AttributeUnknown extends Attribute | ||
## An attribute not recognized by GodSVG. | ||
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var name := "" | ||
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func _init(new_name: String, new_init := "") -> void: | ||
default = "" | ||
name = new_name | ||
set_value(new_init, SyncMode.SILENT) |
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