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Releases: Mico27/SuperMarioBrosMini

2.0.8

20 Nov 08:26
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Change log:

  • Fixed (for real this time) screen locking in 15-1
  • Fixed beanstalk tiles leaving an extra tile in the tilemap VRAM which could be still accessed and softlock when climbing it (example sprouting the beanstalk in 4-2 and walk further on the top of the screen to reach the rogue tile)
  • Made some adjustments to stomping hitboxes for bigger enemies (Wario, Banzai Bill and Big Bertha)

(This should be the final update unless a game breaking bug or a softlock is found)

2.0.7

12 Nov 03:34
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Change log:

  • Fixed a camera locking bug in 15-1
  • Did some changes to level 14-2, 14-3, 15-1 and 15-2
  • Fixed badly offset pipe exit in 14-2
  • Fixed Final boss so that he cant be easily cheesed (still cheesable with Yoshi)
  • Fixed Donkey Kong boss level and Final boss level not setting the LevelComplete variable for RetroAchievement

2.0.6

02 Nov 20:20
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Change log:

  • Changed fireball direction to go down like the OG (you can still fire with an initial up arc by holding up when firing)
  • Adjusted Mario Max velocity to be closer to the OG (Jumping between pipes in 1-1 and Jumping off the ledge of the pipe before the big pit in 8-2 is now possible for example)
  • Swimming no longer require to hold B to swim at max speed, pressing A also gives a small horizontal boost
  • Bloopers are less aggressive
  • Moved goombas in 1-2 a bit further after the 1 tile gap
  • Jumping off vines in a direction instantly applies max horizontal velocity (makes it easier to jump between vines)
  • moved the loading trigger in 8-2 to not be above a pit

2.0.5

02 Nov 08:30
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Change log:

  • Powerups now popup 4 times slower from blocks
  • Attempt at fixing vines
  • Fixed power star combo not resetting when changing scene while having star power
  • Fixed the WarpPipe enabled not resetting on scene change when you die on top of a warp pipe
  • Fixed missing warp pipe in 16-3
  • Added Variables for RetroAchievements
  • Fixing sublevel 14's wrong warp trigger position for the top pipe
  • Removing problematic vines from 12-1
  • Fixed Final boss getting offscreen
  • Pressing select on the main menu now toggle between Mario and Luigi (Allowing to play luigi in 1 Player mode)
  • Fix Level Select visually resets but retains value on menu change

2.0.4

30 Oct 18:49
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  • Change log:
  • Added an invis roof tile at the top of 12-3 to prevent interacting with off-screen VRAM tiles
  • Buffed world 12-4 boss
  • Final boss can no longer be two-shotted with Yoshi's tongue
  • Crouching now has lower deceleration allowing you to run 'n crouch to slide under 1 tile high gaps easier

2.0.3

29 Oct 08:08
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Change log:

  • Added "hurry up" music
  • Fixed hanging notes when pausing
  • Fixed potential soft lock in 14-3
  • Fixed Pipe being too tall in 14-2
  • Adjusted 11-1 a bit to be easier to get under the fort
  • Adjusted 14-1 sub level to prevent soft-lock on random mode when swimming, also added holes at the bottom to get rid of the shells
  • Adjusted 15-4 to allow the barrels to exit stage when they reach the bottom
  • Adjusted loading trigger in 14-1 to not be in the middle of the pit
  • Adjusted multi coin block timer

2.0.2

28 Oct 04:53
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Bug fixes:

  • Fixed fire flower powerup not working during final boss
  • Multi coin blocks now are based on timer like the OG
  • some small map modification on 15-2

2.0.1

26 Oct 19:26
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Bug fixes:

  • Fixed missing warp point for beanstalk in world 13-1
  • Fixed wrong color palette when shrinking from fire flower state as Luigi
  • Fixed end of castle thanks message when you play as luigi
  • Buffed Donkey kong a bit to drop barrels more often

2.0.0

26 Oct 08:00
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Final Release

  • B quest added with brand new worlds/levels/bosses/powerups/themes/etc
  • Performance optimisations

1.0.3

07 Oct 13:56
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  • Fixed a bunch of bugs, shells now interact with blocks
  • Added a world 9 (only accessible on stage select or in random mode)