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Doc_Halo1_ToolCommands
- String: a string value
- TagName: Path to a specific tag definition (without the group extension)
- DataName: Path to a specific file in the data sub-folder
- Switch: can be a boolean value (true/false) or switch (0/1)
- Directory: Path to a folder in the tags or data sub-folder
Builds a cache file with extra Open Sauce arguments. Output cache file will be in .yelo format instead of .map if use-memory-updates is on.
Parameter | Type | Help |
---|---|---|
mod-name | String | The name of the mod this scenario belongs to. This will also be used when naming the new data-files |
create-anew | Switch | Should new data-files be created before building the cache? |
store-resources | Switch | Should the scenario's bitmaps/sounds/locale data be stored in the data-files? |
use-memory-upgrades | Switch | Does the scenario require Open Sauce's memory upgrades to run? Produces .yelo file instead of .map |
scenario-name | TagName | Name of the .scenario to use. Just like the stock build-cache-file |
You'll need to turn use-memory-upgrades on if:
- You're using mod-sets to store-resources externally in those data files
- You're using OS-specific script functions or globals
- Your scenario's scripts need more than the standard amount of script limits to compile.
- Your map needs more than the standard amount of tag memory.
- Your map needs more than the standard amount of tag instances.
- Your map uses unit seat extensions (such as boarding)
Not Implemented
Parameter | Type | Help |
---|---|---|
scenario-name | TagName |
Creates shader_postprocess_generic
tags from HLSL .fx shaders in the data directory
Parameter | Type | Help |
---|---|---|
shader-directory | Directory | Path that contains the shaders to compile |
Parameter | Type | Help |
---|---|---|
yelo-tool-command | String |
Replaces the lightmap UVs of a bsp with custom ones loaded from an obj file. The obj file must have lightmaps grouped by object and in ascending order (lightmap_0 to lightmap_n). Best way to ensure this is to export a fresh lightmaps obj using Aether, import it into your modelling program then ONLY edit the UV's to ensure the model matches the bsp.
Parameter | Type | Help |
---|---|---|
structure-bsp | TagName | location of the target bsp, relative to the tags directory |
obj-file | DataName | location of the source obj, relative to the data directory |
Creates a c++ definition header file mapping out the tag structure of a specified tag. The resulting header file is saved to the working directory of OS_Tool.
Parameter | Type | Help |
---|---|---|
tag-group | String | 4 character identifier for the tag type type you want a definition of. E.g., bitm |
add-boost-asserts | Switch | Controls whether to add BOOST_STATIC_ASSERT code to the end of struct to ensure the struct sizes are correct |
Reads the tag cache and tag instances from a running instance of haloce, displaying the addresses, offsets and values of tag fields for easier reverse engineering. Also has basic memory writing for runtime editing of tag values.
Parameter | Type | Help |
---|---|---|
no params | none | none |
Collates a set of files into a single package that OS can load. Only used for OS features that require data that can't be in a map cache, such as the OS UI and postprocessing shaders.
Parameter | Type | Help |
---|---|---|
source-directory | String | The absolute directory to use as the root of all relative paths. |
output-directory | String | The directory to save the resulting file to. |
file-definition-xml | String | Relatice path to the packed file definition xml. |
Removes OpenSauce data from tags that would prevent the stock tools from working. WARNING: DESTRUCTIVE!
Parameter | Type | Help |
---|---|---|
tag-name | String | The tag to purge of OS data. |
tag-type | String | The type of the tag (file extension). |
recursive | Boolean | Controls whether to process all of the tags that are referenced by the specified tag |
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