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Update README.md
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miwarnec authored Oct 14, 2024
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Expand Up @@ -44,10 +44,9 @@ Many of our features quickly became the norm across all Unity netcodes!<br>
| πŸ›ž **Transform & Physics** | Transform & Physics sync built in. | **Stable** |
| πŸ‘©β€πŸΌ **Child Components** | Put networked components on anything. | **Stable** |
| πŸͺšοΈ **IL Post Processing** | Zero overhead [Rpcs] and [Commands] via IL post processing! | **Stable** |
| ☁️ **Two Click Hosting** | (Optional) <a href="https://mirror-networking.gitbook.io/docs/hosting/edgegap-hosting-plugin-guide">Build & Push</a> directly from Unity Editor to the Cloud. | **Preview** |
| ☁️ **Two Click Hosting** | (Optional) <a href="https://mirror-networking.gitbook.io/docs/hosting/edgegap-hosting-plugin-guide">Build & Push</a> directly from Unity Editor to the Cloud. | **Stable** |
| | | |
| πŸ“ **Snapshot Interp.** | Perfectly smooth movement for all platforms and all games. | **Stable** |
| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |
| πŸ”« **Lag Compensation** | Roll back state to see what the player saw during input. | **Beta** |
| πŸ”’ **Encryption** | Secure communication with end-to-end encryption. | **Beta** |
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Expand All @@ -59,6 +58,7 @@ Many of our features quickly became the norm across all Unity netcodes!<br>
| πŸ§œπŸ»β€β™€οΈ **Long Term Support** | Maintained since 2014 with optional LTS version! | |
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| πŸ“ **Bitpacking** | Optimized compression (bools as 1 bit etc.) | **Researching** |
| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |

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## Architecture
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