Removed broken reimplementation of Divisor's old PlayerAPI. #139
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Also removed CustomArmorValue because, as far as I know, it wasn't used in any mod, and the inaccuracy of damage calculation wasn't worth it.
It's very possible to reimplement it in a different form, but that should be thought through separately (do we want to calculate after vanilla calculations, before, or somehow in the middle? do we work with damage negation, or actual damage dealt (because those are very different things)?).