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Merge pull request #6818 from multimokia/typos
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Typos but it's actually typos this time
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jmwall24 authored Feb 8, 2021
2 parents fcb3e81 + 64bcd6d commit 2a0ed02
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Showing 16 changed files with 246 additions and 188 deletions.
8 changes: 6 additions & 2 deletions Monika After Story/game/chess.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -1045,8 +1045,12 @@ label mas_chess_start_chess:

$ undo_count = new_pgn_game.headers.get("UndoCount", 0)
if not undo_count:
m 1wuo "You didn't undo a single move!"
m 3hub "That's amazing, [player]~"
m 1wuo "You didn't undo a single move!{w=0.2} {nw}"
extend 3hub "That's amazing!"

elif undo_count == 1:
m 1hua "You only undid once. {w=0.2}{nw}"
extend 3hub "Great job!"

elif undo_count <= 5:
m 1hua "You only undid [undo_count] times too, great job."
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2 changes: 1 addition & 1 deletion Monika After Story/game/definitions.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -4699,7 +4699,7 @@ init -995 python in mas_utils:
self.write("%s", platform.platform())
except:
self.write("Unknown platform.")
self.write("%s", renpy.version)
self.write("%s", renpy.version())
self.write("%s %s", renpy.config.name, renpy.config.version)
self.write("")

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20 changes: 10 additions & 10 deletions Monika After Story/game/event-handler.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -2717,30 +2717,30 @@ label prompt_menu:
madechoice = renpy.display_menu(talk_menu, screen="talk_choice")

if madechoice == "unseen":
call show_prompt_list(unseen_event_labels) from _call_show_prompt_list
call show_prompt_list(unseen_event_labels)

elif madechoice == "bookmarks":
call mas_bookmarks

elif madechoice == "prompt":
call prompts_categories(True) from _call_prompts_categories
call prompts_categories(True)

elif madechoice == "repeat":
call prompts_categories(False) from _call_prompts_categories_1
call prompts_categories(False)

elif madechoice == "love":
$ pushEvent("monika_love",skipeval=True)
$ pushEvent("monika_love", skipeval=True)
$ _return = True

elif madechoice == "love_too":
$ pushEvent("monika_love_too",skipeval=True)
$ pushEvent("monika_love_too", skipeval=True)
$ _return = True

elif madechoice == "moods":
call mas_mood_start from _call_mas_mood_start
call mas_mood_start

elif madechoice == "goodbye":
call mas_farewell_start from _call_select_farewell
call mas_farewell_start

else: #nevermind
$_return = None
Expand All @@ -2753,7 +2753,7 @@ label prompt_menu_end:

show monika at t11
$ mas_DropShield_dlg()
jump ch30_loop
jump ch30_visual_skip

label show_prompt_list(sorted_event_labels):
$ import store.evhand as evhand
Expand All @@ -2775,7 +2775,7 @@ label show_prompt_list(sorted_event_labels):
call screen mas_gen_scrollable_menu(prompt_menu_items, mas_ui.SCROLLABLE_MENU_LOW_AREA, mas_ui.SCROLLABLE_MENU_XALIGN, *final_items)

if _return:
$ pushEvent(_return)
$ pushEvent(_return, skipeval=True)

return _return

Expand Down Expand Up @@ -2934,7 +2934,7 @@ label prompts_categories(pool=True):
$ picked_event = True
#So we don't push garbage
if _return is not False:
$ pushEvent(_return)
$ pushEvent(_return, skipeval=True)

return _return

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20 changes: 0 additions & 20 deletions Monika After Story/game/screens.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -2448,26 +2448,6 @@ style notify_frame is empty:
style notify_text is gui_text:
size gui.notify_text_size

## This part of the code is used to create the tutorial selection screen.

#Each tutorial is defined by its name (caption) and its label,
#items is the list of caption and label of each tutorial
#init python is necessary because items is a List, a python object

init python:

items = [(_("Introduction"),"example_chapter")
,(_("Route Part 1, How To Make A Mod"),"tutorial_route_p1")
,(_("Route Part 2, Music"),"tutorial_route_p2")
,(_("Route Part 3, Scene"),"tutorial_route_p3")
,(_("Route Part 4, Dialogue"),"tutorial_route_p4")
,(_("Route Part 5, Menu"),"tutorial_route_p5")
,(_("Route Part 6, Logic Statement"),"tutorial_route_p6")
,(_("Route Part 7, Sprite"),"tutorial_route_p7")
,(_("Route Part 8, Position"),"tutorial_route_p8")
,(_("Route Part 9, Ending"),"tutorial_route_p9")]


## Scrollable Menu ###############################################################
##
## This screen creates a vertically scrollable menu of prompts attached to labels
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2 changes: 1 addition & 1 deletion Monika After Story/game/script-affection.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -641,7 +641,7 @@ init 15 python in mas_affection:
# NOTE: maybe instead of pushing an event, we could also add a pool
# event so player can ask what happened to the nickname
persistent._mas_monika_nickname = "Monika"
m_name = persistent._mas_monika_nickname
store.m_name = persistent._mas_monika_nickname

#Change randchat
store.mas_randchat.reduceRandchatForAff(HAPPY)
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4 changes: 2 additions & 2 deletions Monika After Story/game/script-greetings.rpy
Original file line number Diff line number Diff line change
Expand Up @@ -3446,10 +3446,10 @@ label greeting_returned_home:
if mas_d25 < datetime.date.today() <= mas_nye:
call mas_gone_over_d25_check

if mas_nyd <= datetime.date.today() <= mas_d25c_end:
if mas_nyd <= datetime.date.today() < mas_d25c_end:
call mas_gone_over_nye_check

if mas_nyd < datetime.date.today() <= mas_d25c_end:
if mas_nyd < datetime.date.today() < mas_d25c_end:
call mas_gone_over_nyd_check


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