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Version 1.20.6-r1 | ||
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- update to 1.20.6 | ||
- massive code cleanup | ||
- pigluttons now stalk targets for a while before rushing towards them | ||
- pigluttons now flee for a bit if fed flesh (that isn't yours) or take enough damage, and will despawn if fed enough | ||
- pigluttons are now larger (upscaled for now, will receive a new model and animations later) | ||
- pigluttons now break wooden blocks | ||
- pigluttons now disable shields | ||
- pigluttons can no longer despawn | ||
- pigluttons can no longer spawn on top of you | ||
- pigluttons now drop more experience | ||
- piglutton attributes have been adjusted | ||
- cannibals can now still equip items if it isn't armor | ||
- eating your own flesh now increases piglutton spawn chance | ||
- higher cannibal levels now give jump boost and fall reduction | ||
- cannibal buffs have been rebalanced and are now gradually applied | ||
- high level cannibals are now considered monsters for the purpose of sleeping | ||
- cannibal level now persists on death if tethered | ||
- using a knife on yourself while tethered now untethers you | ||
- tethered heart is now a food item | ||
- dropped flesh now has a pickup delay | ||
- cooking flesh now keeps the name |
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