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Added a check for the Final Fantasy XIV: Dawntrail Benchmark as it uses alternative depth settings from the current live game. If you noticed misbehavior when using any depth-based shaders such as those applying AO or DOF in the benchmark, this would have been the culprit.
Fixed an issue with uniform variables using the ui_bind annotation where after manually setting a shader preprocessor definition, it was no longer possible to alter the definition via the associated uniform variables.
Fixed an issue where some legacy presets could not have shader hotkeys adjusted or removed.
Fixed an issue in the GShade Control Panel where when adding a second executable in a different location with the same name as an existing install, the two would appear out of order in the installation list until restarting the application.
Fixed an issue where several textures used by the Fairy preset collection were corrupt.
Fixed an issue where install settings autodetection for Star Wars: The Old Republic were incorrect.