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A Python 3 port of the classic Star Trek BASIC game from 1971. Used as a base for me to learn and experiment with.

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================ StarTrek 1971 - 2020

The original free-and-open Star Trek console game was THE most played game of the day .... back in the 1970's!

Originally written in B.A.S.I.C, from C/C++, FORTRAN, C#, Python 2 ... and now Python 3, many have been inspired to re-create, improve, and / or simply experiment with the concept.

So far:

  • Converted from Python 2, to Python 3.

  • Changed in-system coordinates to simple 'chess like' (b,4 (etc)) references.

  • Added random event Quips – should make the game a tad more ‘NPC’?

  • Added that classic sublight / in system propulsion system. Warp speeds engines are now a seperate navigational system.

  • Warp speed selection changes game time. (Thanks Loondas!)

  • Heavily re-factored for growth, testing, re-use, and maintenance using modern Python.

Video: https://youtu.be/TpmtCLOJ5Uw

Original authors did an excellent job - made the modernization a WHOLE LOT easier!

Feel free to do a 'Kirk here - Kobayashi Maru?

https://www.udemy.com/course/python-1000/

Enjoy the journey,

-- Randall Nagy

zSupport?

If you want to support the effort, I seek no donations. Instead, simply feel free to purchase one of my educational or printed productions?

Original:

================ Star Trek 1971


for Python

About

I recently discovered the classic old BASIC game Star Trek_ from 1971, through a post seen on Reddit_.

The post contained a version of the game rewritten in C-Sharp which I thought was quite good. I wondered if anyone had ported it to Python.

After a little bit of research, I didn't find a definitive version for Python.

This is by no means a definitive version itself; I just took the C# version and converted it to Python.

.. _Star Trek: http://en.wikipedia.org/wiki/Star_Trek_%28text_game%29 .. _Reddit: http://www.codeproject.com/Articles/28228/Star-Trek-Text-Game

Improvements

There's heaps that can be done with this program. A lot of implementations used global variables. I tried to fix this by encapsulating them in a global object, but this can definitely be improved further.

Here is a list of possible improvements:

  • Encapsulate everything in classes
  • Include help/instructions
  • Add extra features;
    • new ships, celestial objects, etc
    • new weapon types
    • crew functions
  • Easier navigation (using cartesian system maybe)
  • Make some parts more 'Pythonic'
  • ...Plenty more!

About

A Python 3 port of the classic Star Trek BASIC game from 1971. Used as a base for me to learn and experiment with.

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