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Merge pull request #99 from Muttley/develop
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Release 11.5.2
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Muttley authored Jun 2, 2024
2 parents d7c9436 + e7a45d7 commit 139631f
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12 changes: 12 additions & 0 deletions CHANGELOG.md
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## v11.5.2

### Bugfix
- [#97] Some missing Focus and Skill localization on Character sheet

### Chores
- [#96] Merge new Portuguese/Brazilian translation updates from Crowdin

*Many thanks to **lozanoje** for contributing code included in this build*

---

## v11.5.1

### Bugfix
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6 changes: 3 additions & 3 deletions i18n/pt_BR.yaml
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Expand Up @@ -19,7 +19,7 @@ AC2D20.Combat.CombatEndMomentumPoolDecremented: Pontos de Ímpeto Diminuídos no
AC2D20.Combat.CombatHasNotStarted: O Combate Não Começou
AC2D20.Combat.CombatRoundMomentumPoolDecremented: Pontos de Ímpeto Diminuídos no Início da Rodada
AC2D20.Combat.ToggleCombatantsTurnDone: Alternar Turno Concluído
AC2D20.Dialog.NumberOfDice: Number of Dice
AC2D20.Dialog.NumberOfDice: Número de Dados
AC2D20.EffectCreate: Criar Efeito
AC2D20.EffectDelete: Deletar Efeito
AC2D20.EffectEdit: Editar Efeito
Expand All @@ -28,7 +28,7 @@ AC2D20.EFFECTS.Passive: Efeitos Passivos
AC2D20.EFFECTS.Temporary: Efeitos Temporários
AC2D20.EffectToggle: Alternar Efeito
AC2D20.equipped: Equipado
AC2D20.Error.NumberOfDiceMustBeNonZero: The number of dice entered must be an integer value greater than zero.
AC2D20.Error.NumberOfDiceMustBeNonZero: O número de dados inserido deve ser um valor inteiro maior que zero.
AC2D20.FOCUS.Air Force: Força Aérea
AC2D20.FOCUS.Aircraft: Aeronave
AC2D20.FOCUS.Animal Handling: Manejo de Animais
Expand Down Expand Up @@ -291,7 +291,7 @@ AC2D20.TEMPLATES.Weapons: Armas
AC2D20.Tooltips.Attribute.agi: Agilidade é uma mistura de velocidade, equilíbrio e memória muscular, e é responsável pelo movimento e destreza de um personagem. Um personagem ágil é rápido se move com certeza e precisão.
AC2D20.Tooltips.Attribute.bra: Músculo é o indicador da capacidade física e resistência do personagem. Um personagem musculoso é forte e resistente.
AC2D20.Tooltips.Attribute.coo: Coordenação é a medida das suas habilidades motoras, da precisão e do senso de oportunidade. Personagens coordenados são bons de tiro, bons motoristas e pilotos, e excedem em prestidigitação e outras tarefas precisas e delicadas.
AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise.
AC2D20.Tooltips.Attribute.ins: Intuição é a sua percepção, instintos e a sua habilidade de entender o mundo ao seu redor. Personagens intuitivos são observadores, espertos, sagazes e sábios.
AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand.
AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities.
AC2D20.Tooltips.DamageEffect.area: The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets suffer the attack’s full effects.
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2 changes: 1 addition & 1 deletion system/system.json
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Expand Up @@ -2,7 +2,7 @@
"id": "ac2d20",
"title": "Achtung! Cthulhu 2d20",
"description": "An unofficial system for playing Achtung! Cthulhu 2d20 from Modiphius Entertainment Ltd.",
"version": "11.5.1",
"version": "11.5.2",
"compatibility": {
"minimum": "11",
"verified": "12"
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7 changes: 5 additions & 2 deletions system/templates/actor/parts/actor-spells.hbs
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Expand Up @@ -40,9 +40,12 @@
{{item.name}}
</div>
<div class="cell f3 roll-spell skill-name clickable align-center">
<i class="fas fa-dice-d20"></i>&nbsp;{{item.system.skill}}
<i class="fas fa-dice-d20"></i>&nbsp;
{{#if item.system.skill}}
{{localize (concat 'AC2D20.SKILL.' (toUpperCase item.system.skill))}}
{{/if}}
{{#if item.system.focus}}
({{item.system.focus}})
({{localize (concat 'AC2D20.FOCUS.' item.system.focus)}})
{{/if}}
</div>
<div class="cell f1 align-center">{{item.system.difficulty}}</div>
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2 changes: 1 addition & 1 deletion system/templates/actor/parts/actor-weapons.hbs
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Expand Up @@ -55,7 +55,7 @@
</div>
<div class="cell f3 roll-weapon clickable focus-name align-center">
<i class="fas fa-dice-d20"></i>
&nbsp;{{this.system.focus}}
&nbsp;{{localize (concat 'AC2D20.FOCUS.' this.system.focus)}}
</div>
<div class="cell f2 align-center">
{{localize (concat 'AC2D20.RANGE.' this.system.range)}}
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2 changes: 1 addition & 1 deletion system/templates/actor/parts/npc-abilities.hbs
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Expand Up @@ -135,7 +135,7 @@
<div class="skill-focuses">
<span class="skill-focus focus-name" data-item-id="{{this._id}}">
<strong>
{{this.system.focus}}
{{localize (concat 'AC2D20.FOCUS.' this.system.focus)}}
</strong>
|&nbsp;
</span>
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2 changes: 1 addition & 1 deletion system/templates/actor/parts/vehicle-abilities.hbs
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Expand Up @@ -155,7 +155,7 @@
<div class="skill-focuses">
<span class="skill-focus focus-name" data-item-id="{{this._id}}">
<strong>
{{this.system.focus}}
{{localize (concat 'AC2D20.FOCUS.' this.system.focus)}}
</strong>
|&nbsp;
</span>
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