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New translations en.yaml (Spanish)
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Muttley committed May 30, 2024
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21 changes: 19 additions & 2 deletions i18n/es.yaml
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Expand Up @@ -381,6 +381,23 @@ AC2D20.Tooltips.Skill.stealth: <b>Sigilo</b><br>Representa la capacidad del pers
AC2D20.Tooltips.Skill.survival: <b>Supervivencia</b><br>Expresa la capacidad del personaje para sobrevivir en condiciones inhóspitas, lo que incluye temperaturas y climas extremos, plantas y animales peligrosos, además de saber cómo encontrar suficiente comida y agua, y hacer una hoguera o construir un refugio. También abarca la capacidad de rastrear animales (y enemigos), así como de entrenar animales y comunicarse con ellos.
AC2D20.Tooltips.Skill.tactics: <b>Tácticas</b><br>Esta habilidad se ocupa de la capacidad de tu personaje para percibir y evaluar una situación de combate y diseñar un plan adecuado. No solo abarca la estrategia y las tácticas militares, sino también la dinámica y el liderazgo del equipo, o la organización de un grupo de científicos o ingenieros.
AC2D20.Tooltips.Skill.vehicles: <b>Vehículos</b><br>Abarca el manejo y mantenimiento de vehículos de todo tipo. Un personaje experto en vehículos sabe cómo funcionan, cómo pueden fallar y cómo mantenerlos y repararlos, además de manejarlos. Se superpone con Ingeniería al respecto a los vehículos. Se utiliza en lugar de Atletismo para evitar o superar los obstáculos del terreno a los mandos de un vehículo.
AC2D20.Tooltips.WeaponQuality.accurate: If you take the <em>Aim</em> minor action before attacking with this weapon, the weapon gains the Intense effect for that attack.
AC2D20.Tooltips.WeaponQuality.bane: The weapon is especially effective against Mythos creatures and ignores the effects of the Invulnerable special rule against such creatures. In addition, Mythos creatures with the Tough X special rule may not spend Threat to ignore wounds caused by a weapon with the Bane quality
AC2D20.Tooltips.WeaponQuality.close_quarters: The weapon is compact and easy to wield in tight confines and in the press of melee. The weapon suffers no penalty when used to make a ranged attack while an enemy is within Reach.
AC2D20.Tooltips.WeaponQuality.cumbersome: The weapon is heavy and awkward to bring to bear against small targets like infantry. When making an attack with this weapon, increase the difficulty of the attack by +1, if the target is human-sized or smaller.
AC2D20.Tooltips.WeaponQuality.debilitating: The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entering a scene with the weapon generates 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: The weapon’s destructive power is wasted on small or soft targets, but the bigger the target, the more of the weapon’s lethality is unleashed. When rolling damage for a weapon with this quality, add +X@s to the weapon’s damage where X is the target’s Scale. A weapon may not gain more additional dice from this quality than its base damage — a weapon with a base damage of 6@s cannot gain more than +6@s from it.
AC2D20.Tooltips.WeaponQuality.heavy: Attacks with this weapon increase in difficulty by +2 unless the weapon has been set up (braced against the ground or solid object, or mounted on a bipod or tripod). Setting up a heavy weapon requires the Prepare minor action.
AC2D20.Tooltips.WeaponQuality.hidden: When the weapon is hidden it cannot be detected by those simply looking at the character, and any skill test to search for the weapon increases in difficulty by 1.
AC2D20.Tooltips.WeaponQuality.hunger: "Whenever the weapon is used to inflict one or more injuries, the wielder may gain one of the following bonuses: recover 5 stress, heal a single Injury, or gain +1@s power for the remainder of the scene (this bonus to power may only be gained once per scene)."
AC2D20.Tooltips.WeaponQuality.inaccurate: You cannot benefit from the Aim minor action with this weapon.
AC2D20.Tooltips.WeaponQuality.indirect: The weapon is not designed for direct fire, instead dropping its payload upon enemies over great distances. Attacks with the weapon increase in difficulty by +1, but do not require line of sight.
AC2D20.Tooltips.WeaponQuality.munition: The ammunition for this weapon is especially bulky—when you make an attack using a Munition weapon you must use 1 ammo. The weapon cannot be used to make salvo attacks.
AC2D20.Tooltips.WeaponQuality.parrying: When the weapon’s wielder makes an opposed test in defence of a melee attack, they may reroll a single d20 on their test. This does not stack if the character has multiple Parrying weapons.
AC2D20.Tooltips.WeaponQuality.reliable: You may ignore the first complication rolled using this weapon in an action scene.
AC2D20.Tooltips.WeaponQuality.subtle: Attacks with this weapon are difficult to hear, requiring a difficulty 2 <strong>Insight + Observation</strong> test to notice. The GM may adjust this difficulty based on distance and ambient noise.
AC2D20.Tooltips.WeaponQuality.unreliable: Attacks with this weapon increase the test’s complication range by 1.
AC2D20.UI.Add: Añadir
AC2D20.UI.CarryWeight: Peso acarreado
AC2D20.UI.Cost: Coste
Expand Down Expand Up @@ -422,11 +439,11 @@ AC2D20.WEAPONS.qualities: Cualidades
AC2D20.WEAPONS.type: Tipo de arma
AC2D20.WEAPONS.weaponQuality.accurate: Precisa
AC2D20.WEAPONS.weaponQuality.bane: Azote
AC2D20.WEAPONS.weaponQuality.closeQuarters: Bocajarro
AC2D20.WEAPONS.weaponQuality.close_quarters: Close Quarters
AC2D20.WEAPONS.weaponQuality.cumbersome: Aparatosa
AC2D20.WEAPONS.weaponQuality.debilitating: Dañina
AC2D20.WEAPONS.weaponQuality.escalation: Amenazante
AC2D20.WEAPONS.weaponQuality.giant-killer: Matagigantes
AC2D20.WEAPONS.weaponQuality.giant_killer: Giant-Killer
AC2D20.WEAPONS.weaponQuality.heavy: Pesada
AC2D20.WEAPONS.weaponQuality.hidden: Oculta
AC2D20.WEAPONS.weaponQuality.hunger: Voraz
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