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New translations en.yaml (Portuguese, Brazilian)
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Muttley committed Jul 26, 2024
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2 changes: 1 addition & 1 deletion i18n/pt_BR.yaml
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Expand Up @@ -298,7 +298,7 @@ AC2D20.Tooltips.DamageEffect.area: O ataque ou perigo atinge um alvo adicional a
AC2D20.Tooltips.DamageEffect.backlash_x: Cada Efeito inflige X estresse ao atacante. Feridas podem ser físicas ou mentais, a critério do Mestre.
AC2D20.Tooltips.DamageEffect.drain: O atacante sofre 1 de Fadiga por cada Efeito rolado.
AC2D20.Tooltips.DamageEffect.intense: Se o ataque causar um ferimento, e um efeito for rolado, o ataque inflige um ferimento adicional.
AC2D20.Tooltips.DamageEffect.persistent_x: The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X@x stress at the start of the affected character’s turn, for rounds equal to the number of effects rolled.
AC2D20.Tooltips.DamageEffect.persistent_x: O ataque ou perigo tem um efeito persistente. Se um ou mais efeitos forem rolados, o alvo sofre X@x estresse no início do turno do personagem afetado, por um número de rodadas igual ao número de efeitos rolados.
AC2D20.Tooltips.DamageEffect.piercing_x: O ataque ignora X resistência para cada Efeito rolado.
AC2D20.Tooltips.DamageEffect.snare: The attack or hazard can entangle and bind the target. The target cannot take any actions other than to try and break free. It requires a skill test with a difficulty equal to the number of effects rolled to break free.
AC2D20.Tooltips.DamageEffect.stun: The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the target’s Resilience skill, the target may not take any actions in their next turn.
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