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closes #104, closes #103
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Muttley committed Jun 15, 2024
1 parent 595c5f1 commit 7306e81
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10 changes: 10 additions & 0 deletions CHANGELOG.md
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## v11.6.0

### Enhancement
- [#104] Added Experimental weapon quality

### Bugfix
- [#103] Ensure custom Dice So Nice theme dice values are readable

---

## v11.5.3

### Bugfix
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2 changes: 2 additions & 0 deletions i18n/en.yaml
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Expand Up @@ -396,6 +396,7 @@ AC2D20.Tooltips.WeaponQuality.close_quarters: The weapon is compact and easy to
AC2D20.Tooltips.WeaponQuality.cumbersome: The weapon is heavy and awkward to bring to bear against small targets like infantry. When making an attack with this weapon, increase the difficulty of the attack by +1, if the target is human-sized or smaller.
AC2D20.Tooltips.WeaponQuality.debilitating: The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entering a scene with the weapon generates 1 Threat.
AC2D20.Tooltips.WeaponQuality.experimental: Tests with this item increase their complication range by 2. In addition, for every 2 Momentum generated on a test with this item, you also generate 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: The weapon’s destructive power is wasted on small or soft targets, but the bigger the target, the more of the weapon’s lethality is unleashed. When rolling damage for a weapon with this quality, add +X@s to the weapon’s damage where X is the target’s Scale. A weapon may not gain more additional dice from this quality than its base damage — a weapon with a base damage of 6@s cannot gain more than +6@s from it.
AC2D20.Tooltips.WeaponQuality.heavy: Attacks with this weapon increase in difficulty by +2 unless the weapon has been set up (braced against the ground or solid object, or mounted on a bipod or tripod). Setting up a heavy weapon requires the Prepare minor action.
AC2D20.Tooltips.WeaponQuality.hidden: When the weapon is hidden it cannot be detected by those simply looking at the character, and any skill test to search for the weapon increases in difficulty by 1.
Expand Down Expand Up @@ -453,6 +454,7 @@ AC2D20.WEAPONS.weaponQuality.close_quarters: Close Quarters
AC2D20.WEAPONS.weaponQuality.cumbersome: Cumbersome
AC2D20.WEAPONS.weaponQuality.debilitating: Debilitating
AC2D20.WEAPONS.weaponQuality.escalation: Escalation
AC2D20.WEAPONS.weaponQuality.experimental: Experimental
AC2D20.WEAPONS.weaponQuality.giant_killer: Giant-Killer
AC2D20.WEAPONS.weaponQuality.heavy: Heavy
AC2D20.WEAPONS.weaponQuality.hidden: Hidden
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1 change: 1 addition & 0 deletions system/src/config.mjs
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Expand Up @@ -64,6 +64,7 @@ AC2D20.WEAPON_QUALITIES = {
cumbersome: "AC2D20.WEAPONS.weaponQuality.cumbersome",
debilitating: "AC2D20.WEAPONS.weaponQuality.debilitating",
escalation: "AC2D20.WEAPONS.weaponQuality.escalation",
experimental: "AC2D20.WEAPONS.weaponQuality.experimental",
giant_killer: "AC2D20.WEAPONS.weaponQuality.giant_killer",
heavy: "AC2D20.WEAPONS.weaponQuality.heavy",
hidden: "AC2D20.WEAPONS.weaponQuality.hidden",
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3 changes: 2 additions & 1 deletion system/src/hooks/diceSoNiceReadyHook.mjs
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Expand Up @@ -9,10 +9,11 @@ export function diceSoNiceReadyHook(dice3d) {
name: "ac2d20",
description: "Achtung Cthulhu 2d20",
category: "Colors",
foreground: "#000000",
foreground: "#c3ae5c",
background: "#000000",
outline: "#000000",
texture: "none",
font: "Germania One",
}
);

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3 changes: 3 additions & 0 deletions system/template.json
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Expand Up @@ -355,6 +355,9 @@
"escalation": {
"value": false
},
"experimental": {
"value": false
},
"giant_killer": {
"value": false
},
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