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Merge pull request #124 from Muttley/develop
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Release 11.6.3
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Muttley authored Jul 7, 2024
2 parents 97c104e + 7308426 commit 730e265
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2 changes: 1 addition & 1 deletion .github/workflows/npm-gulp.yml
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Expand Up @@ -13,7 +13,7 @@ jobs:

strategy:
matrix:
node-version: [18.x]
node-version: [20.x]

steps:
- uses: actions/checkout@v3
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2 changes: 1 addition & 1 deletion .github/workflows/release.yml
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Expand Up @@ -9,7 +9,7 @@ jobs:

strategy:
matrix:
node-version: [18.x]
node-version: [20.x]

steps:
- uses: actions/checkout@v3
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16 changes: 16 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,19 @@
## v11.6.3

### Enhancement
- [#120] Add support for the Catalan language

### Bugfix
- [#118] GM Threat "-" button not working
- [#122] Issue adding combatants to combat tracker

### Chores
- [#119] Merge new Polish translation updates from Crowdin

*Many thanks to **trombonecat** for contributing the Catalan language translations*

---

## v11.6.2

### Bugfix
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491 changes: 491 additions & 0 deletions i18n/ca.yaml

Large diffs are not rendered by default.

10 changes: 5 additions & 5 deletions i18n/pl.yaml
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Expand Up @@ -247,20 +247,20 @@ AC2D20.TEMPLATES.Resistance: Odporność
AC2D20.TEMPLATES.Resistances: Odporności
AC2D20.TEMPLATES.RESISTANCES: ODPORNOŚCI
AC2D20.TEMPLATES.Resources: Zasoby
AC2D20.TEMPLATES.Restriction: Ograniczenia
AC2D20.TEMPLATES.Restriction: Reglamentacja
AC2D20.TEMPLATES.ritual_requirements: Wymagania
AC2D20.TEMPLATES.ritual_resistance: Odporności
AC2D20.TEMPLATES.ritual_steps: Tor postępu rytuału
AC2D20.TEMPLATES.ritual_stress: Stres rytuału
AC2D20.TEMPLATES.Ritual: Rytuał
AC2D20.TEMPLATES.Roll_Formula: Formuła rzutu
AC2D20.TEMPLATES.Salvo: Salwa
AC2D20.TEMPLATES.Salvo: Seria
AC2D20.TEMPLATES.SAVE: ZAPISZ
AC2D20.TEMPLATES.scale: Skala
AC2D20.TEMPLATES.Size: Wielkość
AC2D20.TEMPLATES.SizeLevels.Major: Znaczący
AC2D20.TEMPLATES.SizeLevels.Major: Duży
AC2D20.TEMPLATES.SizeLevels.Minor: Mały
AC2D20.TEMPLATES.SizeLevels.Trivial: Trywialny
AC2D20.TEMPLATES.SizeLevels.Trivial: Drobny
AC2D20.TEMPLATES.Skill_Focus: Fokus
AC2D20.TEMPLATES.skill_focus: Umiejętność/Fokus
AC2D20.TEMPLATES.Skill_Value: Poziom umiejętności
Expand Down Expand Up @@ -436,7 +436,7 @@ AC2D20.Warnings.OnEditOwnedItemActiveEffects: Zarządzanie aktywnymi efektami po
AC2D20.WEAPONS.damageEffect.area: Obszarowe
AC2D20.WEAPONS.damageEffect.backlash_x: Reperkusje
AC2D20.WEAPONS.damageEffect.drain: Wyczerpanie
AC2D20.WEAPONS.damageEffect.intense: Uporczywe
AC2D20.WEAPONS.damageEffect.intense: Dotkliwe
AC2D20.WEAPONS.damageEffect.persistent_x: Uporczywe
AC2D20.WEAPONS.damageEffect.piercing_x: Przebicie
AC2D20.WEAPONS.damageEffect.snare: Unieruchomienie
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5 changes: 4 additions & 1 deletion system/src/documents/Combat2d20.mjs
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Expand Up @@ -122,7 +122,7 @@ export default class Combat2d20 extends Combat {
return 0;
});

if ( this.turn !== null) this.turn = Math.clamped(this.turn, 0, turns.length-1);
if ( this.turn !== null) this.turn = Math.clamped(this.turn, 0, turns.length - 1);

// Update state tracking
let c = turns[this.turn];
Expand All @@ -133,6 +133,9 @@ export default class Combat2d20 extends Combat {
tokenId: c ? c.tokenId : null,
};

// One-time initialization of the previous state
if ( !this.previous ) this.previous = this.current;

// Return the array of prepared turns
return this.turns = turns;
}
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8 changes: 7 additions & 1 deletion system/system.json
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Expand Up @@ -2,7 +2,7 @@
"id": "ac2d20",
"title": "Achtung! Cthulhu 2d20",
"description": "An unofficial system for playing Achtung! Cthulhu 2d20 from Modiphius Entertainment Ltd.",
"version": "11.6.2",
"version": "11.6.3",
"compatibility": {
"minimum": "11",
"verified": "12"
Expand Down Expand Up @@ -77,6 +77,12 @@
}
],
"languages": [
{
"lang": "ca",
"name": "Català",
"path": "i18n/ca.json",
"flags": {}
},
{
"lang": "en",
"name": "English",
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2 changes: 1 addition & 1 deletion system/templates/app/momentum-tracker.hbs
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Expand Up @@ -7,7 +7,7 @@
</h4>
</div>
<div class="flexrow align-mid">
{{#if game.user.isGM}}
{{#if isGM}}
<a class="ap-btn ap-sub">
<i class="fa-solid fa-minus"></i>
</a>
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