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new tooltips and renamed keys
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Muttley committed May 30, 2024
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Showing 1 changed file with 19 additions and 2 deletions.
21 changes: 19 additions & 2 deletions i18n/en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -381,6 +381,23 @@ AC2D20.Tooltips.Skill.stealth: This skill encompasses your character’s ability
AC2D20.Tooltips.Skill.survival: This skill expresses your character’s ability to survive inhospitable conditions, including extremes of temperature and weather, dangerous plants and animals — as well as finding sufficient food and water, and creating a fire and a shelter. It also covers the ability to track animals (and enemies), as well as communicating with and training animals.
AC2D20.Tooltips.Skill.tactics: This skill deals with your character’s ability to perceive and evaluate a combat situation and devise an appropriate plan. This not only covers military strategy and tactics, but also team dynamics and leadership, or organising a group of scientists or engineers.
AC2D20.Tooltips.Skill.vehicles: This skill covers the operation and maintenance of vehicles of all kinds. A character skilled in Vehicles is knowledgeable about how they function, what makes them fail, and how to maintain and repair them, as well as how to operate them. This overlaps with Engineering with regards to vehicles specifically, and a character driving a vehicle uses Vehicles instead of Athletics to avoid or overcome obstacles such as terrain features.
AC2D20.Tooltips.WeaponQuality.accurate: If you take the <em>Aim</em> minor action before attacking with this weapon, the weapon gains the Intense effect for that attack.
AC2D20.Tooltips.WeaponQuality.bane: The weapon is especially effective against Mythos creatures and ignores the effects of the Invulnerable special rule against such creatures. In addition, Mythos creatures with the Tough X special rule may not spend Threat to ignore wounds caused by a weapon with the Bane quality
AC2D20.Tooltips.WeaponQuality.close_quarters: The weapon is compact and easy to wield in tight confines and in the press of melee. The weapon suffers no penalty when used to make a ranged attack while an enemy is within Reach.
AC2D20.Tooltips.WeaponQuality.cumbersome: The weapon is heavy and awkward to bring to bear against small targets like infantry. When making an attack with this weapon, increase the difficulty of the attack by +1, if the target is human-sized or smaller.
AC2D20.Tooltips.WeaponQuality.debilitating: The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entering a scene with the weapon generates 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: The weapon’s destructive power is wasted on small or soft targets, but the bigger the target, the more of the weapon’s lethality is unleashed. When rolling damage for a weapon with this quality, add +X@s to the weapon’s damage where X is the target’s Scale. A weapon may not gain more additional dice from this quality than its base damage — a weapon with a base damage of 6@s cannot gain more than +6@s from it.
AC2D20.Tooltips.WeaponQuality.heavy: Attacks with this weapon increase in difficulty by +2 unless the weapon has been set up (braced against the ground or solid object, or mounted on a bipod or tripod). Setting up a heavy weapon requires the Prepare minor action.
AC2D20.Tooltips.WeaponQuality.hidden: When the weapon is hidden it cannot be detected by those simply looking at the character, and any skill test to search for the weapon increases in difficulty by 1.
AC2D20.Tooltips.WeaponQuality.hunger: "Whenever the weapon is used to inflict one or more injuries, the wielder may gain one of the following bonuses: recover 5 stress, heal a single Injury, or gain +1@s power for the remainder of the scene (this bonus to power may only be gained once per scene)."
AC2D20.Tooltips.WeaponQuality.inaccurate: You cannot benefit from the Aim minor action with this weapon.
AC2D20.Tooltips.WeaponQuality.indirect: The weapon is not designed for direct fire, instead dropping its payload upon enemies over great distances. Attacks with the weapon increase in difficulty by +1, but do not require line of sight.
AC2D20.Tooltips.WeaponQuality.munition: The ammunition for this weapon is especially bulky—when you make an attack using a Munition weapon you must use 1 ammo. The weapon cannot be used to make salvo attacks.
AC2D20.Tooltips.WeaponQuality.parrying: When the weapon’s wielder makes an opposed test in defence of a melee attack, they may reroll a single d20 on their test. This does not stack if the character has multiple Parrying weapons.
AC2D20.Tooltips.WeaponQuality.reliable: You may ignore the first complication rolled using this weapon in an action scene.
AC2D20.Tooltips.WeaponQuality.subtle: Attacks with this weapon are difficult to hear, requiring a difficulty 2 <strong>Insight + Observation</strong> test to notice. The GM may adjust this difficulty based on distance and ambient noise.
AC2D20.Tooltips.WeaponQuality.unreliable: Attacks with this weapon increase the test’s complication range by 1.
AC2D20.UI.Add: Add
AC2D20.UI.CarryWeight: Carry Weight
AC2D20.UI.Cost: Cost
Expand Down Expand Up @@ -422,11 +439,11 @@ AC2D20.WEAPONS.qualities: Qualities
AC2D20.WEAPONS.type: Weapon Type
AC2D20.WEAPONS.weaponQuality.accurate: Accurate
AC2D20.WEAPONS.weaponQuality.bane: Bane
AC2D20.WEAPONS.weaponQuality.closeQuarters: Close Quarters
AC2D20.WEAPONS.weaponQuality.close_quarters: Close Quarters
AC2D20.WEAPONS.weaponQuality.cumbersome: Cumbersome
AC2D20.WEAPONS.weaponQuality.debilitating: Debilitating
AC2D20.WEAPONS.weaponQuality.escalation: Escalation
AC2D20.WEAPONS.weaponQuality.giant-killer: Giant-Killer
AC2D20.WEAPONS.weaponQuality.giant_killer: Giant-Killer
AC2D20.WEAPONS.weaponQuality.heavy: Heavy
AC2D20.WEAPONS.weaponQuality.hidden: Hidden
AC2D20.WEAPONS.weaponQuality.hunger: Hunger
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