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New Crowdin updates #105

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Jun 15, 2024
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2 changes: 2 additions & 0 deletions i18n/es.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,7 @@ AC2D20.Tooltips.WeaponQuality.close_quarters: The weapon is compact and easy to
AC2D20.Tooltips.WeaponQuality.cumbersome: The weapon is heavy and awkward to bring to bear against small targets like infantry. When making an attack with this weapon, increase the difficulty of the attack by +1, if the target is human-sized or smaller.
AC2D20.Tooltips.WeaponQuality.debilitating: The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entering a scene with the weapon generates 1 Threat.
AC2D20.Tooltips.WeaponQuality.experimental: Tests with this item increase their complication range by 2. In addition, for every 2 Momentum generated on a test with this item, you also generate 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: The weapon’s destructive power is wasted on small or soft targets, but the bigger the target, the more of the weapon’s lethality is unleashed. When rolling damage for a weapon with this quality, add +X@s to the weapon’s damage where X is the target’s Scale. A weapon may not gain more additional dice from this quality than its base damage — a weapon with a base damage of 6@s cannot gain more than +6@s from it.
AC2D20.Tooltips.WeaponQuality.heavy: Attacks with this weapon increase in difficulty by +2 unless the weapon has been set up (braced against the ground or solid object, or mounted on a bipod or tripod). Setting up a heavy weapon requires the Prepare minor action.
AC2D20.Tooltips.WeaponQuality.hidden: When the weapon is hidden it cannot be detected by those simply looking at the character, and any skill test to search for the weapon increases in difficulty by 1.
Expand Down Expand Up @@ -453,6 +454,7 @@ AC2D20.WEAPONS.weaponQuality.close_quarters: Bocajarro
AC2D20.WEAPONS.weaponQuality.cumbersome: Aparatosa
AC2D20.WEAPONS.weaponQuality.debilitating: Dañina
AC2D20.WEAPONS.weaponQuality.escalation: Amenazante
AC2D20.WEAPONS.weaponQuality.experimental: Experimental
AC2D20.WEAPONS.weaponQuality.giant_killer: Matagigantes
AC2D20.WEAPONS.weaponQuality.heavy: Pesada
AC2D20.WEAPONS.weaponQuality.hidden: Oculta
Expand Down
2 changes: 2 additions & 0 deletions i18n/fr.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,7 @@ AC2D20.Tooltips.WeaponQuality.close_quarters: L'arme est compacte et facile à m
AC2D20.Tooltips.WeaponQuality.cumbersome: L'arme est lourde et maladroite à porter contre de petites cibles comme l'infanterie. Lors d'une attaque avec cette arme, augmente la difficulté de l'attaque de +1, si la cible est de taille humaine ou plus petite.
AC2D20.Tooltips.WeaponQuality.debilitating: La difficulté de n'importe quel test de compétence pour traiter les blessures physiques de cette arme est augmentée de +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entrer dans une scène avec l'arme génère 1 Menace.
AC2D20.Tooltips.WeaponQuality.experimental: Tests with this item increase their complication range by 2. In addition, for every 2 Momentum generated on a test with this item, you also generate 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: La puissance destructrice de l’arme est gaspillée sur des cibles faibles ou molles, mais plus la cible est grande, plus la létalité de l’arme est grande. Lorsque vous lancez des dégâts pour une arme de cette qualité, ajoutez +X@s aux dégâts de l'arme, où X est la taille de la cible. Une arme ne peut pas obtenir plus de dés supplémentaires de cette qualité que ses dégâts de base, une arme dont les dégâts de base sont de 6@s ne peut pas gagner plus de +6@s à partir de cette qualité.
AC2D20.Tooltips.WeaponQuality.heavy: Les attaques avec cette arme augmentent la difficulté de +2 à moins que l'arme n'ait été mise en place (bloquée contre le sol ou l'objet solide, ou monté sur un trépied). La mise en place d'une arme lourde nécessite la préparation d'une action mineure.
AC2D20.Tooltips.WeaponQuality.hidden: Quand l'arme est cachée, elle ne peut pas être détectée par ceux qui regardent simplement le personnage, et n'importe quel test de compétence pour rechercher l'arme augmente de 1 en difficulté.
Expand Down Expand Up @@ -453,6 +454,7 @@ AC2D20.WEAPONS.weaponQuality.close_quarters: Combat rapproché
AC2D20.WEAPONS.weaponQuality.cumbersome: Encombrant
AC2D20.WEAPONS.weaponQuality.debilitating: Invalidant
AC2D20.WEAPONS.weaponQuality.escalation: Intensification
AC2D20.WEAPONS.weaponQuality.experimental: Experimental
AC2D20.WEAPONS.weaponQuality.giant_killer: Tueur de géants
AC2D20.WEAPONS.weaponQuality.heavy: Lourd
AC2D20.WEAPONS.weaponQuality.hidden: Caché
Expand Down
2 changes: 2 additions & 0 deletions i18n/pt_BR.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,7 @@ AC2D20.Tooltips.WeaponQuality.close_quarters: The weapon is compact and easy to
AC2D20.Tooltips.WeaponQuality.cumbersome: The weapon is heavy and awkward to bring to bear against small targets like infantry. When making an attack with this weapon, increase the difficulty of the attack by +1, if the target is human-sized or smaller.
AC2D20.Tooltips.WeaponQuality.debilitating: The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1.
AC2D20.Tooltips.WeaponQuality.escalation: Entering a scene with the weapon generates 1 Threat.
AC2D20.Tooltips.WeaponQuality.experimental: Tests with this item increase their complication range by 2. In addition, for every 2 Momentum generated on a test with this item, you also generate 1 Threat.
AC2D20.Tooltips.WeaponQuality.giant_killer: The weapon’s destructive power is wasted on small or soft targets, but the bigger the target, the more of the weapon’s lethality is unleashed. When rolling damage for a weapon with this quality, add +X@s to the weapon’s damage where X is the target’s Scale. A weapon may not gain more additional dice from this quality than its base damage — a weapon with a base damage of 6@s cannot gain more than +6@s from it.
AC2D20.Tooltips.WeaponQuality.heavy: Attacks with this weapon increase in difficulty by +2 unless the weapon has been set up (braced against the ground or solid object, or mounted on a bipod or tripod). Setting up a heavy weapon requires the Prepare minor action.
AC2D20.Tooltips.WeaponQuality.hidden: When the weapon is hidden it cannot be detected by those simply looking at the character, and any skill test to search for the weapon increases in difficulty by 1.
Expand Down Expand Up @@ -453,6 +454,7 @@ AC2D20.WEAPONS.weaponQuality.close_quarters: Curto Alcance
AC2D20.WEAPONS.weaponQuality.cumbersome: Desajeitado
AC2D20.WEAPONS.weaponQuality.debilitating: Debilitante
AC2D20.WEAPONS.weaponQuality.escalation: Agravante
AC2D20.WEAPONS.weaponQuality.experimental: Experimental
AC2D20.WEAPONS.weaponQuality.giant_killer: Mata-Gigantes
AC2D20.WEAPONS.weaponQuality.heavy: Pesado
AC2D20.WEAPONS.weaponQuality.hidden: Oculto
Expand Down
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