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Added Venomous trait #132

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2 changes: 2 additions & 0 deletions i18n/en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -408,6 +408,7 @@ AC2D20.Tooltips.WeaponQuality.parrying: When the weapon’s wielder makes an opp
AC2D20.Tooltips.WeaponQuality.reliable: You may ignore the first complication rolled using this weapon in an action scene.
AC2D20.Tooltips.WeaponQuality.subtle: Attacks with this weapon are difficult to hear, requiring a difficulty 2 <strong>Insight + Observation</strong> test to notice. The GM may adjust this difficulty based on distance and ambient noise.
AC2D20.Tooltips.WeaponQuality.unreliable: Attacks with this weapon increase the test’s complication range by 1.
AC2D20.Tooltips.WeaponQuality.venomous: "An Ophidian weapon with the Venomous trait which rolls one or more effects on damage will inflict the Poisoned truth on the target (or the Poisoned: Ophidian Toxins truth p.79). They will suffer Persistent 1 damage with a Piercing 2 effect every turn until cured. Due to the technology involved in their creation, Ophidian Venomous Weapons have a distinctive red flash when they fire, making them easy to spot and revealing the shooter’s location."
AC2D20.UI.Add: Add
AC2D20.UI.CarryWeight: Carry Weight
AC2D20.UI.Cost: Cost
Expand Down Expand Up @@ -466,6 +467,7 @@ AC2D20.WEAPONS.weaponQuality.parrying: Parrying
AC2D20.WEAPONS.weaponQuality.reliable: Reliable
AC2D20.WEAPONS.weaponQuality.subtle: Subtle
AC2D20.WEAPONS.weaponQuality.unreliable: Unreliable
AC2D20.WEAPONS.weaponQuality.venomous: Venomous
AC2D20.WEAPONS.weaponTypes.agi: Melee
AC2D20.WEAPONS.weaponTypes.coo: Ranged
AC2D20.WEAPONS.weaponTypes.Melee: Melee
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2 changes: 2 additions & 0 deletions i18n/es.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -408,6 +408,7 @@ AC2D20.Tooltips.WeaponQuality.parrying: When the weapon’s wielder makes an opp
AC2D20.Tooltips.WeaponQuality.reliable: You may ignore the first complication rolled using this weapon in an action scene.
AC2D20.Tooltips.WeaponQuality.subtle: Attacks with this weapon are difficult to hear, requiring a difficulty 2 <strong>Insight + Observation</strong> test to notice. The GM may adjust this difficulty based on distance and ambient noise.
AC2D20.Tooltips.WeaponQuality.unreliable: Attacks with this weapon increase the test’s complication range by 1.
AC2D20.Tooltips.WeaponQuality.venomous: "Un arma ofidia con el rasgo Venenosa que tira en el daño uno o más dados de efecto causará la verdad Envenenado en el objetivo (o la verdad Envenenado: toxinas ofidias p.79). Sufrirán daño Persistente 1 con efecto Perforante 2 cada turno hasta que sean curados. Debido a la tecnología empleada en su creación, las armas ofidias venenosas muestran un fogonazo rojo cuando las disparan, haciendo que sea fácil ver la procedencia y revelando la localización del tirador."
AC2D20.UI.Add: Añadir
AC2D20.UI.CarryWeight: Peso acarreado
AC2D20.UI.Cost: Coste
Expand Down Expand Up @@ -466,6 +467,7 @@ AC2D20.WEAPONS.weaponQuality.parrying: Parada
AC2D20.WEAPONS.weaponQuality.reliable: Fiable
AC2D20.WEAPONS.weaponQuality.subtle: Sutil
AC2D20.WEAPONS.weaponQuality.unreliable: Defectuosa
AC2D20.WEAPONS.weaponQuality.venomous: Venenosa
AC2D20.WEAPONS.weaponTypes.agi: Cuerpo a cuerpo
AC2D20.WEAPONS.weaponTypes.coo: Distancia
AC2D20.WEAPONS.weaponTypes.Melee: Cuerpo a cuerpo
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1 change: 1 addition & 0 deletions system/src/config.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,7 @@ AC2D20.WEAPON_QUALITIES = {
reliable: "AC2D20.WEAPONS.weaponQuality.reliable",
subtle: "AC2D20.WEAPONS.weaponQuality.subtle",
unreliable: "AC2D20.WEAPONS.weaponQuality.unreliable",
venomous: "AC2D20.WEAPONS.weaponQuality.venomous",
};

AC2D20.WEAPONS = {
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3 changes: 3 additions & 0 deletions system/template.json
Original file line number Diff line number Diff line change
Expand Up @@ -390,6 +390,9 @@
},
"unreliable": {
"value": false
},
"venomous": {
"value": false
}
},
"range": "close",
Expand Down
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