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New Crowdin updates #47

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355 changes: 355 additions & 0 deletions i18n/pt_BR.yaml
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"AC2D20.VEHICLES.QUALITIES.singleSeat:": Single Seat
AC2D20.Ability.agi: Agility
AC2D20.Ability.bra: Brawn
AC2D20.Ability.coo: Coordination
AC2D20.Ability.ins: Insight
AC2D20.Ability.rea: Reason
AC2D20.Ability.wil: Will
AC2D20.AbilityAbbr.agi: agi
AC2D20.AbilityAbbr.bra: bra
AC2D20.AbilityAbbr.coo: coo
AC2D20.AbilityAbbr.ins: ins
AC2D20.AbilityAbbr.rea: rea
AC2D20.AbilityAbbr.wil: wil
AC2D20.ARMOR.qualities.heavy: Heavy
AC2D20.ARMOR.qualities.shield: Shield
AC2D20.ARMOR.qualities.uncomfortable: Uncomfortable
AC2D20.Combat.CombatantsTurnDone: Turn Completed
AC2D20.Combat.CombatantsTurnNotDone: Turn Not Completed
AC2D20.Combat.CombatEndMomentumPoolDecremented: Momentum Pool Decremented at End of Combat
AC2D20.Combat.CombatHasNotStarted: Combat Has Not Started
AC2D20.Combat.CombatRoundMomentumPoolDecremented: Momentum Pool Decremented at Start of New Round
AC2D20.Combat.ToggleCombatantsTurnDone: Toggle Turn Completed
AC2D20.EffectCreate: Create Effect
AC2D20.EffectDelete: Delete Effect
AC2D20.EffectEdit: Edit Effect
AC2D20.EFFECTS.Inactive: Inactive Effects
AC2D20.EFFECTS.Passive: Passive Effects
AC2D20.EFFECTS.Temporary: Temporary Effects
AC2D20.EffectToggle: Toggle Effect
AC2D20.equipped: Equipped
AC2D20.FOCUS.Air Force: Air Force
AC2D20.FOCUS.Aircraft: Aircraft
AC2D20.FOCUS.Animal Handling: Animal Handling
AC2D20.FOCUS.Architecture: Architecture
AC2D20.FOCUS.Army: Army
AC2D20.FOCUS.Art: Art
AC2D20.FOCUS.Camouflage: Camouflage
AC2D20.FOCUS.Cars: Cars
AC2D20.FOCUS.Charm: Charm
AC2D20.FOCUS.Climbing: Climbing
AC2D20.FOCUS.Close Quarters: Close Quarters
AC2D20.FOCUS.Combat Engineering: Combat Engineering
AC2D20.FOCUS.Covert Operations: Covert Operations
AC2D20.FOCUS.Cryptography: Cryptography
AC2D20.FOCUS.Deceive: Deceive
AC2D20.FOCUS.Discipline: Discipline
AC2D20.FOCUS.Disguise: Disguise
AC2D20.FOCUS.Electronics: Electronics
AC2D20.FOCUS.Exotic: Exotic
AC2D20.FOCUS.Explosives: Explosives
AC2D20.FOCUS.Finance: Finance
AC2D20.FOCUS.First Aid: First Aid
AC2D20.FOCUS.Foraging: Foraging
AC2D20.FOCUS.Fortitude: Fortitude
AC2D20.FOCUS.Hand-to-Hand: Hand-to-Hand
AC2D20.FOCUS.Handguns: Handguns
AC2D20.FOCUS.Hearing: Hearing
AC2D20.FOCUS.Heavy Vehicles: Heavy Vehicles
AC2D20.FOCUS.Heavy Weapons: Heavy Weapons
AC2D20.FOCUS.History: History
AC2D20.FOCUS.Hunting: Hunting
AC2D20.FOCUS.Immunity: Immunity
AC2D20.FOCUS.Infectious Diseases: Infectious Diseases
AC2D20.FOCUS.Innuendo: Innuendo
AC2D20.FOCUS.Instincts: Instincts
AC2D20.FOCUS.Intimidation: Intimidation
AC2D20.FOCUS.Invocation: Invocation
AC2D20.FOCUS.Leadership: Leadership
AC2D20.FOCUS.Lifting: Lifting
AC2D20.FOCUS.Linguistics: Linguistics
AC2D20.FOCUS.Mechanical Engineering: Mechanical Engineering
AC2D20.FOCUS.Melee Weapons: Melee Weapons
AC2D20.FOCUS.Motorcycles: Motorcycles
AC2D20.FOCUS.Mysticism: Mysticism
AC2D20.FOCUS.Navy: Navy
AC2D20.FOCUS.Negotiation: Negotiation
AC2D20.FOCUS.Occultism: Occultism
AC2D20.FOCUS.Orienteering: Orienteering
AC2D20.FOCUS.Pharmacology: Pharmacology
AC2D20.FOCUS.Physical Training: Physical Training
AC2D20.FOCUS.Psychiatry: Psychiatry
AC2D20.FOCUS.Rhetoric: Rhetoric
AC2D20.FOCUS.Rifles: Rifles
AC2D20.FOCUS.Running: Running
AC2D20.FOCUS.Rural Stealth: Rural Stealth
AC2D20.FOCUS.Science: Science
AC2D20.FOCUS.Sight: Sight
AC2D20.FOCUS.Smell and Taste: Smell and Taste
AC2D20.FOCUS.Surgery: Surgery
AC2D20.FOCUS.Swimming: Swimming
AC2D20.FOCUS.Tanks: Tanks
AC2D20.FOCUS.Technical Projects: Technical Projects
AC2D20.FOCUS.Threat Awareness: Threat Awareness
AC2D20.FOCUS.Throwing: Throwing
AC2D20.FOCUS.Toxicology: Toxicology
AC2D20.FOCUS.Tracking: Tracking
AC2D20.FOCUS.Urban Stealth: Urban Stealth
AC2D20.FOCUS.Watercraft: Watercraft
AC2D20.MIGRATION.begin_migration: Performing data upgrades for Achtung! Cthulhu 2d20
AC2D20.MIGRATION.begin_schema: Applying updates for Achtung! Cthulhu 2d20 schema v{version}
AC2D20.MIGRATION.completed_migration: Completed data updgrades for Achtung! Cthulhu 2d20
AC2D20.MIGRATION.completed_schema: Completed applying updates for Achtung! Cthulhu 2d20 schema v{version}
AC2D20.OTHER: Other
AC2D20.RANGE.close: Close
AC2D20.RANGE.extreme: Extreme
AC2D20.RANGE.long: Long
AC2D20.RANGE.medium: Medium
AC2D20.RANGE.reach: Reach
AC2D20.RESISTANCE.armor: Armor
AC2D20.RESISTANCE.courage: Courage
AC2D20.RESISTANCE.fatigue: Fatigue
AC2D20.RESISTANCE.resistance: Resistance
AC2D20.SETTINGS.compendiumHint: Each time a new character is created it will include this set of skills.
AC2D20.SETTINGS.compendiumName: Skills Compendium
AC2D20.SETTINGS.ctHint: If enabled the Combat Tracker will decrement the Momentum Pool when a new Combat Round starts, or when Combat ends.
AC2D20.SETTINGS.ctName: Combat Tracker Updates Momentum?
AC2D20.SETTINGS.debugEnabled.hint: Enable or Disable additional debug features
AC2D20.SETTINGS.debugEnabled.label: Enable/Disable Debug
AC2D20.SETTINGS.hoverHint: Location of the json file containing the text for qualities and damage effects.
AC2D20.SETTINGS.hoverName: Mouse Hover JSON file
AC2D20.SETTINGS.maxappHint: Allows players to settup the Party's MAX AP. Requires refresh on players side.
AC2D20.SETTINGS.maxappName: Players Can Setup Max App
AC2D20.SETTINGS.showmomentumHint: Shows the GM momentum window to everyone. Requires refresh on players side.
AC2D20.SETTINGS.showmomentumName: Show GM Momentum To Players
AC2D20.SETTINGS.systemVersion.hint: Records the current Achtung! Cthulhu 2d20 system version number (don't modify this unless you know what you are doing)
AC2D20.SETTINGS.systemVersion.label: System Version
AC2D20.SETTINGS.worldSchemaVersion.hint: Records the current schema version for the Achtung! Cthulhu 2d20 system data. (don't modify this unless you know what you are doing)
AC2D20.SETTINGS.worldSchemaVersion.label: Schema Version
AC2D20.SKILL.ACADEMIA: Academia
AC2D20.SKILL.ATHLETICS: Athletics
AC2D20.SKILL.ENGINEERING: Engineering
AC2D20.SKILL.FIGHTING: Fighting
AC2D20.SKILL.MEDICINE: Medicine
AC2D20.SKILL.OBSERVATION: Observation
AC2D20.SKILL.PERSUASION: Persuasion
AC2D20.SKILL.RESILIENCE: Resilience
AC2D20.SKILL.STEALTH: Stealth
AC2D20.SKILL.SURVIVAL: Survival
AC2D20.SKILL.TACTICS: Tactics
AC2D20.SKILL.VEHICLES: Vehicles
AC2D20.SPELL.SpellTypes.ins: Traditional
AC2D20.SPELL.SpellTypes.rea: Researcher
AC2D20.SPELL.SpellTypes.wil: Dabbler
AC2D20.Spellcasting.dabbler: dabbler
AC2D20.Spellcasting.researcher: researcher
AC2D20.Spellcasting.SpellcastingType: Spellcasting Type
AC2D20.Spellcasting.traditional: traditional
AC2D20.STRESS.current: Current Stress
AC2D20.STRESS.max: Max Stress
AC2D20.STRESS.stress: Stress
AC2D20.TEMPLATES.Abilities: Abilities
AC2D20.TEMPLATES.AddFocus: Add Focus
AC2D20.TEMPLATES.Ammo: Ammo
AC2D20.TEMPLATES.Archetype: Archetype
AC2D20.TEMPLATES.Attacks: ATTACKS
AC2D20.TEMPLATES.Attr: Attr.
AC2D20.TEMPLATES.Attribute: Attribute
AC2D20.TEMPLATES.Attributes: Attributes
AC2D20.TEMPLATES.Background: Background
AC2D20.TEMPLATES.bonus: Bonus
AC2D20.TEMPLATES.Characteristic: Characteristic
AC2D20.TEMPLATES.Compl: Compl.
AC2D20.TEMPLATES.Complications: Complications
AC2D20.TEMPLATES.Conditions: Conditions
AC2D20.TEMPLATES.Cost: Cost
AC2D20.TEMPLATES.CostEffects: Cost Effects
AC2D20.TEMPLATES.Create_Ammo: Create Ammo
AC2D20.TEMPLATES.Create_Special_Rule: Create Special Rule
AC2D20.TEMPLATES.Create_Weapon: Create Weapon
AC2D20.TEMPLATES.current: current
AC2D20.TEMPLATES.DAMAGE_EFFECTS: DAMAGE EFFECTS
AC2D20.TEMPLATES.DAMAGE_TYPE: DAMAGE TYPE
AC2D20.TEMPLATES.DAMAGE: DAMAGE
AC2D20.TEMPLATES.Data: Data
AC2D20.TEMPLATES.Default_Attribute: Default Attribute
AC2D20.TEMPLATES.DEFENSE: DEFENSE
AC2D20.TEMPLATES.Delete_Item: Delete Item
AC2D20.TEMPLATES.Delete: Delete
AC2D20.TEMPLATES.DERIVED: DERIVED
AC2D20.TEMPLATES.Description: Description
AC2D20.TEMPLATES.Diff: Diff
AC2D20.TEMPLATES.Difficulty: Difficulty
AC2D20.TEMPLATES.Dur: Dur
AC2D20.TEMPLATES.Duration: Duration
AC2D20.TEMPLATES.Edit_Item: Edit Item
AC2D20.TEMPLATES.Effect: Effect
AC2D20.TEMPLATES.Effects: Effects
AC2D20.TEMPLATES.Encumbered: ENCUMBERED
AC2D20.TEMPLATES.Encumbrance_Level: Encumbrance Level
AC2D20.TEMPLATES.Encumbrance: Encumbrance
AC2D20.TEMPLATES.ENG: ENG
AC2D20.TEMPLATES.equipped: equipped
AC2D20.TEMPLATES.FAVORITE_WEAPONS: FAVORITE WEAPONS
AC2D20.TEMPLATES.FIRE_RATE: FIRE RATE
AC2D20.TEMPLATES.Focus: Focus
AC2D20.TEMPLATES.fortune: Fortune
AC2D20.TEMPLATES.Gear: Gear
AC2D20.TEMPLATES.GENERAL: GENERAL
AC2D20.TEMPLATES.GM_MOMENTUM: GM Threat
AC2D20.TEMPLATES.Healthy: Healthy
AC2D20.TEMPLATES.HP_Healed: HP Healed
AC2D20.TEMPLATES.INITIATIVE: INITIATIVE
AC2D20.TEMPLATES.INJURIES: Injuries
AC2D20.TEMPLATES.Issue: Issue
AC2D20.TEMPLATES.Keywords: Keywords
AC2D20.TEMPLATES.lbs: lbs
AC2D20.TEMPLATES.Learned: Learned
AC2D20.TEMPLATES.Luck: Luck
AC2D20.TEMPLATES.majoritems: Major Items
AC2D20.TEMPLATES.MAX_PARTY_MOMENTUM: Max Momentum
AC2D20.TEMPLATES.max: max
AC2D20.TEMPLATES.MAX: MAX
AC2D20.TEMPLATES.MELEE_BONUS: MELEE BONUS
AC2D20.TEMPLATES.MELEE_DAMAGE: MELEE DAMAGE
AC2D20.TEMPLATES.minoritems: Minor Items
AC2D20.TEMPLATES.Mod_Type: Mod Type
AC2D20.TEMPLATES.MODULES: MODULES
AC2D20.TEMPLATES.Name_Prefix: Name Prefix
AC2D20.TEMPLATES.Name: Name
AC2D20.TEMPLATES.Nationality: Nationality
AC2D20.TEMPLATES.PARTY_MOMENTUM: Party Momentum
AC2D20.TEMPLATES.Personal_Truth_Scars: Personal Truths & Scars
AC2D20.TEMPLATES.PHYS: PHYS
AC2D20.TEMPLATES.Points: Points
AC2D20.TEMPLATES.POISON: POISON
AC2D20.TEMPLATES.Power: Power
AC2D20.TEMPLATES.Qualities: Qualities
AC2D20.TEMPLATES.RANGE: Range
AC2D20.TEMPLATES.Rank: Rank
AC2D20.TEMPLATES.Ranks_current_maximum: Ranks [current/maximum]
AC2D20.TEMPLATES.rating: Rating
AC2D20.TEMPLATES.Re_roll: Re-roll
AC2D20.TEMPLATES.Requirements: Requirements
AC2D20.TEMPLATES.Resistance: Resistance
AC2D20.TEMPLATES.Resistances: Resistances
AC2D20.TEMPLATES.RESISTANCES: RESISTANCES
AC2D20.TEMPLATES.Resources: Resources
AC2D20.TEMPLATES.Restriction: Restriction
AC2D20.TEMPLATES.ritual_requirements: Requirements
AC2D20.TEMPLATES.ritual_resistance: Resistance
AC2D20.TEMPLATES.ritual_steps: Ritual Steps
AC2D20.TEMPLATES.ritual_stress: Ritual Stress
AC2D20.TEMPLATES.Ritual: Ritual
AC2D20.TEMPLATES.Roll_Formula: Roll Formula
AC2D20.TEMPLATES.Salvo: Salvo
AC2D20.TEMPLATES.scale: Scale
AC2D20.TEMPLATES.Size: Size
AC2D20.TEMPLATES.SizeLevels.Major: Major
AC2D20.TEMPLATES.SizeLevels.Minor: Minor
AC2D20.TEMPLATES.SizeLevels.Trivial: Trivial
AC2D20.TEMPLATES.Skill_Focus: Skill Focus
AC2D20.TEMPLATES.skill_focus: Skill/Focus
AC2D20.TEMPLATES.Skill_Value: Skill Value
AC2D20.TEMPLATES.Skill: Skill
AC2D20.TEMPLATES.SkillFocus: Skill Focus
AC2D20.TEMPLATES.Skills: Skills
AC2D20.TEMPLATES.Source: Source
AC2D20.TEMPLATES.SpecialRule: SpecialRule
AC2D20.TEMPLATES.SpecialRules: Special Rules
AC2D20.TEMPLATES.speed: Speed
AC2D20.TEMPLATES.Spells_Rituals: Spells And Rituals
AC2D20.TEMPLATES.Spells: Spells
AC2D20.TEMPLATES.Status: Status
AC2D20.TEMPLATES.Successes: Successes
AC2D20.TEMPLATES.Talents: Talents
AC2D20.TEMPLATES.TN: TN
AC2D20.TEMPLATES.Total: Total
AC2D20.TEMPLATES.Truths: Truths
AC2D20.TEMPLATES.Use_Agility: Use Agility
AC2D20.TEMPLATES.Use_Brawn: Use Brawn
AC2D20.TEMPLATES.Use_Coordination: Use Coordination
AC2D20.TEMPLATES.Use_Insight: Use Insight
AC2D20.TEMPLATES.Use_Reason: Use Reason
AC2D20.TEMPLATES.Use_Will: Use Will
AC2D20.TEMPLATES.Weapon_Qualities: WEAPON QUALITIES
AC2D20.TEMPLATES.Weapon_Type: Weapon Type
AC2D20.TEMPLATES.Weapons: Weapons
AC2D20.UI.Add: Add
AC2D20.UI.CarryWeight: Carry Weight
AC2D20.UI.Cost: Cost
AC2D20.UI.Damage: Damage
AC2D20.UI.favorite: Favorite
AC2D20.UI.INVENTORY: Inventory
AC2D20.UI.Name: Name
AC2D20.UI.ORIGIN: ORIGIN
AC2D20.UI.OTHER: Other
AC2D20.UI.Quantity: Quantity
AC2D20.UI.Rarity: Rarity
AC2D20.UI.SPECIAL_RULE: Special Rule
AC2D20.UI.stashed: Stashed
AC2D20.UI.Type: Type
AC2D20.UI.UNSORTED: Unsorted
AC2D20.UI.Weight: Weight
AC2D20.VEHICLES.QUALITIES.cargo: Cargo
AC2D20.VEHICLES.QUALITIES.cumbersome: Cumbersome
AC2D20.VEHICLES.QUALITIES.enclosed: Enclosed
AC2D20.VEHICLES.QUALITIES.exposed: Exposed
AC2D20.VEHICLES.QUALITIES.highPerformance: High Performance
AC2D20.VEHICLES.QUALITIES.singleSeat: Single Seat
AC2D20.VEHICLES.QUALITIES.tough: Tough
AC2D20.WEAPONS.damageEffect.area: Area
AC2D20.WEAPONS.damageEffect.backlash: Backlash
AC2D20.WEAPONS.damageEffect.drain: Drain
AC2D20.WEAPONS.damageEffect.intense: Intense
AC2D20.WEAPONS.damageEffect.persistent: Persistent
AC2D20.WEAPONS.damageEffect.piercing: Piercing
AC2D20.WEAPONS.damageEffect.snare: Snare
AC2D20.WEAPONS.damageEffect.stun: Stun
AC2D20.WEAPONS.damageEffect.vicious: Vicious
AC2D20.WEAPONS.damageType.energy: Energy
AC2D20.WEAPONS.damageType.physical: Physical
AC2D20.WEAPONS.damageType.poison: Poison
AC2D20.WEAPONS.damageType.radiation: Radiation
AC2D20.WEAPONS.qualities: Qualities
AC2D20.WEAPONS.type: Weapon Type
AC2D20.WEAPONS.weaponQuality.accurate: Accurate
AC2D20.WEAPONS.weaponQuality.bane: Bane
AC2D20.WEAPONS.weaponQuality.closeQuarters: Close Quarters
AC2D20.WEAPONS.weaponQuality.cumbersome: Cumbersome
AC2D20.WEAPONS.weaponQuality.debilitating: Debilitating
AC2D20.WEAPONS.weaponQuality.escalation: Escalation
AC2D20.WEAPONS.weaponQuality.giant-killer: Giant-Killer
AC2D20.WEAPONS.weaponQuality.heavy: Heavy
AC2D20.WEAPONS.weaponQuality.hidden: Hidden
AC2D20.WEAPONS.weaponQuality.hunger: Hunger
AC2D20.WEAPONS.weaponQuality.inaccurate: Inaccurate
AC2D20.WEAPONS.weaponQuality.indirect: Indirect
AC2D20.WEAPONS.weaponQuality.munition: Munition
AC2D20.WEAPONS.weaponQuality.parrying: Parrying
AC2D20.WEAPONS.weaponQuality.reliable: Reliable
AC2D20.WEAPONS.weaponQuality.subtle: Subtle
AC2D20.WEAPONS.weaponQuality.unreliable: Unreliable
AC2D20.WEAPONS.weaponTypes.agi: Melee
AC2D20.WEAPONS.weaponTypes.coo: Ranged
AC2D20.WEAPONS.weaponTypes.Melee: Melee
AC2D20.WEAPONS.weaponTypes.Mental: Mental
AC2D20.WEAPONS.weaponTypes.Ranged: Ranged
AC2D20.WEAPONS.weaponTypes.wil: Mental
ACTOR.NpcType.Lieutenant: Lieutenant
ACTOR.NpcType.Nemesis: Nemesis
ACTOR.NpcType.Trooper: Trooper
ACTOR.Vehicle.Cover: Cover
ACTOR.Vehicle.Impact: Impact
ACTOR.Vehicle.Passengers: Passengers
TYPES.Actor.character: Character
TYPES.Actor.npc: NPC
TYPES.Actor.vehicle: Vehicle
TYPES.Item.armor: Armor
TYPES.Item.equipment: Equipment
TYPES.Item.skill: Skill
TYPES.Item.skillkit: Skill Kit
TYPES.Item.special_rule: Special Rule
TYPES.Item.spell: Spell
TYPES.Item.talent: Talent
TYPES.Item.weapon: Weapon
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