Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Crowdin updates #72

Merged
merged 6 commits into from
May 29, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
86 changes: 86 additions & 0 deletions i18n/es.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -286,6 +286,92 @@ AC2D20.TEMPLATES.Use_Will: Usa Voluntad
AC2D20.TEMPLATES.Weapon_Qualities: CUALIDADES DE ARMA
AC2D20.TEMPLATES.Weapon_Type: Tipo de Arma
AC2D20.TEMPLATES.Weapons: Armas
AC2D20.Tooltips.Attribute.agi: Agility is a mixture of speed, balance, and muscle memory, and is responsible for a character’s movement and dexterity. An agile character is quick, moving with certainty and precision.
AC2D20.Tooltips.Attribute.bra: Brawn is the character’s physical fitness and endurance. A brawny character is strong and hardy.
AC2D20.Tooltips.Attribute.coo: Coordination is a measure of your fine motor skills, accuracy, and sense of timing. Coordinated characters are good shots, good drivers and pilots, and excel at sleight of hand and other delicate, precise tasks.
AC2D20.Tooltips.Attribute.ins: Insight is your perception, instincts, and your ability to comprehend the world around you. Insightful characters are observant, shrewd, ‘street smart’, and wise.
AC2D20.Tooltips.Attribute.rea: Reason is the ability to apply logic, intellect, and learned facts to a situation. Characters who have high reasoning skills tend to be lucid, rational or contemplative, and driven by a need to learn or understand.
AC2D20.Tooltips.Attribute.wil: Will is your sense of self, mental strength, and sense of self-discipline. Wilful characters tend to be single-minded, stubborn, and have forceful personalities.
AC2D20.Tooltips.Focus.air-force: Air Force — covers training in fighter and bomber tactics, such as dogfighting, formation flying and navigation, as well as aerial military strategy.
AC2D20.Tooltips.Focus.aircraft: Aircraft — covers the operation of civilian and military aircraft, both single-engine and multi-engine, propeller-driven planes. Towards the end of the conflict, it also encompasses newer jet engine planes and technology.
AC2D20.Tooltips.Focus.animal-handling: Animal Handling — covers knowledge about a range of different animals, how they behave, how to act around them, as well as how to train and command them.
AC2D20.Tooltips.Focus.architecture: Architecture — covers an understanding of how buildings are designed and constructed, their internal and external structure and how their mass is supported and distributed.
AC2D20.Tooltips.Focus.army: Army — covers familiarity with military strategy and tactics for infantry, as well as mechanized ground warfare.
AC2D20.Tooltips.Focus.art: Art — covers knowledge of individual pieces of art, the study of different artistic techniques and schools of thought, the history of art within different cultures, and its influences upon those cultures.
AC2D20.Tooltips.Focus.camouflage: Camouflage — covers the use of materials to cover a person, object, or location, hiding it from sight.
AC2D20.Tooltips.Focus.cars: Cars — covers the operation of civilian and military four-wheeled motor vehicles, up to and including small trucks.
AC2D20.Tooltips.Focus.charm: Charm — methods of manipulating others through natural charisma and magnetism.
AC2D20.Tooltips.Focus.climbing: Climbing — covers scaling sheer surfaces such as walls or cliffs as well as mountaineering.
AC2D20.Tooltips.Focus.close-quarters: Close Quarters — covers the use of shotguns and sub-machine guns, and similar weapons designed for use at Close range or within tight confines like trenches or buildings.
AC2D20.Tooltips.Focus.combat-engineering: Combat Engineering — covers work done to support or hinder troop movements, including the construction and demolition of roads, trenches, fortifications, and other military infrastructure.
AC2D20.Tooltips.Focus.covert-operations: Covert Operations — covers organising a team to operate quietly and efficiently behind enemy lines.
AC2D20.Tooltips.Focus.cryptography: Cryptography — covers knowledge of codes and ciphers, both how to create them and how to break them.
AC2D20.Tooltips.Focus.deceive: Deceive — methods of manipulating others to believe something that is untrue.
AC2D20.Tooltips.Focus.discipline: Discipline — represents the character’s durability and self-control, and their ability to resist and recover from confusion and fear or supernatural effects that afflict the mind.
AC2D20.Tooltips.Focus.disguise: Disguise — covers the use of make-up, clothing, props, and appropriate body language to assume the guise of another person.
AC2D20.Tooltips.Focus.electronics: Electronics — covers an understanding of how electronic devices work, how they are assembled, what can go wrong with them, and how to construct, modify, and repair them. Electronics known as “radio electronics” is a relatively new development in World War II, with technologies like radar, sonar, communications and even the first tentative steps into computing, developing significantly as the war progresses.
AC2D20.Tooltips.Focus.exotic: Exotic — covers weird or experimental weaponry and the ability to figure out how an unfamiliar weapon should be operated without risk.
AC2D20.Tooltips.Focus.explosives: Explosives — covers an understanding of explosive substances and the purposes they are most suited for, as well as a knowledge of how to employ them effectively, including how to create and defuse bombs and mines.
AC2D20.Tooltips.Focus.finance: Finance — covers knowledge of trade and banking, both contemporary and historically, and of the influence of money on politics and culture.
AC2D20.Tooltips.Focus.first-aid: First Aid — covers emergency medical attention to stabilise a patient and keep them alive until they can receive proper medical care.
AC2D20.Tooltips.Focus.foraging: Foraging — covers the skill of gathering food from the local environment, being able to identify edible flora, and safely recognising natural toxins.
AC2D20.Tooltips.Focus.fortitude: Fortitude — represents the hardiness and endurance of the body, and its ability to resist and recover from Fatigue, pain, and injury.
AC2D20.Tooltips.Focus.hand-to-hand: Hand-to-Hand — covers unarmed combat by striking and grabbing opponents, and may represent training in a martial art like boxing or judo.
AC2D20.Tooltips.Focus.handguns: Handguns — covers the use of sidearms, revolvers, and semi-automatic and machine pistols.
AC2D20.Tooltips.Focus.hearing: Hearing — covers auditory perception, distinguishing between different sounds, and the ability to discern information from them (such as being able to pick up a faint accent in someone’s voice). This focus is a great asset for radio operators, code breakers and communication specialists.
AC2D20.Tooltips.Focus.heavy-vehicles: Heavy Vehicles — covers the operation of heavy-duty civilian and military vehicles, including heavy trucks, half-tracks, and similar vehicles.
AC2D20.Tooltips.Focus.heavy-weapons: Heavy Weapons — covers the use of machine guns, flamethrowers, anti-tank weapons, and mortars, as well as vehicle-mounted weapons.
AC2D20.Tooltips.Focus.history: History — covers a knowledge of historical events, and the forces and individuals that drove those events, as well as different historical perspectives.
AC2D20.Tooltips.Focus.hunting: Hunting — covers the ability to stalk, catch, and kill animal prey, and the knowledge of preparing game.
AC2D20.Tooltips.Focus.immunity: Immunity — represents a character’s natural ability to resist diseases or toxins, and their ability to recover from those effects.
AC2D20.Tooltips.Focus.infectious-diseases: Infectious Diseases — covers an understanding of diseases, their causes, the way they spread, their symptoms, and the ways that they can be treated.
AC2D20.Tooltips.Focus.innuendo: Innuendo — the art of conveying meaning indirectly.
AC2D20.Tooltips.Focus.instincts: Instincts — covers the “sixth sense” or “gut feelings” made from observations, and other extra-sensory perceptions that you may not be able to describe the source of. Instincts are unlikely to provide detailed information, but a hunch or general feeling about a situation.
AC2D20.Tooltips.Focus.intimidation: Intimidation — inspiring fear, doubt, or hesitation or leveraging a person’s weaknesses against them.
AC2D20.Tooltips.Focus.invocation: Invocation — unusual and esoteric methods of communicating with paranormal entities which is not usually open to the average person.
AC2D20.Tooltips.Focus.leadership: Leadership — covers the command and leading of others, giving clear orders, and maintaining morale.
AC2D20.Tooltips.Focus.lifting: Lifting — covers lifting and moving heavy objects with the conditioning necessary to make such efforts more effective.
AC2D20.Tooltips.Focus.linguistics: Linguistics — covers the study of languages in their current form, as well as historical and dead languages, and the ways that language changes over time.
AC2D20.Tooltips.Focus.mechanical-engineering: Mechanical Engineering — covers an understanding of mechanical devices, how they operate, how they can fail, and how to construct and repair them. This focus can be applied to all fighting vehicles like tanks, planes, boats and other support craft.
AC2D20.Tooltips.Focus.melee-weapons: Melee Weapons — covers fighting with a melee weapon, such as a knife or bayonet.
AC2D20.Tooltips.Focus.motorcycles: Motorcycles — covers the operation of civilian and military two- and three-wheeled motor vehicles
AC2D20.Tooltips.Focus.mysticism: Mysticism — covers knowledge of the rites and practices performed by ancient spiritual leaders (and their modern descendants) to commune with their gods and spirits, and how they can be combatted or withstood.
AC2D20.Tooltips.Focus.navy: Navy — covers naval strategy and tactics, from shallow to deep water, and single boat actions to major fleet engagements.
AC2D20.Tooltips.Focus.negotiation: Negotiation — reaching agreement through conversation, possibly involving trade or payment.
AC2D20.Tooltips.Focus.occultism: Occultism — covers the study of supernatural and occult phenomena, practices, creatures, and traditions.
AC2D20.Tooltips.Focus.orienteering: Orienteering — covers the skill of navigating over distance, maintaining a direction, planning a route, and the physical demands of hiking.
AC2D20.Tooltips.Focus.pharmacology: Pharmacology — covers an understanding of medication, both its uses in treatment, and its side effects.
AC2D20.Tooltips.Focus.physical-training: Physical Training — covers how to train oneself and others.
AC2D20.Tooltips.Focus.psychiatry: Psychiatry — covers the study and treatment of mental illness.
AC2D20.Tooltips.Focus.rhetoric: Rhetoric — using language in public speaking or a formal debate, to inform, persuade, motivate or convince others.
AC2D20.Tooltips.Focus.rifles: Rifles — covers the use of rifles, carbines, and other firearms for use at Medium and longer ranges.
AC2D20.Tooltips.Focus.running: Running — covers short-distance sprinting and long-distance endurance running.
AC2D20.Tooltips.Focus.rural-stealth: Rural Stealth — covers techniques for moving silently and remaining unseen in rural environments.
AC2D20.Tooltips.Focus.science: Science — covers the scientific method and the various disciplines associated with science, from mathematics, to physics, chemistry, and biology, it also includes more detailed and specific fields of study within these branches.
AC2D20.Tooltips.Focus.sight: Sight — covers visual perception, providing greater sensitivity when visibility is poor, an ability to reliably pick out details at a distance, and a greater ability to spot small variations or brief movement. Spotters, navigators and bombardiers are particularly well suited to utilising this focus.
AC2D20.Tooltips.Focus.smell-and-taste: Smell and Taste — covers the ability to detect and discern information from scents and tastes; this is not a commonplace focus for humans, as humans don’t have especially sensitive senses of smell, though it is valuable focus for poisoners, doctors or sommeliers.
AC2D20.Tooltips.Focus.surgery: Surgery — covers surgical, instrumental, and operative medical procedures which require cutting into a patient, extraction of tissue or foreign objects, or manually closing wounds.
AC2D20.Tooltips.Focus.swimming: Swimming — covers swimming unaided and diving with a breathing apparatus.
AC2D20.Tooltips.Focus.tanks: Tanks — covers the operation of tanks of all sizes.
AC2D20.Tooltips.Focus.technical-projects: Technical Projects — covers an understanding of how to divide work and manage team members on a large scientific, engineering, or academic project.
AC2D20.Tooltips.Focus.threat-awareness: Threat Awareness — covers readiness and detecting danger and the ability to avoid attacks or ambushes.
AC2D20.Tooltips.Focus.throwing: Throwing — covers throwing objects from Olympicstyle shot putt, javelin, and hammer-throw, to the use of grenades and knives.
AC2D20.Tooltips.Focus.toxicology: Toxicology — covers the study of toxic substances (poison, venom, and other foreign substances) and their effect upon the body, as well as the means to neutralise or expel them.
AC2D20.Tooltips.Focus.tracking: Tracking — covers the practice of identifying the tracks of a specific animal, person, or group, and following them. It also covers the ability to determine information about them, such as direction, how many there were, their physical state, speed, and other characteristics.
AC2D20.Tooltips.Focus.urban-stealth: Urban Stealth — covers techniques for moving silently and remaining unseen in urban environments.
AC2D20.Tooltips.Focus.watercraft: Watercraft — covers the operation of civilian and military boats, submarines, and ships.
AC2D20.Tooltips.Skill.academia: This skill covers your character’s education and accumulated knowledge, as well as their ability to research unfamiliar subjects. Academia is most useful when trying to study new information or recall facts about a subject.
AC2D20.Tooltips.Skill.athletics: This skill covers your character’s physical conditioning, and athletic ability. Athletics also covers a character’s attempts to move with haste.
AC2D20.Tooltips.Skill.engineering: "This skill encompasses your character’s technical and mechanical expertise, with an emphasis on practical applications: designing, building, and repairing devices, machines, and structures, as well as operating complex or untested equipment, and determining how to disable or destroy unfamiliar machines. There’s a degree of overlap between Engineering and Vehicles, but Engineering focuses on the mechanics of a vehicle."
AC2D20.Tooltips.Skill.fighting: This skill covers your character’s ability to fight and defend themselves against attacks, a combination of learned techniques, physical conditioning, and instinct. It is used to make attacks, judge threatening situations, and covers a practical understanding of weaponry and combat styles.
AC2D20.Tooltips.Skill.medicine: This skill covers the treatment of physical and mental injuries, and the diagnosis and cure of poisons and diseases. It can also be used to perform autopsies to determine the cause of a person’s death.
AC2D20.Tooltips.Skill.observation: This skill covers your character’s awareness and ability to discern information from their surroundings. It describes how observant and astute they are, how quickly they pick out important details and make use of them, as well as their ability to ignore distractions. Observation overlaps with many other skills, and often runs parallel to Academia, as both are about gaining information, albeit in different ways.
AC2D20.Tooltips.Skill.persuasion: This skill encompasses your character’s ability to influence others, through a mixture of speech and body language. It also allows you to spot when others are attempting to use these techniques—it often takes a liar to spot a liar.
AC2D20.Tooltips.Skill.resilience: This skill encompasses your character’s ability to resist and recover from physical and mental debilities — from injury, pain, and Fatigue and mental distress. This also includes withstanding the effects of poisons, diseases, and magical effects. You may use Resilience to try and resist effects before they happen, or to recover from lasting effects already succumbed to. While Medicine overlaps with Resilience in a few ways, Resilience is more concerned with an individual’s inherent toughness.
AC2D20.Tooltips.Skill.stealth: This skill encompasses your character’s ability to pass undetected, from moving quietly, to using darkness, cover and concealment to remain unseen. It also covers your ability to use disguises, hide in plain sight, or use camouflage to conceal yourself and others.
AC2D20.Tooltips.Skill.survival: This skill expresses your character’s ability to survive inhospitable conditions, including extremes of temperature and weather, dangerous plants and animals — as well as finding sufficient food and water, and creating a fire and a shelter. It also covers the ability to track animals (and enemies), as well as communicating with and training animals.
AC2D20.Tooltips.Skill.tactics: This skill deals with your character’s ability to perceive and evaluate a combat situation and devise an appropriate plan. This not only covers military strategy and tactics, but also team dynamics and leadership, or organising a group of scientists or engineers.
AC2D20.Tooltips.Skill.vehicles: This skill covers the operation and maintenance of vehicles of all kinds. A character skilled in Vehicles is knowledgeable about how they function, what makes them fail, and how to maintain and repair them, as well as how to operate them. This overlaps with Engineering with regards to vehicles specifically, and a character driving a vehicle uses Vehicles instead of Athletics to avoid or overcome obstacles such as terrain features.
AC2D20.UI.Add: Añadir
AC2D20.UI.CarryWeight: Peso Acarreado
AC2D20.UI.Cost: Coste
Expand Down
Loading
Loading