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Releases: Muttley/foundryvtt-ac2d20

release-11.6.3

07 Jul 20:19
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v11.6.3

Enhancement

  • [#120] Add support for the Catalan language

Bugfix

  • [#118] GM Threat "-" button not working
  • [#122] Issue adding combatants to combat tracker

Chores

  • [#119] Merge new Polish translation updates from Crowdin

Many thanks to trombonecat for contributing the Catalan language translations

release-11.6.2

23 Jun 20:50
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v11.6.2

Bugfix

  • [#114] Spell cost roll not displaying result in chat

Chores

  • [#113] Merge new Polish translation updates from Crowdin

release-11.6.1

21 Jun 21:55
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v11.6.1

Enhancement

  • [#109] Add support for the Polish language

Bugfix

  • [#110] Adding Truth to NPC or Vehicle record in a Compendium Throws error

Chores

  • [#108] Merge new French and Polish translation updates from Crowdin

Many thanks to Kazek360 for contributing the Polish language translations

release-11.6.0

15 Jun 20:58
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v11.6.0

Enhancement

  • [#104] Added Experimental weapon quality

Bugfix

  • [#103] Ensure custom Dice So Nice theme dice values are readable

release-11.5.3

08 Jun 19:46
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v11.5.3

Bugfix

  • [#101] Dice So Nice not rolling the dice when using Skills, etc

Chores

  • [#100] Merge new French translation updates from Crowdin

release-11.5.2

02 Jun 15:35
a6236e4
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v11.5.2

Bugfix

  • [#97] Some missing Focus and Skill localization on Character sheet

Chores

  • [#96] Merge new Portuguese/Brazilian translation updates from Crowdin

Many thanks to lozanoje for contributing code included in this build

release-11.5.1

01 Jun 21:29
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v11.5.1

Bugfix

  • [#93] Release notes not showing on new version

release-11.5.0

01 Jun 21:21
8b5caae
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v11.5.0

Ehancement

  • [#74] Add styling to the journals

Bugfix

  • [#65] Fix un-localized strings in Actor abilities template
  • [#66] Hardcoded skills in autocalc MaxStress
  • [#71] Skill localization not working on NPCs
  • [#73] Typo in max stress calculation meant Will+Resilience not used when it should
  • [#75] Error in char sheet talent listing text enrichments used in description

Chores

  • [#67] Merge new Portuguese/Brazilian translation updates from Crowdin
  • [#72] Merge new French and Portuguese/Brazilian translation updates from Crowdin
  • [#78] Merge new Spanish and Portuguese/Brazilian translation updates from Crowdin
  • [#79] Merge new Portuguese/Brazilian translation updates from Crowdin
  • [#87] Unable to alter max momentum setting if you reduce it to zero
  • [#88] Retire the Skills Compendium world setting now that it is no longer required
  • [#89] Retire the hoversJsonLocation setting now it is no longer needed
  • [#90] Merge new French translation updates from Crowdin
  • [#91] Rolling a one on a skill test should always count as a critical, regardless of skill/focus values

Many thanks to lozanoje for contributing code and translations included in this build

release-11.4.0

27 May 20:38
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v11.4.0

Enhancement

  • [#19] Turn skills compendium config setting into a selector of available Item compendiums

  • [#31] Automatic update of char sheet

  • [#33] Add languages field to character sheet

  • [#35] Add XP field to character sheet

  • [#52] Create a better method and data structure for managing truths on character sheets

    • Each truth is now an individual entry that can be edited or deleted. Most existing free text truths should be migrated safely, but there's the odd chance you may need to fix things up manually if you had any newline characters in the middle of a Truth.
  • [#54] Auto-calculate max Stress value

    • Also modifes the max stress by fatigue. If the max value is being affected by fatigue then the value is coloured red to indicate this
    • The max value can be adjusted by active effects using the system.stress.mod key if necessary
  • [#55] Auto-calculate Attribute bonuses

  • [#57] Update flat injuries values for standard character so they can be utilised by macros or modules

    • Number of untreated injuries: system.injuries.value
    • Number of treated injuries: system.injuries.treated
  • [#58] On character sheet, sort skill focuses alphabetically by i18n name

  • [#59] Save screen real estate on character Talents tab by moving talent description to hover tooltip

    • You can still expand the item to have it displayed on the sheet if needed
  • [#60] Enable toggling skill focus on/off with Ctrl+LeftMouse on character sheet

  • [#62] Add system/login page background image courtesy of Modiphius

Bugfix

  • [#1] compendium-skills setting needs to re-run some of the setup in Ready hook when changed
  • [#34] Skill complication range calculation on a NPC Sheet
  • [#51] Skill and Focus names not translated on character sheet

Chore

  • [#21] Fix "singleSeat:" vehicle template field name
  • [#41] Ensure the system has no compatibility issues in Foundry V12 Development Releases
  • [#42] globalThis.mergeObject which must now be accessed via foundry.utils.mergeObject (Foundry v12 compatibility)
  • [#43] The {{select}} handlebars helper is deprecated (Foundry v12 compatibility)
  • [#44] ActiveEffect._getSourceName is deprecated (Foundry v12 compatibility)
  • [#45] ActiveEffect#icon has been migrated to ActiveEffect#img (Foundry v12 compatibility)
  • [#48] Add contributed Portuguese, Brazilian translation
  • [#56] The async option for Roll#evaluate has been removed (Foundry v12 compatibility)

Many thanks to Leo Tusi for providing Portuguese, Brazilian translation data.

Many thanks to Modiphius for allowing us to use on of their excellent Achtung! Cthulhu wallpaper images.

release-11.3.0

03 May 23:12
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v11.3.0

Enhancement

  • [#28] Added onhover description for vehicle qualities as in the weapon sheet
  • [#38] Add support for French language translations

Chore

  • [#32] Merged additional Spanish translations.
  • [#37] Merge French translation updates from Crowdin

Many thanks to lozanoje for contributing code and translations included in this build

Many thanks to Dniektr for contributing French language translations for this build. The French language i18n file now has 100% coverage