Releases: Muttley/foundryvtt-ac2d20
release-11.6.3
release-11.6.2
release-11.6.1
release-11.6.0
release-11.5.3
release-11.5.2
release-11.5.1
release-11.5.0
v11.5.0
Ehancement
- [#74] Add styling to the journals
Bugfix
- [#65] Fix un-localized strings in Actor abilities template
- [#66] Hardcoded skills in autocalc MaxStress
- [#71] Skill localization not working on NPCs
- [#73] Typo in max stress calculation meant Will+Resilience not used when it should
- [#75] Error in char sheet talent listing text enrichments used in description
Chores
- [#67] Merge new Portuguese/Brazilian translation updates from Crowdin
- [#72] Merge new French and Portuguese/Brazilian translation updates from Crowdin
- [#78] Merge new Spanish and Portuguese/Brazilian translation updates from Crowdin
- [#79] Merge new Portuguese/Brazilian translation updates from Crowdin
- [#87] Unable to alter max momentum setting if you reduce it to zero
- [#88] Retire the Skills Compendium world setting now that it is no longer required
- [#89] Retire the hoversJsonLocation setting now it is no longer needed
- [#90] Merge new French translation updates from Crowdin
- [#91] Rolling a one on a skill test should always count as a critical, regardless of skill/focus values
Many thanks to lozanoje for contributing code and translations included in this build
release-11.4.0
v11.4.0
Enhancement
-
[#19] Turn skills compendium config setting into a selector of available Item compendiums
-
[#31] Automatic update of char sheet
-
[#33] Add languages field to character sheet
-
[#35] Add XP field to character sheet
-
[#52] Create a better method and data structure for managing truths on character sheets
- Each truth is now an individual entry that can be edited or deleted. Most existing free text truths should be migrated safely, but there's the odd chance you may need to fix things up manually if you had any newline characters in the middle of a Truth.
-
[#54] Auto-calculate max Stress value
- Also modifes the max stress by fatigue. If the max value is being affected by fatigue then the value is coloured red to indicate this
- The max value can be adjusted by active effects using the
system.stress.mod
key if necessary
-
[#55] Auto-calculate Attribute bonuses
-
[#57] Update flat injuries values for standard character so they can be utilised by macros or modules
- Number of untreated injuries:
system.injuries.value
- Number of treated injuries:
system.injuries.treated
- Number of untreated injuries:
-
[#58] On character sheet, sort skill focuses alphabetically by i18n name
-
[#59] Save screen real estate on character Talents tab by moving talent description to hover tooltip
- You can still expand the item to have it displayed on the sheet if needed
-
[#60] Enable toggling skill focus on/off with Ctrl+LeftMouse on character sheet
-
[#62] Add system/login page background image courtesy of Modiphius
Bugfix
- [#1] compendium-skills setting needs to re-run some of the setup in Ready hook when changed
- [#34] Skill complication range calculation on a NPC Sheet
- [#51] Skill and Focus names not translated on character sheet
Chore
- [#21] Fix "singleSeat:" vehicle template field name
- [#41] Ensure the system has no compatibility issues in Foundry V12 Development Releases
- [#42] globalThis.mergeObject which must now be accessed via foundry.utils.mergeObject (Foundry v12 compatibility)
- [#43] The {{select}} handlebars helper is deprecated (Foundry v12 compatibility)
- [#44] ActiveEffect._getSourceName is deprecated (Foundry v12 compatibility)
- [#45] ActiveEffect#icon has been migrated to ActiveEffect#img (Foundry v12 compatibility)
- [#48] Add contributed Portuguese, Brazilian translation
- [#56] The async option for Roll#evaluate has been removed (Foundry v12 compatibility)
Many thanks to Leo Tusi for providing Portuguese, Brazilian translation data.
Many thanks to Modiphius for allowing us to use on of their excellent Achtung! Cthulhu wallpaper images.
release-11.3.0
v11.3.0
Enhancement
- [#28] Added onhover description for vehicle qualities as in the weapon sheet
- [#38] Add support for French language translations
Chore
Many thanks to lozanoje for contributing code and translations included in this build
Many thanks to Dniektr for contributing French language translations for this build. The French language i18n file now has 100% coverage