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New translations en.yaml (Portuguese, Brazilian)
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Muttley committed Dec 5, 2024
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Showing 1 changed file with 47 additions and 47 deletions.
94 changes: 47 additions & 47 deletions i18n/pt_BR.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -116,24 +116,24 @@ FALLOUT.BodyTypes.robot.legR: Corpo
FALLOUT.BodyTypes.robot.torso: Corpo
FALLOUT.BodyTypes.vehicle.chassis: Chassi
FALLOUT.BodyTypes.vehicle.engine: Motor
FALLOUT.BodyTypes.vehicle.engineL: Left Engine
FALLOUT.BodyTypes.vehicle.engineR: Right Engine
FALLOUT.BodyTypes.vehicle.weaponDG: Weapon (Door Gun)
FALLOUT.BodyTypes.vehicle.weaponNG: Weapon (Nose Guns)
FALLOUT.BodyTypes.vehicle.wheelF: Front Wheel
FALLOUT.BodyTypes.vehicle.wheelFL: Front Left Wheel
FALLOUT.BodyTypes.vehicle.wheelFR: Front Right Wheel
FALLOUT.BodyTypes.vehicle.wheelML: Middle Left Wheel
FALLOUT.BodyTypes.vehicle.wheelMR: Middle Right Wheel
FALLOUT.BodyTypes.vehicle.wheelR: Rear Wheel
FALLOUT.BodyTypes.vehicle.wheelRL: Rear Left Wheel
FALLOUT.BodyTypes.vehicle.wheelRL1: Rear Left Wheel 1
FALLOUT.BodyTypes.vehicle.wheelRL2: Rear Left Wheel 2
FALLOUT.BodyTypes.vehicle.wheelRR: Rear Right Wheel
FALLOUT.BodyTypes.vehicle.wheelRR1: Rear Right Wheel 1
FALLOUT.BodyTypes.vehicle.wheelRR2: Rear Right Wheel 2
FALLOUT.BodyTypes.vehicle.wingL: Left Wing
FALLOUT.BodyTypes.vehicle.wingR: Right Wing
FALLOUT.BodyTypes.vehicle.engineL: Motor Esquerdo
FALLOUT.BodyTypes.vehicle.engineR: Motor Direito
FALLOUT.BodyTypes.vehicle.weaponDG: Armamento (Arma Lateral)
FALLOUT.BodyTypes.vehicle.weaponNG: Armamento (Armas Frontais)
FALLOUT.BodyTypes.vehicle.wheelF: Roda Frontal
FALLOUT.BodyTypes.vehicle.wheelFL: Roda Frontal Esquerda
FALLOUT.BodyTypes.vehicle.wheelFR: Roda Frontal Direita
FALLOUT.BodyTypes.vehicle.wheelML: Roda Central Esquerda
FALLOUT.BodyTypes.vehicle.wheelMR: Roda Central Direita
FALLOUT.BodyTypes.vehicle.wheelR: Roda Traseira
FALLOUT.BodyTypes.vehicle.wheelRL: Roda Traseira Esquerda
FALLOUT.BodyTypes.vehicle.wheelRL1: Roda Traseira Esquerda 1
FALLOUT.BodyTypes.vehicle.wheelRL2: Roda Traseira Esquerda 2
FALLOUT.BodyTypes.vehicle.wheelRR: Roda Traseira Direita
FALLOUT.BodyTypes.vehicle.wheelRR1: Roda Traseira Direita 1
FALLOUT.BodyTypes.vehicle.wheelRR2: Roda Traseira Direita 2
FALLOUT.BodyTypes.vehicle.wingL: Asa Esquerda
FALLOUT.BodyTypes.vehicle.wingR: Asa Direita
FALLOUT.CHAT_MESSAGE.addiction.body: "{actorName} se tornou viciado em {itemName}"
FALLOUT.CHAT_MESSAGE.addiction.title: Vício em Drogas
FALLOUT.CHAT_MESSAGE.alcoholic.body: "{actorName} se tornou um alcoólatra ao consumir {itemName}"
Expand Down Expand Up @@ -183,9 +183,9 @@ FALLOUT.EffectDelete: Apagar Efeito
FALLOUT.EffectEdit: Editar Efeito
FALLOUT.EffectToggle: Alternar Efeito
FALLOUT.equipped: Equipado
FALLOUT.ERRORS.NoCharacterTokenSelected: No character token selected
FALLOUT.ERRORS.NoPLayerCharacterAssigned: This player has no main character assigned
FALLOUT.ERRORS.NoUsableCharacterFound: No useable character was found for this action
FALLOUT.ERRORS.NoCharacterTokenSelected: Nenhum token de personagem selecionado
FALLOUT.ERRORS.NoPLayerCharacterAssigned: Esse jogador não possui um personagem principal designado
FALLOUT.ERRORS.NoUsableCharacterFound: Nenhum personagem usável encontrado para essa ação
FALLOUT.ERRORS.ThisWeaponIsBroken: Esta arma está quebrada e não pode mais ser usada.
FALLOUT.ERRORS.UnableToDetermineWeaponAttribute: Não foi possível determinar o Atributo usado nessa arma.
FALLOUT.ERRORS.UnableToDetermineWeaponSkill: Não foi possível determinar a Habilidade usada nessa arma
Expand Down Expand Up @@ -244,7 +244,7 @@ FALLOUT.MACRO.Error.GameMasterRoleRequired: O macro '{macro}' necessita que voc
FALLOUT.MACRO.Error.NoPLayerCharacterAssigned: Para executar este macro jogadores devem ter um caractere atribuído.
FALLOUT.MACRO.Error.NoTokensSelected: Você deve ter pelo menos um token selecionado ao executar este macro.
FALLOUT.MACRO.Error.TooManyTokensSelected: Você só pode ter um máximo de {max} tokens selecionados ao executar este macro.
FALLOUT.MACRO.NewScene.name: New Scene
FALLOUT.MACRO.NewScene.name: Nova Cena
FALLOUT.MACRO.NewSession.name: Nova Sessão
FALLOUT.MACRO.Success: O macro '{macro}' foi usado com sucesso
FALLOUT.MIGRATION.begin_migration: Realizando atualizações de arquivos para Fallout 2d20
Expand Down Expand Up @@ -437,7 +437,7 @@ FALLOUT.TEMPLATES.DiseaseIncubating: Incubando
FALLOUT.TEMPLATES.DiseaseProgress: Dia {day} de {days}
FALLOUT.TEMPLATES.Duration: Duração
FALLOUT.TEMPLATES.Edit_Item: Editar Item
FALLOUT.TEMPLATES.Edit: Edit
FALLOUT.TEMPLATES.Edit: Editar
FALLOUT.TEMPLATES.Effect: Efeito
FALLOUT.TEMPLATES.Effects: Efeitos
FALLOUT.TEMPLATES.Encumbrance_Level: Nível de Sobrecarga
Expand Down Expand Up @@ -534,7 +534,7 @@ FALLOUT.TEMPLATES.Use_Intelligence: Usar Inteligência
FALLOUT.TEMPLATES.Use_Luck: Usar Sorte
FALLOUT.TEMPLATES.Use_Perception: Usar Percepção
FALLOUT.TEMPLATES.Use_Strength: Usar Força
FALLOUT.TEMPLATES.VEHICLE_QUALITIES: VEHICLE QUALITIES
FALLOUT.TEMPLATES.VEHICLE_QUALITIES: QUALIDADES DOS VEÍCULOS
FALLOUT.TEMPLATES.Wealth: Riqueza
FALLOUT.TEMPLATES.Weapon_Qualities: Qualidades da Arma
FALLOUT.TEMPLATES.WEAPON_QUALITIES: QUALIDADES DA ARMA
Expand Down Expand Up @@ -631,35 +631,35 @@ FALLOUT.UI.ROBOT_MODULES: Módulos Robóticos
FALLOUT.UI.SaveChanges: Salvar Mudanças
FALLOUT.UI.Special_Abilities: Habilidades Especiais
FALLOUT.UI.SPECIAL_ABILITY: HABILIDADES ESPECIAIS
FALLOUT.UI.speed: Speed
FALLOUT.UI.speed: Velocidade
FALLOUT.UI.stashed: Guardado
FALLOUT.UI.Type: Tipo
FALLOUT.UI.UNSORTED: Não Triado
FALLOUT.UI.WEAPON_MODS: Modificações de Arma
FALLOUT.UI.Weight: Peso
FALLOUT.UI.Yes: Yes
FALLOUT.VEHICLE_TYPES.apc: APC
FALLOUT.VEHICLE_TYPES.armored: Armored
FALLOUT.VEHICLE_TYPES.bus: Bus
FALLOUT.VEHICLE_TYPES.carTruck: Car/Truck
FALLOUT.VEHICLE_TYPES.motorcycle: Motorcycle
FALLOUT.VEHICLE_TYPES.sportsCar: Sports Car
FALLOUT.VEHICLE_TYPES.armored: Blindado
FALLOUT.VEHICLE_TYPES.bus: Ônibus
FALLOUT.VEHICLE_TYPES.carTruck: Carro/Caminhão
FALLOUT.VEHICLE_TYPES.motorcycle: Motocicleta
FALLOUT.VEHICLE_TYPES.sportsCar: Carro Esportivo
FALLOUT.VEHICLE_TYPES.vertibird: Vertibird
FALLOUT.VEHICLE.cover: Cover
FALLOUT.VEHICLE.impact: Impact
FALLOUT.VEHICLE.passengers: Passengers
FALLOUT.VEHICLE.scale: Scale
FALLOUT.VEHICLE.travel_speed: Travel
FALLOUT.VEHICLE.vehicleQuality.cargo_x: Cargo
FALLOUT.VEHICLE.vehicleQuality.cumbersome: Cumbersome
FALLOUT.VEHICLE.vehicleQuality.enclosed: Enclosed
FALLOUT.VEHICLE.vehicleQuality.exposed: Exposed
FALLOUT.VEHICLE.vehicleQuality.flying: Flying
FALLOUT.VEHICLE.vehicleQuality.high_performance: High Performance
FALLOUT.VEHICLE.vehicleQuality.rugged: Rugged
FALLOUT.VEHICLE.vehicleQuality.single_seat: Single Seat
FALLOUT.VEHICLE.vehicleQuality.watercraft: Watercraft
FALLOUT.VEHICLE.zone_speed: Zone
FALLOUT.VEHICLE.cover: Cobertura
FALLOUT.VEHICLE.impact: Impacto
FALLOUT.VEHICLE.passengers: Passageiros
FALLOUT.VEHICLE.scale: Escala
FALLOUT.VEHICLE.travel_speed: Viagem
FALLOUT.VEHICLE.vehicleQuality.cargo_x: Carga
FALLOUT.VEHICLE.vehicleQuality.cumbersome: Desajeitado
FALLOUT.VEHICLE.vehicleQuality.enclosed: Fechado
FALLOUT.VEHICLE.vehicleQuality.exposed: Exposto
FALLOUT.VEHICLE.vehicleQuality.flying: Voador
FALLOUT.VEHICLE.vehicleQuality.high_performance: Alta Performance
FALLOUT.VEHICLE.vehicleQuality.rugged: Acidentado
FALLOUT.VEHICLE.vehicleQuality.single_seat: Assento Único
FALLOUT.VEHICLE.vehicleQuality.watercraft: Embarcações
FALLOUT.VEHICLE.zone_speed: Zona
FALLOUT.WEAPONS.damageEffect.arc: Arco
FALLOUT.WEAPONS.damageEffect.breaking: Quebrar
FALLOUT.WEAPONS.damageEffect.burst: Rajada
Expand All @@ -677,7 +677,7 @@ FALLOUT.WEAPONS.damageType.poison: Veneno
FALLOUT.WEAPONS.damageType.radiation: Radiação
FALLOUT.WEAPONS.weaponQuality.accurate: Precisa
FALLOUT.WEAPONS.weaponQuality.ammo_hungry_x: Come-Bala
FALLOUT.WEAPONS.weaponQuality.aquatic: Aquatic
FALLOUT.WEAPONS.weaponQuality.aquatic: Aquático
FALLOUT.WEAPONS.weaponQuality.blast: Explosão
FALLOUT.WEAPONS.weaponQuality.bombard: Bombardeio
FALLOUT.WEAPONS.weaponQuality.close_quarters: Curto Alcance
Expand Down Expand Up @@ -719,7 +719,7 @@ TYPES.Actor.npc: NPJ
TYPES.Actor.robot: Robô
TYPES.Actor.scavenging_location: Local de Pilhagem
TYPES.Actor.settlement: Assentamento
TYPES.Actor.vehicle: Vehicle
TYPES.Actor.vehicle: Veículo
TYPES.Item.addiction: Vício
TYPES.Item.ammo: Munição
TYPES.Item.apparel_mod: Modificação de Visual
Expand Down

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