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New translations en.yaml (Portuguese, Brazilian)
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FALLOUT.AbilityAbbr.agi: agi | ||
FALLOUT.AbilityAbbr.cha: cha | ||
FALLOUT.AbilityAbbr.end: end | ||
FALLOUT.AbilityAbbr.int: int | ||
FALLOUT.AbilityAbbr.luc: luc | ||
FALLOUT.AbilityAbbr.per: per | ||
FALLOUT.AbilityAbbr.str: str | ||
FALLOUT.AbilityAgi: Agility | ||
FALLOUT.AbilityCha: Charisma | ||
FALLOUT.AbilityEnd: Endurance | ||
FALLOUT.AbilityInt: Intelligence | ||
FALLOUT.AbilityLuc: Luck | ||
FALLOUT.AbilityPer: Perception | ||
FALLOUT.AbilityStr: Strength | ||
FALLOUT.Add: Add | ||
FALLOUT.APPAREL.armor: Armor | ||
FALLOUT.APPAREL.clothing: Clothing | ||
FALLOUT.APPAREL.headgear: Headgear | ||
FALLOUT.APPAREL.outfit: Outfit | ||
FALLOUT.APPAREL.plating: Plating | ||
FALLOUT.APPAREL.powerArmor: Power Armor | ||
FALLOUT.BEVERAGE: Beverage | ||
FALLOUT.BODYLOCATION_ABBR.character.armL: AL | ||
FALLOUT.BODYLOCATION_ABBR.character.armR: AR | ||
FALLOUT.BODYLOCATION_ABBR.character.head: H | ||
FALLOUT.BODYLOCATION_ABBR.character.legL: LL | ||
FALLOUT.BODYLOCATION_ABBR.character.legR: LR | ||
FALLOUT.BODYLOCATION_ABBR.character.torso: T | ||
FALLOUT.BODYLOCATION_ABBR.robot.armL: A1 | ||
FALLOUT.BODYLOCATION_ABBR.robot.armR: A2 | ||
FALLOUT.BODYLOCATION_ABBR.robot.head: O | ||
FALLOUT.BODYLOCATION_ABBR.robot.legL: A3 | ||
FALLOUT.BODYLOCATION_ABBR.robot.legR: TH | ||
FALLOUT.BODYLOCATION_ABBR.robot.torso: MB | ||
FALLOUT.BODYLOCATION.character.armL: Left Arm | ||
FALLOUT.BODYLOCATION.character.armR: Right Arm | ||
FALLOUT.BODYLOCATION.character.head: Head | ||
FALLOUT.BODYLOCATION.character.legL: Left Leg | ||
FALLOUT.BODYLOCATION.character.legR: Right Leg | ||
FALLOUT.BODYLOCATION.character.torso: Torso | ||
FALLOUT.BODYLOCATION.labels.Head_Optics_Head_Head: Head | Optics | Head | Head | ||
FALLOUT.BODYLOCATION.labels.LeftArm_Arm1_LeftFrontLeg_LeftWingAsLeg: Left Arm | Arm 1 | Left Front Leg | Left Wing (as Leg) | ||
FALLOUT.BODYLOCATION.labels.LeftLeg_Arm3_LeftHindLeg_Legs: Left Leg | Arm 3 | Left Hind Leg | Legs | ||
FALLOUT.BODYLOCATION.labels.RightArm_Arm2_RightFrontLeg_RightWingAsLeg: Right Arm | Arm 2 | Right Front Leg | Right Wing (as Leg) | ||
FALLOUT.BODYLOCATION.labels.RightLeg_Thruster_RightHindLeg_Legs: Right Leg | Thruster | Right Hind Leg | Legs | ||
FALLOUT.BODYLOCATION.labels.Torso_MainBody_Torso_Torso: Torso | Main Body | Torso | Torso | ||
FALLOUT.BODYLOCATION.robot.armL: Arm 1 | ||
FALLOUT.BODYLOCATION.robot.armR: Arm 2 | ||
FALLOUT.BODYLOCATION.robot.head: Optics | ||
FALLOUT.BODYLOCATION.robot.legL: Arm 3 | ||
FALLOUT.BODYLOCATION.robot.legR: Thruster | ||
FALLOUT.BODYLOCATION.robot.torso: Main Body | ||
FALLOUT.BodyTypes.BodyType: Body Type | ||
FALLOUT.BodyTypes.flyingInsect.armL: Left Wing (as leg) | ||
FALLOUT.BodyTypes.flyingInsect.armR: Right Wing (as leg) | ||
FALLOUT.BodyTypes.flyingInsect.head: Head | ||
FALLOUT.BodyTypes.flyingInsect.label: Flying Insect | ||
FALLOUT.BodyTypes.flyingInsect.legL: Legs | ||
FALLOUT.BodyTypes.flyingInsect.legR: Legs | ||
FALLOUT.BodyTypes.flyingInsect.torso: Torso | ||
FALLOUT.BodyTypes.humanoid.armL: Arm Left | ||
FALLOUT.BodyTypes.humanoid.armR: Arm Right | ||
FALLOUT.BodyTypes.humanoid.head: Head | ||
FALLOUT.BodyTypes.humanoid.label: Humanoid | ||
FALLOUT.BodyTypes.humanoid.legL: Leg Left | ||
FALLOUT.BodyTypes.humanoid.legR: Leg Right | ||
FALLOUT.BodyTypes.humanoid.torso: Torso | ||
FALLOUT.BodyTypes.quadruped.armL: Left Front Leg | ||
FALLOUT.BodyTypes.quadruped.armR: Right Front Leg | ||
FALLOUT.BodyTypes.quadruped.head: Head | ||
FALLOUT.BodyTypes.quadruped.label: Quadruped | ||
FALLOUT.BodyTypes.quadruped.legL: Left Hind Leg | ||
FALLOUT.BodyTypes.quadruped.legR: Right Hind Leg | ||
FALLOUT.BodyTypes.quadruped.torso: Torso | ||
FALLOUT.BodyTypes.robot.armL: Arm 1 | ||
FALLOUT.BodyTypes.robot.armR: Arm 2 | ||
FALLOUT.BodyTypes.robot.head: Optics | ||
FALLOUT.BodyTypes.robot.label: Robot | ||
FALLOUT.BodyTypes.robot.legL: Arm 3 | ||
FALLOUT.BodyTypes.robot.legR: Main Body | ||
FALLOUT.BodyTypes.robot.torso: Main Body | ||
FALLOUT.CHEM: Chem | ||
FALLOUT.CREATURE.body: Body | ||
FALLOUT.CREATURE.guns: Guns | ||
FALLOUT.CREATURE.melee: Melee | ||
FALLOUT.CREATURE.mind: Mind | ||
FALLOUT.CREATURE.other: Other | ||
FALLOUT.EffectCreate: Create Effect | ||
FALLOUT.EffectDelete: Delete Effect | ||
FALLOUT.EffectEdit: Edit Effect | ||
FALLOUT.EffectToggle: Toggle Effect | ||
FALLOUT.equipped: Equipped | ||
FALLOUT.FOOD: Food | ||
FALLOUT.HEALTH.current: Current Health | ||
FALLOUT.HEALTH.health: Health | ||
FALLOUT.HEALTH.max: Max Health | ||
FALLOUT.LEVEL.CurrentXP: Current XP | ||
FALLOUT.LEVEL.Level: Level | ||
FALLOUT.LEVEL.NextXP: Next Level XP | ||
FALLOUT.LEVEL.RewardXP: XP Reward | ||
FALLOUT.MODS.mods: Mods | ||
FALLOUT.OTHER: Other | ||
FALLOUT.powered: Powered | ||
FALLOUT.RANGE.close: C | ||
FALLOUT.RANGE.extreme: E | ||
FALLOUT.RANGE.long: L | ||
FALLOUT.RANGE.medium: M | ||
FALLOUT.RESISTANCE.energy: Energy | ||
FALLOUT.RESISTANCE.physical: Physical | ||
FALLOUT.RESISTANCE.poison: Poison | ||
FALLOUT.RESISTANCE.radiation: Radiation | ||
FALLOUT.SKILL.Athletics: Athletics | ||
FALLOUT.SKILL.Barter: Barter | ||
FALLOUT.SKILL.Big Guns: Big Guns | ||
FALLOUT.SKILL.Energy Weapons: Energy Weapons | ||
FALLOUT.SKILL.Explosives: Explosives | ||
FALLOUT.SKILL.Lockpick: Lockpick | ||
FALLOUT.SKILL.Medicine: Medicine | ||
FALLOUT.SKILL.Melee Weapons: Melee Weapons | ||
FALLOUT.SKILL.Pilot: Pilot | ||
FALLOUT.SKILL.Repair: Repair | ||
FALLOUT.SKILL.Science: Science | ||
FALLOUT.SKILL.Small Guns: Small Guns | ||
FALLOUT.SKILL.Sneak: Sneak | ||
FALLOUT.SKILL.Speech: Speech | ||
FALLOUT.SKILL.Survival: Survival | ||
FALLOUT.SKILL.Throwing: Throwing | ||
FALLOUT.SKILL.Unarmed: Unarmed | ||
FALLOUT.TEMPLATES.Abilities: Abilities | ||
FALLOUT.TEMPLATES.Add_Perk: Add Perk | ||
FALLOUT.TEMPLATES.Addictive: Addictive | ||
FALLOUT.TEMPLATES.Alcoholic: Alcoholic | ||
FALLOUT.TEMPLATES.AMMO: AMMO | ||
FALLOUT.TEMPLATES.Apparel_Type: Apparel Type | ||
FALLOUT.TEMPLATES.Apparel: Apparel | ||
FALLOUT.TEMPLATES.APPAREL: APPAREL | ||
FALLOUT.TEMPLATES.Armor_Type: Armor Type | ||
FALLOUT.TEMPLATES.ATTACKS: ATTACKS | ||
FALLOUT.TEMPLATES.Attribute: Attribute | ||
FALLOUT.TEMPLATES.Attributes: Attributes | ||
FALLOUT.TEMPLATES.Compl: Compl. | ||
FALLOUT.TEMPLATES.Complications: Complications | ||
FALLOUT.TEMPLATES.CONDITIONS: CONDITIONS | ||
FALLOUT.TEMPLATES.conditions.dehydrated: Dehydrated | ||
FALLOUT.TEMPLATES.conditions.exhausted: Exhausted | ||
FALLOUT.TEMPLATES.conditions.fatigue: fatigue | ||
FALLOUT.TEMPLATES.conditions.full: Full | ||
FALLOUT.TEMPLATES.conditions.hunger: hunger | ||
FALLOUT.TEMPLATES.conditions.hungry: Hungry | ||
FALLOUT.TEMPLATES.conditions.hydrated: Hydrated | ||
FALLOUT.TEMPLATES.conditions.peckish: Peckish | ||
FALLOUT.TEMPLATES.conditions.quenched: Quenched | ||
FALLOUT.TEMPLATES.conditions.rested: Rested | ||
FALLOUT.TEMPLATES.conditions.sated: Sated | ||
FALLOUT.TEMPLATES.conditions.sleep: sleep | ||
FALLOUT.TEMPLATES.conditions.starving: Starving | ||
FALLOUT.TEMPLATES.conditions.thirst: thirst | ||
FALLOUT.TEMPLATES.conditions.thirsty: Thirsty | ||
FALLOUT.TEMPLATES.conditions.tired: Tired | ||
FALLOUT.TEMPLATES.conditions.weary: Weary | ||
FALLOUT.TEMPLATES.Consumable_Type: Consumable Type | ||
FALLOUT.TEMPLATES.Create_Ammo: Create Ammo | ||
FALLOUT.TEMPLATES.Create_Apparel_Mod: Create Apparel Mod | ||
FALLOUT.TEMPLATES.Create_books_and_magz: Create_books_and_magz | ||
FALLOUT.TEMPLATES.Create_Consumable: Create Consumable | ||
FALLOUT.TEMPLATES.Create_Miscellany: Create_Miscellany | ||
FALLOUT.TEMPLATES.Create_Robot_Module: Create Robot Module | ||
FALLOUT.TEMPLATES.Create_Special_Ability: Create Special Ability | ||
FALLOUT.TEMPLATES.Create_Weapon_Mod: Create Weapon Mod | ||
FALLOUT.TEMPLATES.Create_Weapon: Create Weapon | ||
FALLOUT.TEMPLATES.Creature_Attribute: Creature's Attribute | ||
FALLOUT.TEMPLATES.Creature_Skill: Creature's Skill | ||
FALLOUT.TEMPLATES.current: current | ||
FALLOUT.TEMPLATES.DAMAGE_EFFECTS: DAMAGE EFFECTS | ||
FALLOUT.TEMPLATES.DAMAGE_TYPE: DAMAGE TYPE | ||
FALLOUT.TEMPLATES.DAMAGE: DAMAGE | ||
FALLOUT.TEMPLATES.Data: Data | ||
FALLOUT.TEMPLATES.Default_Attribute: Default Attribute | ||
FALLOUT.TEMPLATES.DEFENSE: DEFENSE | ||
FALLOUT.TEMPLATES.Delete_Item: Delete Item | ||
FALLOUT.TEMPLATES.Delete: Delete | ||
FALLOUT.TEMPLATES.DERIVED: DERIVED | ||
FALLOUT.TEMPLATES.Description: Description | ||
FALLOUT.TEMPLATES.Duration: Duration | ||
FALLOUT.TEMPLATES.Edit_Item: Edit Item | ||
FALLOUT.TEMPLATES.Effect: Effect | ||
FALLOUT.TEMPLATES.Effects: Effects | ||
FALLOUT.TEMPLATES.Encumbrance_Level: Encumbrance Level | ||
FALLOUT.TEMPLATES.ENG: ENG | ||
FALLOUT.TEMPLATES.FAVORITE_WEAPONS: FAVORITE WEAPONS | ||
FALLOUT.TEMPLATES.FIRE_RATE: FIRE RATE | ||
FALLOUT.TEMPLATES.Gear: Gear | ||
FALLOUT.TEMPLATES.GENERAL: GENERAL | ||
FALLOUT.TEMPLATES.Healthy: Healthy | ||
FALLOUT.TEMPLATES.HitLocationLabel: Hit Location | ||
FALLOUT.TEMPLATES.HP_Healed: HP Healed | ||
FALLOUT.TEMPLATES.INITIATIVE: INITIATIVE | ||
FALLOUT.TEMPLATES.INJURIES: INJURIES | ||
FALLOUT.TEMPLATES.Injury_Left_Click: Injury (Left Click) | ||
FALLOUT.TEMPLATES.Irradiated: Irradiated | ||
FALLOUT.TEMPLATES.Issue: Issue | ||
FALLOUT.TEMPLATES.lbs: lbs | ||
FALLOUT.TEMPLATES.Learned: Learned | ||
FALLOUT.TEMPLATES.LOCATIONS_INJURIES: LOCATIONS & INJURIES | ||
FALLOUT.TEMPLATES.Locations: Locations | ||
FALLOUT.TEMPLATES.Luck: Luck | ||
FALLOUT.TEMPLATES.MAX_PARTY_AP: MAX PARTY AP | ||
FALLOUT.TEMPLATES.max: max | ||
FALLOUT.TEMPLATES.MAX: MAX | ||
FALLOUT.TEMPLATES.MELEE_BONUS: MELEE BONUS | ||
FALLOUT.TEMPLATES.MELEE_DAMAGE: MELEE DAMAGE | ||
FALLOUT.TEMPLATES.Mod_Type: Mod Type | ||
FALLOUT.TEMPLATES.MODULES: MODULES | ||
FALLOUT.TEMPLATES.Name_Prefix: Name Prefix | ||
FALLOUT.TEMPLATES.OVERSEER_AP: OVERSEER AP | ||
FALLOUT.TEMPLATES.PARTY_AP: PARTY AP | ||
FALLOUT.TEMPLATES.PERK: PERK | ||
FALLOUT.TEMPLATES.PHYS: PHYS | ||
FALLOUT.TEMPLATES.Points: Points | ||
FALLOUT.TEMPLATES.POISON: POISON | ||
FALLOUT.TEMPLATES.POWER_ARMOR_HEALTH: POWER ARMOR HEALTH | ||
FALLOUT.TEMPLATES.Qualities: Qualities | ||
FALLOUT.TEMPLATES.RAD: RAD | ||
FALLOUT.TEMPLATES.RADIATION: RADIATION | ||
FALLOUT.TEMPLATES.RANGE: RANGE | ||
FALLOUT.TEMPLATES.Rank: Rank | ||
FALLOUT.TEMPLATES.Ranks_current_maximum: Ranks [current/maximum] | ||
FALLOUT.TEMPLATES.Re_roll: Re-roll | ||
FALLOUT.TEMPLATES.Requirements: Requirements | ||
FALLOUT.TEMPLATES.RESISTANCE_GENERAL_BONUS: RESISTANCE GENERAL BONUS | ||
FALLOUT.TEMPLATES.Resistances: Resistances | ||
FALLOUT.TEMPLATES.RESISTANCES: RESISTANCES | ||
FALLOUT.TEMPLATES.Roll_Formula: Roll Formula | ||
FALLOUT.TEMPLATES.Skill_Tag: Skill Tag | ||
FALLOUT.TEMPLATES.Skill_Value: Skill Value | ||
FALLOUT.TEMPLATES.SKILL: SKILL | ||
FALLOUT.TEMPLATES.SKILLS: SKILLS | ||
FALLOUT.TEMPLATES.Source: Source | ||
FALLOUT.TEMPLATES.Status: Status | ||
FALLOUT.TEMPLATES.Successes: Successes | ||
FALLOUT.TEMPLATES.Tag: Tag | ||
FALLOUT.TEMPLATES.Tear: Wear & Tear | ||
FALLOUT.TEMPLATES.TN: TN | ||
FALLOUT.TEMPLATES.Total: Total | ||
FALLOUT.TEMPLATES.Treated_injury_Right_Click: Treated injury (Right Click) | ||
FALLOUT.TEMPLATES.Use_Agility: Use Agility | ||
FALLOUT.TEMPLATES.Use_Charisma: Use Charisma | ||
FALLOUT.TEMPLATES.Use_Endurance: Use Endurance | ||
FALLOUT.TEMPLATES.Use_Intelligence: Use Intelligence | ||
FALLOUT.TEMPLATES.Use_Luck: Use Luck | ||
FALLOUT.TEMPLATES.Use_Perception: Use Perception | ||
FALLOUT.TEMPLATES.Use_Strength: Use Strength | ||
FALLOUT.TEMPLATES.WEAPON_QUALITIES: WEAPON QUALITIES | ||
FALLOUT.TEMPLATES.Weapon_Type: Weapon Type | ||
FALLOUT.TEMPLATES.Weapons: Weapons | ||
FALLOUT.UI.Add: Add | ||
FALLOUT.UI.APPAREL_MODS: Apparel Mods | ||
FALLOUT.UI.BOOKS_AND_MAGZS: Books and Magazines | ||
FALLOUT.UI.CAPS: Caps | ||
FALLOUT.UI.CarryWeight: Carry Weight | ||
FALLOUT.UI.CONSUMABLES: Consumables | ||
FALLOUT.UI.Cost: Cost | ||
FALLOUT.UI.Damage: Damage | ||
FALLOUT.UI.DISEASES: Diseases | ||
FALLOUT.UI.favorite: Favorite | ||
FALLOUT.UI.INVENTORY: Inventory | ||
FALLOUT.UI.MISCELLANY: Miscellany | ||
FALLOUT.UI.Name: Name | ||
FALLOUT.UI.ORIGIN: ORIGIN | ||
FALLOUT.UI.OTHER: Other | ||
FALLOUT.UI.Perks: Perks | ||
FALLOUT.UI.Qty: Qty | ||
FALLOUT.UI.Quantity: Quantity | ||
FALLOUT.UI.Rarity: Rarity | ||
FALLOUT.UI.ROBOT_MODULES: Robot Modules | ||
FALLOUT.UI.SPECIAL_ABILITY: Special Ability | ||
FALLOUT.UI.stashed: Stashed | ||
FALLOUT.UI.Type: Type | ||
FALLOUT.UI.UNSORTED: Unsorted | ||
FALLOUT.UI.WEAPON_MODS: Weapon Mods | ||
FALLOUT.UI.Weight: Weight | ||
FALLOUT.WEAPONS.damageEffect.arc: Arc | ||
FALLOUT.WEAPONS.damageEffect.breaking: Breaking | ||
FALLOUT.WEAPONS.damageEffect.burst: Burst | ||
FALLOUT.WEAPONS.damageEffect.freeze: Freeze | ||
FALLOUT.WEAPONS.damageEffect.persistent: Persistent | ||
FALLOUT.WEAPONS.damageEffect.piercing: Piercing | ||
FALLOUT.WEAPONS.damageEffect.radioactive: Radioactive | ||
FALLOUT.WEAPONS.damageEffect.spread: Spread | ||
FALLOUT.WEAPONS.damageEffect.stun: Stun | ||
FALLOUT.WEAPONS.damageEffect.vicious: Vicious | ||
FALLOUT.WEAPONS.damageType.energy: Energy | ||
FALLOUT.WEAPONS.damageType.physical: Physical | ||
FALLOUT.WEAPONS.damageType.poison: Poison | ||
FALLOUT.WEAPONS.damageType.radiation: Radiation | ||
FALLOUT.WEAPONS.weaponQuality.accurate: Accurate | ||
FALLOUT.WEAPONS.weaponQuality.blast: Blast | ||
FALLOUT.WEAPONS.weaponQuality.closeQuarters: Close Quarters | ||
FALLOUT.WEAPONS.weaponQuality.concealed: Concealed | ||
FALLOUT.WEAPONS.weaponQuality.debilitating: Debilitating | ||
FALLOUT.WEAPONS.weaponQuality.gatling: Gatling | ||
FALLOUT.WEAPONS.weaponQuality.inaccurate: Inaccurate | ||
FALLOUT.WEAPONS.weaponQuality.limited: Limited | ||
FALLOUT.WEAPONS.weaponQuality.mine: Mine | ||
FALLOUT.WEAPONS.weaponQuality.nightVision: Night Vision | ||
FALLOUT.WEAPONS.weaponQuality.parry: Parry | ||
FALLOUT.WEAPONS.weaponQuality.recon: Recon | ||
FALLOUT.WEAPONS.weaponQuality.reliable: Reliable | ||
FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load | ||
FALLOUT.WEAPONS.weaponQuality.suppressed: Suppressed | ||
FALLOUT.WEAPONS.weaponQuality.thrown: Thrown | ||
FALLOUT.WEAPONS.weaponQuality.twoHanded: Two-Handed | ||
FALLOUT.WEAPONS.weaponQuality.unreliable: Unreliable | ||
FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation | ||
FALLOUT.WEAPONS.weaponType.bigGuns: Big Guns | ||
FALLOUT.WEAPONS.weaponType.creatureAttack: Creature Attack | ||
FALLOUT.WEAPONS.weaponType.energyWeapons: Energy Weapons | ||
FALLOUT.WEAPONS.weaponType.explosives: Explosives | ||
FALLOUT.WEAPONS.weaponType.meleeWeapons: Melee Weapons | ||
FALLOUT.WEAPONS.weaponType.smallGuns: Small Guns | ||
FALLOUT.WEAPONS.weaponType.throwing: Throwing | ||
FALLOUT.WEAPONS.weaponType.unarmed: Unarmed | ||
ITEM.AmmoPerShot: Ammo Per Shot | ||
TYPES.Actor.character: Character | ||
TYPES.Actor.creature: Creature | ||
TYPES.Actor.npc: NPC | ||
TYPES.Actor.robot: Robot | ||
TYPES.Item.ammo: Ammo | ||
TYPES.Item.apparenl_mod: Apparel Mod | ||
TYPES.Item.apparenl: Apparel | ||
TYPES.Item.books_and_magz: Book/Magazine | ||
TYPES.Item.consumable: Consumable | ||
TYPES.Item.disease: Disease | ||
TYPES.Item.miscellany: Miscellany | ||
TYPES.Item.perk: Perk | ||
TYPES.Item.robot_armor: Robot Armor | ||
TYPES.Item.robot_mod: Robot Module | ||
TYPES.Item.skill: Skill | ||
TYPES.Item.special_ability: Special Ability | ||
TYPES.Item.weapon_mod: Weapon Mod | ||
TYPES.Item.weapon: Weapon |