Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Crowdin updates #23

Closed
wants to merge 4 commits into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
54 changes: 52 additions & 2 deletions i18n/de.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

FALLOUT.AbilityAbbr.agi: bew
FALLOUT.AbilityAbbr.cha: cha
FALLOUT.AbilityAbbr.end: aus
Expand Down Expand Up @@ -51,6 +50,35 @@ FALLOUT.BODYLOCATION.robot.head: Optik
FALLOUT.BODYLOCATION.robot.legL: Arm 3
FALLOUT.BODYLOCATION.robot.legR: Thruster
FALLOUT.BODYLOCATION.robot.torso: Main Body
FALLOUT.BodyTypes.BodyType: Body Type
FALLOUT.BodyTypes.flyingInsect.armL: Left Wing (as leg)
FALLOUT.BodyTypes.flyingInsect.armR: Right Wing (as leg)
FALLOUT.BodyTypes.flyingInsect.head: Head
FALLOUT.BodyTypes.flyingInsect.label: Flying Insect
FALLOUT.BodyTypes.flyingInsect.legL: Legs
FALLOUT.BodyTypes.flyingInsect.legR: Legs
FALLOUT.BodyTypes.flyingInsect.torso: Torso
FALLOUT.BodyTypes.humanoid.armL: Arm Left
FALLOUT.BodyTypes.humanoid.armR: Arm Right
FALLOUT.BodyTypes.humanoid.head: Head
FALLOUT.BodyTypes.humanoid.label: Humanoid
FALLOUT.BodyTypes.humanoid.legL: Leg Left
FALLOUT.BodyTypes.humanoid.legR: Leg Right
FALLOUT.BodyTypes.humanoid.torso: Torso
FALLOUT.BodyTypes.quadruped.armL: Left Front Leg
FALLOUT.BodyTypes.quadruped.armR: Right Front Leg
FALLOUT.BodyTypes.quadruped.head: Head
FALLOUT.BodyTypes.quadruped.label: Quadruped
FALLOUT.BodyTypes.quadruped.legL: Left Hind Leg
FALLOUT.BodyTypes.quadruped.legR: Right Hind Leg
FALLOUT.BodyTypes.quadruped.torso: Torso
FALLOUT.BodyTypes.robot.armL: Arm 1
FALLOUT.BodyTypes.robot.armR: Arm 2
FALLOUT.BodyTypes.robot.head: Optics
FALLOUT.BodyTypes.robot.label: Robot
FALLOUT.BodyTypes.robot.legL: Arm 3
FALLOUT.BodyTypes.robot.legR: Main Body
FALLOUT.BodyTypes.robot.torso: Main Body
FALLOUT.CHEM: Chem
FALLOUT.CREATURE.body: Körper
FALLOUT.CREATURE.guns: Schusswaffen
Expand All @@ -73,7 +101,7 @@ FALLOUT.LEVEL.RewardXP: EP Belohnung
FALLOUT.MODS.mods: Mods
FALLOUT.OTHER: Anderes
FALLOUT.powered: Powered
FALLOUT.RANGE.close: N
FALLOUT.RANGE.close: C
FALLOUT.RANGE.extreme: E
FALLOUT.RANGE.long: L
FALLOUT.RANGE.medium: M
Expand Down Expand Up @@ -113,10 +141,23 @@ FALLOUT.TEMPLATES.Attributes: Eigenschaften
FALLOUT.TEMPLATES.Compl: Kompl.
FALLOUT.TEMPLATES.Complications: Komplikationen
FALLOUT.TEMPLATES.CONDITIONS: ZUSTÄNDE
FALLOUT.TEMPLATES.conditions.dehydrated: Dehydrated
FALLOUT.TEMPLATES.conditions.exhausted: Exhausted
FALLOUT.TEMPLATES.conditions.fatigue: Erschöpfung
FALLOUT.TEMPLATES.conditions.full: Full
FALLOUT.TEMPLATES.conditions.hunger: Hunger
FALLOUT.TEMPLATES.conditions.hungry: Hungry
FALLOUT.TEMPLATES.conditions.hydrated: Hydrated
FALLOUT.TEMPLATES.conditions.peckish: Peckish
FALLOUT.TEMPLATES.conditions.quenched: Quenched
FALLOUT.TEMPLATES.conditions.rested: Rested
FALLOUT.TEMPLATES.conditions.sated: Sated
FALLOUT.TEMPLATES.conditions.sleep: Schlaf
FALLOUT.TEMPLATES.conditions.starving: Starving
FALLOUT.TEMPLATES.conditions.thirst: Durst
FALLOUT.TEMPLATES.conditions.thirsty: Thirsty
FALLOUT.TEMPLATES.conditions.tired: Tired
FALLOUT.TEMPLATES.conditions.weary: Weary
FALLOUT.TEMPLATES.Consumable_Type: Verbrauchsgutart
FALLOUT.TEMPLATES.Create_Ammo: Erstelle Munition
FALLOUT.TEMPLATES.Create_Apparel_Mod: Erstelle Kleidungsmod
Expand Down Expand Up @@ -220,13 +261,15 @@ FALLOUT.UI.CarryWeight: Aktuelle Tragekapazität
FALLOUT.UI.CONSUMABLES: Verbrauchsgegenstände
FALLOUT.UI.Cost: Kosten
FALLOUT.UI.Damage: Schaden
FALLOUT.UI.DISEASES: Diseases
FALLOUT.UI.favorite: Favorit
FALLOUT.UI.INVENTORY: Inventar
FALLOUT.UI.MISCELLANY: Verschiedenes
FALLOUT.UI.Name: Name
FALLOUT.UI.ORIGIN: HERKUNFT
FALLOUT.UI.OTHER: Anderes
FALLOUT.UI.Perks: Extras
FALLOUT.UI.Qty: Qty
FALLOUT.UI.Quantity: Anzahl
FALLOUT.UI.Rarity: Seltenheit
FALLOUT.UI.ROBOT_MODULES: Roboter Module
Expand All @@ -236,8 +279,10 @@ FALLOUT.UI.Type: Art
FALLOUT.UI.UNSORTED: Unsortiert
FALLOUT.UI.WEAPON_MODS: Waffen Mods
FALLOUT.UI.Weight: Gewicht
FALLOUT.WEAPONS.damageEffect.arc: Arc
FALLOUT.WEAPONS.damageEffect.breaking: Panzerbrechend
FALLOUT.WEAPONS.damageEffect.burst: Feuerstoß
FALLOUT.WEAPONS.damageEffect.freeze: Freeze
FALLOUT.WEAPONS.damageEffect.persistent: Anhaltend
FALLOUT.WEAPONS.damageEffect.piercing: Durchschlagend
FALLOUT.WEAPONS.damageEffect.radioactive: Radioaktiv
Expand All @@ -255,15 +300,18 @@ FALLOUT.WEAPONS.weaponQuality.concealed: Verborgen
FALLOUT.WEAPONS.weaponQuality.debilitating: Schwächend
FALLOUT.WEAPONS.weaponQuality.gatling: Gatling
FALLOUT.WEAPONS.weaponQuality.inaccurate: Ungenau
FALLOUT.WEAPONS.weaponQuality.limited: Limited
FALLOUT.WEAPONS.weaponQuality.mine: Mine
FALLOUT.WEAPONS.weaponQuality.nightVision: Nachtsicht
FALLOUT.WEAPONS.weaponQuality.parry: Parieren
FALLOUT.WEAPONS.weaponQuality.recon: Aufklärung
FALLOUT.WEAPONS.weaponQuality.reliable: Zuverlässig
FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load
FALLOUT.WEAPONS.weaponQuality.suppressed: Schallgedämpft
FALLOUT.WEAPONS.weaponQuality.thrown: Geworfen
FALLOUT.WEAPONS.weaponQuality.twoHanded: Zweihändig
FALLOUT.WEAPONS.weaponQuality.unreliable: Unzuverlässig
FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation
FALLOUT.WEAPONS.weaponType.bigGuns: Große Waffen
FALLOUT.WEAPONS.weaponType.creatureAttack: Kreaturenangriff
FALLOUT.WEAPONS.weaponType.energyWeapons: Energiewaffen
Expand All @@ -272,6 +320,7 @@ FALLOUT.WEAPONS.weaponType.meleeWeapons: Nahkampfwaffen
FALLOUT.WEAPONS.weaponType.smallGuns: Kleine Waffen
FALLOUT.WEAPONS.weaponType.throwing: Wurfwaffen
FALLOUT.WEAPONS.weaponType.unarmed: Waffenlos
ITEM.AmmoPerShot: Ammo Per Shot
TYPES.Actor.character: Charakter
TYPES.Actor.creature: Kreatur
TYPES.Actor.npc: NSC
Expand All @@ -281,6 +330,7 @@ TYPES.Item.apparenl_mod: Kleidung Mod
TYPES.Item.apparenl: Kleidung
TYPES.Item.books_and_magz: Buch/Magazin
TYPES.Item.consumable: Verbrauchsgegenstand
TYPES.Item.disease: Disease
TYPES.Item.miscellany: Verschiedenes
TYPES.Item.perk: Extra
TYPES.Item.robot_armor: Roboterrüstung
Expand Down
6 changes: 5 additions & 1 deletion i18n/fr.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

FALLOUT.AbilityAbbr.agi: agi
FALLOUT.AbilityAbbr.cha: cha
FALLOUT.AbilityAbbr.end: end
Expand Down Expand Up @@ -280,8 +279,10 @@ FALLOUT.UI.Type: Type
FALLOUT.UI.UNSORTED: Non trié
FALLOUT.UI.WEAPON_MODS: Mods Armes
FALLOUT.UI.Weight: Poids
FALLOUT.WEAPONS.damageEffect.arc: Arc
FALLOUT.WEAPONS.damageEffect.breaking: Destructeur
FALLOUT.WEAPONS.damageEffect.burst: Rafale
FALLOUT.WEAPONS.damageEffect.freeze: Freeze
FALLOUT.WEAPONS.damageEffect.persistent: Persistant
FALLOUT.WEAPONS.damageEffect.piercing: Perforant
FALLOUT.WEAPONS.damageEffect.radioactive: Radioactif
Expand All @@ -299,15 +300,18 @@ FALLOUT.WEAPONS.weaponQuality.concealed: Dissimulé
FALLOUT.WEAPONS.weaponQuality.debilitating: Invalidant
FALLOUT.WEAPONS.weaponQuality.gatling: Gatling
FALLOUT.WEAPONS.weaponQuality.inaccurate: Imprécis
FALLOUT.WEAPONS.weaponQuality.limited: Limited
FALLOUT.WEAPONS.weaponQuality.mine: Mine
FALLOUT.WEAPONS.weaponQuality.nightVision: Vision nocturne
FALLOUT.WEAPONS.weaponQuality.parry: Parade
FALLOUT.WEAPONS.weaponQuality.recon: Reco
FALLOUT.WEAPONS.weaponQuality.reliable: Fiable
FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load
FALLOUT.WEAPONS.weaponQuality.suppressed: Silencieux
FALLOUT.WEAPONS.weaponQuality.thrown: Lancer
FALLOUT.WEAPONS.weaponQuality.twoHanded: Deux mains
FALLOUT.WEAPONS.weaponQuality.unreliable: Imprévisible
FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation
FALLOUT.WEAPONS.weaponType.bigGuns: Armes lourdes
FALLOUT.WEAPONS.weaponType.creatureAttack: Attaque Créature
FALLOUT.WEAPONS.weaponType.energyWeapons: Armes à énergie
Expand Down
12 changes: 8 additions & 4 deletions i18n/pl.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@

FALLOUT.AbilityAbbr.agi: ZW
FALLOUT.AbilityAbbr.cha: CHA
FALLOUT.AbilityAbbr.end: WT
Expand Down Expand Up @@ -236,7 +235,7 @@ FALLOUT.TEMPLATES.Skill_Tag: Specjalizacja
FALLOUT.TEMPLATES.Skill_Value: Poziom Umiejętności
FALLOUT.TEMPLATES.SKILL: Umiejętność
FALLOUT.TEMPLATES.SKILLS: Umiejętności
FALLOUT.TEMPLATES.Source: "Źródło "
FALLOUT.TEMPLATES.Source: Źródło
FALLOUT.TEMPLATES.Status: Status
FALLOUT.TEMPLATES.Successes: Skukces
FALLOUT.TEMPLATES.Tag: Specjalizacja
Expand Down Expand Up @@ -280,10 +279,12 @@ FALLOUT.UI.Type: Typ
FALLOUT.UI.UNSORTED: Nieposortowane
FALLOUT.UI.WEAPON_MODS: Modyfikacje Broni
FALLOUT.UI.Weight: Waga
FALLOUT.WEAPONS.damageEffect.arc: Arc
FALLOUT.WEAPONS.damageEffect.breaking: Niszczące
FALLOUT.WEAPONS.damageEffect.burst: Seria
FALLOUT.WEAPONS.damageEffect.freeze: Freeze
FALLOUT.WEAPONS.damageEffect.persistent: Uporczywe
FALLOUT.WEAPONS.damageEffect.piercing: "Przeszywające "
FALLOUT.WEAPONS.damageEffect.piercing: Przeszywające
FALLOUT.WEAPONS.damageEffect.radioactive: Radioaktywne
FALLOUT.WEAPONS.damageEffect.spread: Rozrzut
FALLOUT.WEAPONS.damageEffect.stun: Ogłuszające
Expand All @@ -294,20 +295,23 @@ FALLOUT.WEAPONS.damageType.poison: Trucizna
FALLOUT.WEAPONS.damageType.radiation: Radjacja
FALLOUT.WEAPONS.weaponQuality.accurate: Celna
FALLOUT.WEAPONS.weaponQuality.blast: Wybuchowa
FALLOUT.WEAPONS.weaponQuality.closeQuarters: "Zwarcie:"
FALLOUT.WEAPONS.weaponQuality.closeQuarters: 'Zwarcie:'
FALLOUT.WEAPONS.weaponQuality.concealed: Ukryta
FALLOUT.WEAPONS.weaponQuality.debilitating: Wyniszczająca
FALLOUT.WEAPONS.weaponQuality.gatling: Gatling
FALLOUT.WEAPONS.weaponQuality.inaccurate: Niecelna
FALLOUT.WEAPONS.weaponQuality.limited: Limited
FALLOUT.WEAPONS.weaponQuality.mine: Mina
FALLOUT.WEAPONS.weaponQuality.nightVision: Noktowizja
FALLOUT.WEAPONS.weaponQuality.parry: Parująca
FALLOUT.WEAPONS.weaponQuality.recon: Zwiadowcza
FALLOUT.WEAPONS.weaponQuality.reliable: Niezawodna
FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load
FALLOUT.WEAPONS.weaponQuality.suppressed: Wytłumiona
FALLOUT.WEAPONS.weaponQuality.thrown: Rzucana
FALLOUT.WEAPONS.weaponQuality.twoHanded: Dwuręczna
FALLOUT.WEAPONS.weaponQuality.unreliable: Zawodna
FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation
FALLOUT.WEAPONS.weaponType.bigGuns: Broń ciężka
FALLOUT.WEAPONS.weaponType.creatureAttack: Atak Stwora
FALLOUT.WEAPONS.weaponType.energyWeapons: Broń Energetyczna
Expand Down
Loading