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Release Merge 11.2.6 #30

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Nov 6, 2023
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2 changes: 1 addition & 1 deletion .github/workflows/npm-gulp.yml
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
name: NodeJS with Gulp
name: Build CI

on:
push:
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14 changes: 12 additions & 2 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,16 @@
## v11.2.3
## v11.2.6

### Bugfixes
- [#27] Text for some item sheets seems to be broken
- [#28] Editing/Deleting items broken due to missing data tag
- [#29] Encumbrance not being calculated correctly

### Chores
- Merged Polish translation updates from Crowdin

## v11.2.5

### Chore
### Chores
- Translation updates are now all handled via Crowdin to simplify the process of contributing translations. See here for more details: https://github.com/Muttley/foundryvtt-fallout/wiki/Other-ways-to-contribute#translation

## v11.2.4
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4 changes: 2 additions & 2 deletions i18n/de.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -326,8 +326,8 @@ TYPES.Actor.creature: Kreatur
TYPES.Actor.npc: NSC
TYPES.Actor.robot: Roboter
TYPES.Item.ammo: Munition
TYPES.Item.apparenl_mod: Kleidung Mod
TYPES.Item.apparenl: Kleidung
TYPES.Item.apparel_mod: Kleidung Mod
TYPES.Item.apparel: Kleidung
TYPES.Item.books_and_magz: Buch/Magazin
TYPES.Item.consumable: Verbrauchsgegenstand
TYPES.Item.disease: Disease
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4 changes: 2 additions & 2 deletions i18n/en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -327,8 +327,8 @@ TYPES.Actor.creature: Creature
TYPES.Actor.npc: NPC
TYPES.Actor.robot: Robot
TYPES.Item.ammo: Ammo
TYPES.Item.apparenl_mod: Apparel Mod
TYPES.Item.apparenl: Apparel
TYPES.Item.apparel_mod: Apparel Mod
TYPES.Item.apparel: Apparel
TYPES.Item.books_and_magz: Book/Magazine
TYPES.Item.consumable: Consumable
TYPES.Item.disease: Disease
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4 changes: 2 additions & 2 deletions i18n/fr.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -326,8 +326,8 @@ TYPES.Actor.creature: Créature
TYPES.Actor.npc: PNJ
TYPES.Actor.robot: Robot
TYPES.Item.ammo: Mun
TYPES.Item.apparenl_mod: Mod Habillement
TYPES.Item.apparenl: Habillement
TYPES.Item.apparel_mod: Mod Habillement
TYPES.Item.apparel: Habillement
TYPES.Item.books_and_magz: Livre/Magazine
TYPES.Item.consumable: Consommable
TYPES.Item.disease: Maladie
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341 changes: 341 additions & 0 deletions i18n/nl.yaml
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@@ -0,0 +1,341 @@
FALLOUT.AbilityAbbr.agi: beh
FALLOUT.AbilityAbbr.cha: cha
FALLOUT.AbilityAbbr.end: uit
FALLOUT.AbilityAbbr.int: int
FALLOUT.AbilityAbbr.luc: gel
FALLOUT.AbilityAbbr.per: opl
FALLOUT.AbilityAbbr.str: kra
FALLOUT.AbilityAgi: Behendigheid
FALLOUT.AbilityCha: Charisma
FALLOUT.AbilityEnd: Uithoudingsvermogen
FALLOUT.AbilityInt: Intellect
FALLOUT.AbilityLuc: Geluk
FALLOUT.AbilityPer: Oplettendheid
FALLOUT.AbilityStr: Kracht
FALLOUT.Add: Add
FALLOUT.APPAREL.armor: Armor
FALLOUT.APPAREL.clothing: Clothing
FALLOUT.APPAREL.headgear: Headgear
FALLOUT.APPAREL.outfit: Outfit
FALLOUT.APPAREL.plating: Plating
FALLOUT.APPAREL.powerArmor: Power Armor
FALLOUT.BEVERAGE: Beverage
FALLOUT.BODYLOCATION_ABBR.character.armL: AL
FALLOUT.BODYLOCATION_ABBR.character.armR: AR
FALLOUT.BODYLOCATION_ABBR.character.head: H
FALLOUT.BODYLOCATION_ABBR.character.legL: LL
FALLOUT.BODYLOCATION_ABBR.character.legR: LR
FALLOUT.BODYLOCATION_ABBR.character.torso: T
FALLOUT.BODYLOCATION_ABBR.robot.armL: A1
FALLOUT.BODYLOCATION_ABBR.robot.armR: A2
FALLOUT.BODYLOCATION_ABBR.robot.head: O
FALLOUT.BODYLOCATION_ABBR.robot.legL: A3
FALLOUT.BODYLOCATION_ABBR.robot.legR: TH
FALLOUT.BODYLOCATION_ABBR.robot.torso: MB
FALLOUT.BODYLOCATION.character.armL: Left Arm
FALLOUT.BODYLOCATION.character.armR: Right Arm
FALLOUT.BODYLOCATION.character.head: Head
FALLOUT.BODYLOCATION.character.legL: Left Leg
FALLOUT.BODYLOCATION.character.legR: Right Leg
FALLOUT.BODYLOCATION.character.torso: Torso
FALLOUT.BODYLOCATION.labels.Head_Optics_Head_Head: Head | Optics | Head | Head
FALLOUT.BODYLOCATION.labels.LeftArm_Arm1_LeftFrontLeg_LeftWingAsLeg: Left Arm | Arm 1 | Left Front Leg | Left Wing (as Leg)
FALLOUT.BODYLOCATION.labels.LeftLeg_Arm3_LeftHindLeg_Legs: Left Leg | Arm 3 | Left Hind Leg | Legs
FALLOUT.BODYLOCATION.labels.RightArm_Arm2_RightFrontLeg_RightWingAsLeg: Right Arm | Arm 2 | Right Front Leg | Right Wing (as Leg)
FALLOUT.BODYLOCATION.labels.RightLeg_Thruster_RightHindLeg_Legs: Right Leg | Thruster | Right Hind Leg | Legs
FALLOUT.BODYLOCATION.labels.Torso_MainBody_Torso_Torso: Torso | Main Body | Torso | Torso
FALLOUT.BODYLOCATION.robot.armL: Arm 1
FALLOUT.BODYLOCATION.robot.armR: Arm 2
FALLOUT.BODYLOCATION.robot.head: Optics
FALLOUT.BODYLOCATION.robot.legL: Arm 3
FALLOUT.BODYLOCATION.robot.legR: Thruster
FALLOUT.BODYLOCATION.robot.torso: Main Body
FALLOUT.BodyTypes.BodyType: Body Type
FALLOUT.BodyTypes.flyingInsect.armL: Left Wing (as leg)
FALLOUT.BodyTypes.flyingInsect.armR: Right Wing (as leg)
FALLOUT.BodyTypes.flyingInsect.head: Head
FALLOUT.BodyTypes.flyingInsect.label: Flying Insect
FALLOUT.BodyTypes.flyingInsect.legL: Legs
FALLOUT.BodyTypes.flyingInsect.legR: Legs
FALLOUT.BodyTypes.flyingInsect.torso: Torso
FALLOUT.BodyTypes.humanoid.armL: Arm Left
FALLOUT.BodyTypes.humanoid.armR: Arm Right
FALLOUT.BodyTypes.humanoid.head: Head
FALLOUT.BodyTypes.humanoid.label: Humanoid
FALLOUT.BodyTypes.humanoid.legL: Leg Left
FALLOUT.BodyTypes.humanoid.legR: Leg Right
FALLOUT.BodyTypes.humanoid.torso: Torso
FALLOUT.BodyTypes.quadruped.armL: Left Front Leg
FALLOUT.BodyTypes.quadruped.armR: Right Front Leg
FALLOUT.BodyTypes.quadruped.head: Head
FALLOUT.BodyTypes.quadruped.label: Quadruped
FALLOUT.BodyTypes.quadruped.legL: Left Hind Leg
FALLOUT.BodyTypes.quadruped.legR: Right Hind Leg
FALLOUT.BodyTypes.quadruped.torso: Torso
FALLOUT.BodyTypes.robot.armL: Arm 1
FALLOUT.BodyTypes.robot.armR: Arm 2
FALLOUT.BodyTypes.robot.head: Optics
FALLOUT.BodyTypes.robot.label: Robot
FALLOUT.BodyTypes.robot.legL: Arm 3
FALLOUT.BodyTypes.robot.legR: Main Body
FALLOUT.BodyTypes.robot.torso: Main Body
FALLOUT.CHEM: Chem
FALLOUT.CREATURE.body: Body
FALLOUT.CREATURE.guns: Guns
FALLOUT.CREATURE.melee: Melee
FALLOUT.CREATURE.mind: Mind
FALLOUT.CREATURE.other: Other
FALLOUT.EffectCreate: Create Effect
FALLOUT.EffectDelete: Delete Effect
FALLOUT.EffectEdit: Edit Effect
FALLOUT.EffectToggle: Toggle Effect
FALLOUT.equipped: Equipped
FALLOUT.FOOD: Food
FALLOUT.HEALTH.current: Current Health
FALLOUT.HEALTH.health: Health
FALLOUT.HEALTH.max: Max Health
FALLOUT.LEVEL.CurrentXP: Current XP
FALLOUT.LEVEL.Level: Level
FALLOUT.LEVEL.NextXP: Next Level XP
FALLOUT.LEVEL.RewardXP: XP Reward
FALLOUT.MODS.mods: Mods
FALLOUT.OTHER: Other
FALLOUT.powered: Powered
FALLOUT.RANGE.close: C
FALLOUT.RANGE.extreme: E
FALLOUT.RANGE.long: L
FALLOUT.RANGE.medium: M
FALLOUT.RESISTANCE.energy: Energy
FALLOUT.RESISTANCE.physical: Physical
FALLOUT.RESISTANCE.poison: Poison
FALLOUT.RESISTANCE.radiation: Radiation
FALLOUT.SKILL.Athletics: Athletics
FALLOUT.SKILL.Barter: Barter
FALLOUT.SKILL.Big Guns: Big Guns
FALLOUT.SKILL.Energy Weapons: Energy Weapons
FALLOUT.SKILL.Explosives: Explosives
FALLOUT.SKILL.Lockpick: Lockpick
FALLOUT.SKILL.Medicine: Medicine
FALLOUT.SKILL.Melee Weapons: Melee Weapons
FALLOUT.SKILL.Pilot: Pilot
FALLOUT.SKILL.Repair: Repair
FALLOUT.SKILL.Science: Science
FALLOUT.SKILL.Small Guns: Small Guns
FALLOUT.SKILL.Sneak: Sneak
FALLOUT.SKILL.Speech: Speech
FALLOUT.SKILL.Survival: Survival
FALLOUT.SKILL.Throwing: Throwing
FALLOUT.SKILL.Unarmed: Unarmed
FALLOUT.TEMPLATES.Abilities: Abilities
FALLOUT.TEMPLATES.Add_Perk: Add Perk
FALLOUT.TEMPLATES.Addictive: Addictive
FALLOUT.TEMPLATES.Alcoholic: Alcoholic
FALLOUT.TEMPLATES.AMMO: AMMO
FALLOUT.TEMPLATES.Apparel_Type: Apparel Type
FALLOUT.TEMPLATES.Apparel: Apparel
FALLOUT.TEMPLATES.APPAREL: APPAREL
FALLOUT.TEMPLATES.Armor_Type: Armor Type
FALLOUT.TEMPLATES.ATTACKS: ATTACKS
FALLOUT.TEMPLATES.Attribute: Attribute
FALLOUT.TEMPLATES.Attributes: Attributes
FALLOUT.TEMPLATES.Compl: Compl.
FALLOUT.TEMPLATES.Complications: Complications
FALLOUT.TEMPLATES.CONDITIONS: CONDITIONS
FALLOUT.TEMPLATES.conditions.dehydrated: Dehydrated
FALLOUT.TEMPLATES.conditions.exhausted: Exhausted
FALLOUT.TEMPLATES.conditions.fatigue: fatigue
FALLOUT.TEMPLATES.conditions.full: Full
FALLOUT.TEMPLATES.conditions.hunger: hunger
FALLOUT.TEMPLATES.conditions.hungry: Hungry
FALLOUT.TEMPLATES.conditions.hydrated: Hydrated
FALLOUT.TEMPLATES.conditions.peckish: Peckish
FALLOUT.TEMPLATES.conditions.quenched: Quenched
FALLOUT.TEMPLATES.conditions.rested: Rested
FALLOUT.TEMPLATES.conditions.sated: Sated
FALLOUT.TEMPLATES.conditions.sleep: sleep
FALLOUT.TEMPLATES.conditions.starving: Starving
FALLOUT.TEMPLATES.conditions.thirst: thirst
FALLOUT.TEMPLATES.conditions.thirsty: Thirsty
FALLOUT.TEMPLATES.conditions.tired: Tired
FALLOUT.TEMPLATES.conditions.weary: Weary
FALLOUT.TEMPLATES.Consumable_Type: Consumable Type
FALLOUT.TEMPLATES.Create_Ammo: Create Ammo
FALLOUT.TEMPLATES.Create_Apparel_Mod: Create Apparel Mod
FALLOUT.TEMPLATES.Create_books_and_magz: Create_books_and_magz
FALLOUT.TEMPLATES.Create_Consumable: Create Consumable
FALLOUT.TEMPLATES.Create_Miscellany: Create_Miscellany
FALLOUT.TEMPLATES.Create_Robot_Module: Create Robot Module
FALLOUT.TEMPLATES.Create_Special_Ability: Create Special Ability
FALLOUT.TEMPLATES.Create_Weapon_Mod: Create Weapon Mod
FALLOUT.TEMPLATES.Create_Weapon: Create Weapon
FALLOUT.TEMPLATES.Creature_Attribute: Creature's Attribute
FALLOUT.TEMPLATES.Creature_Skill: Creature's Skill
FALLOUT.TEMPLATES.current: current
FALLOUT.TEMPLATES.DAMAGE_EFFECTS: DAMAGE EFFECTS
FALLOUT.TEMPLATES.DAMAGE_TYPE: DAMAGE TYPE
FALLOUT.TEMPLATES.DAMAGE: DAMAGE
FALLOUT.TEMPLATES.Data: Data
FALLOUT.TEMPLATES.Default_Attribute: Default Attribute
FALLOUT.TEMPLATES.DEFENSE: DEFENSE
FALLOUT.TEMPLATES.Delete_Item: Delete Item
FALLOUT.TEMPLATES.Delete: Delete
FALLOUT.TEMPLATES.DERIVED: DERIVED
FALLOUT.TEMPLATES.Description: Description
FALLOUT.TEMPLATES.Duration: Duration
FALLOUT.TEMPLATES.Edit_Item: Edit Item
FALLOUT.TEMPLATES.Effect: Effect
FALLOUT.TEMPLATES.Effects: Effects
FALLOUT.TEMPLATES.Encumbrance_Level: Encumbrance Level
FALLOUT.TEMPLATES.ENG: ENG
FALLOUT.TEMPLATES.FAVORITE_WEAPONS: FAVORITE WEAPONS
FALLOUT.TEMPLATES.FIRE_RATE: FIRE RATE
FALLOUT.TEMPLATES.Gear: Gear
FALLOUT.TEMPLATES.GENERAL: GENERAL
FALLOUT.TEMPLATES.Healthy: Healthy
FALLOUT.TEMPLATES.HitLocationLabel: Hit Location
FALLOUT.TEMPLATES.HP_Healed: HP Healed
FALLOUT.TEMPLATES.INITIATIVE: INITIATIVE
FALLOUT.TEMPLATES.INJURIES: INJURIES
FALLOUT.TEMPLATES.Injury_Left_Click: Injury (Left Click)
FALLOUT.TEMPLATES.Irradiated: Irradiated
FALLOUT.TEMPLATES.Issue: Issue
FALLOUT.TEMPLATES.lbs: lbs
FALLOUT.TEMPLATES.Learned: Learned
FALLOUT.TEMPLATES.LOCATIONS_INJURIES: LOCATIONS & INJURIES
FALLOUT.TEMPLATES.Locations: Locations
FALLOUT.TEMPLATES.Luck: Luck
FALLOUT.TEMPLATES.MAX_PARTY_AP: MAX PARTY AP
FALLOUT.TEMPLATES.max: max
FALLOUT.TEMPLATES.MAX: MAX
FALLOUT.TEMPLATES.MELEE_BONUS: MELEE BONUS
FALLOUT.TEMPLATES.MELEE_DAMAGE: MELEE DAMAGE
FALLOUT.TEMPLATES.Mod_Type: Mod Type
FALLOUT.TEMPLATES.MODULES: MODULES
FALLOUT.TEMPLATES.Name_Prefix: Name Prefix
FALLOUT.TEMPLATES.OVERSEER_AP: OVERSEER AP
FALLOUT.TEMPLATES.PARTY_AP: PARTY AP
FALLOUT.TEMPLATES.PERK: PERK
FALLOUT.TEMPLATES.PHYS: PHYS
FALLOUT.TEMPLATES.Points: Points
FALLOUT.TEMPLATES.POISON: POISON
FALLOUT.TEMPLATES.POWER_ARMOR_HEALTH: POWER ARMOR HEALTH
FALLOUT.TEMPLATES.Qualities: Qualities
FALLOUT.TEMPLATES.RAD: RAD
FALLOUT.TEMPLATES.RADIATION: RADIATION
FALLOUT.TEMPLATES.RANGE: RANGE
FALLOUT.TEMPLATES.Rank: Rank
FALLOUT.TEMPLATES.Ranks_current_maximum: Ranks [current/maximum]
FALLOUT.TEMPLATES.Re_roll: Re-roll
FALLOUT.TEMPLATES.Requirements: Requirements
FALLOUT.TEMPLATES.RESISTANCE_GENERAL_BONUS: RESISTANCE GENERAL BONUS
FALLOUT.TEMPLATES.Resistances: Resistances
FALLOUT.TEMPLATES.RESISTANCES: RESISTANCES
FALLOUT.TEMPLATES.Roll_Formula: Roll Formula
FALLOUT.TEMPLATES.Skill_Tag: Skill Tag
FALLOUT.TEMPLATES.Skill_Value: Skill Value
FALLOUT.TEMPLATES.SKILL: SKILL
FALLOUT.TEMPLATES.SKILLS: SKILLS
FALLOUT.TEMPLATES.Source: Source
FALLOUT.TEMPLATES.Status: Status
FALLOUT.TEMPLATES.Successes: Successes
FALLOUT.TEMPLATES.Tag: Tag
FALLOUT.TEMPLATES.Tear: Wear & Tear
FALLOUT.TEMPLATES.TN: TN
FALLOUT.TEMPLATES.Total: Total
FALLOUT.TEMPLATES.Treated_injury_Right_Click: Treated injury (Right Click)
FALLOUT.TEMPLATES.Use_Agility: Use Agility
FALLOUT.TEMPLATES.Use_Charisma: Use Charisma
FALLOUT.TEMPLATES.Use_Endurance: Use Endurance
FALLOUT.TEMPLATES.Use_Intelligence: Use Intelligence
FALLOUT.TEMPLATES.Use_Luck: Use Luck
FALLOUT.TEMPLATES.Use_Perception: Use Perception
FALLOUT.TEMPLATES.Use_Strength: Use Strength
FALLOUT.TEMPLATES.WEAPON_QUALITIES: WEAPON QUALITIES
FALLOUT.TEMPLATES.Weapon_Type: Weapon Type
FALLOUT.TEMPLATES.Weapons: Weapons
FALLOUT.UI.Add: Add
FALLOUT.UI.APPAREL_MODS: Apparel Mods
FALLOUT.UI.BOOKS_AND_MAGZS: Books and Magazines
FALLOUT.UI.CAPS: Caps
FALLOUT.UI.CarryWeight: Carry Weight
FALLOUT.UI.CONSUMABLES: Consumables
FALLOUT.UI.Cost: Cost
FALLOUT.UI.Damage: Damage
FALLOUT.UI.DISEASES: Diseases
FALLOUT.UI.favorite: Favorite
FALLOUT.UI.INVENTORY: Inventory
FALLOUT.UI.MISCELLANY: Miscellany
FALLOUT.UI.Name: Name
FALLOUT.UI.ORIGIN: ORIGIN
FALLOUT.UI.OTHER: Other
FALLOUT.UI.Perks: Perks
FALLOUT.UI.Qty: Qty
FALLOUT.UI.Quantity: Quantity
FALLOUT.UI.Rarity: Rarity
FALLOUT.UI.ROBOT_MODULES: Robot Modules
FALLOUT.UI.SPECIAL_ABILITY: Special Ability
FALLOUT.UI.stashed: Stashed
FALLOUT.UI.Type: Type
FALLOUT.UI.UNSORTED: Unsorted
FALLOUT.UI.WEAPON_MODS: Weapon Mods
FALLOUT.UI.Weight: Weight
FALLOUT.WEAPONS.damageEffect.arc: Arc
FALLOUT.WEAPONS.damageEffect.breaking: Breaking
FALLOUT.WEAPONS.damageEffect.burst: Burst
FALLOUT.WEAPONS.damageEffect.freeze: Freeze
FALLOUT.WEAPONS.damageEffect.persistent: Persistent
FALLOUT.WEAPONS.damageEffect.piercing: Piercing
FALLOUT.WEAPONS.damageEffect.radioactive: Radioactive
FALLOUT.WEAPONS.damageEffect.spread: Spread
FALLOUT.WEAPONS.damageEffect.stun: Stun
FALLOUT.WEAPONS.damageEffect.vicious: Vicious
FALLOUT.WEAPONS.damageType.energy: Energy
FALLOUT.WEAPONS.damageType.physical: Physical
FALLOUT.WEAPONS.damageType.poison: Poison
FALLOUT.WEAPONS.damageType.radiation: Radiation
FALLOUT.WEAPONS.weaponQuality.accurate: Accurate
FALLOUT.WEAPONS.weaponQuality.blast: Blast
FALLOUT.WEAPONS.weaponQuality.closeQuarters: Close Quarters
FALLOUT.WEAPONS.weaponQuality.concealed: Concealed
FALLOUT.WEAPONS.weaponQuality.debilitating: Debilitating
FALLOUT.WEAPONS.weaponQuality.gatling: Gatling
FALLOUT.WEAPONS.weaponQuality.inaccurate: Inaccurate
FALLOUT.WEAPONS.weaponQuality.limited: Limited
FALLOUT.WEAPONS.weaponQuality.mine: Mine
FALLOUT.WEAPONS.weaponQuality.nightVision: Night Vision
FALLOUT.WEAPONS.weaponQuality.parry: Parry
FALLOUT.WEAPONS.weaponQuality.recon: Recon
FALLOUT.WEAPONS.weaponQuality.reliable: Reliable
FALLOUT.WEAPONS.weaponQuality.slow_load: Slow Load
FALLOUT.WEAPONS.weaponQuality.suppressed: Suppressed
FALLOUT.WEAPONS.weaponQuality.thrown: Thrown
FALLOUT.WEAPONS.weaponQuality.twoHanded: Two-Handed
FALLOUT.WEAPONS.weaponQuality.unreliable: Unreliable
FALLOUT.WEAPONS.weaponQuality.unstable_radiation: Unstable Radiation
FALLOUT.WEAPONS.weaponType.bigGuns: Big Guns
FALLOUT.WEAPONS.weaponType.creatureAttack: Creature Attack
FALLOUT.WEAPONS.weaponType.energyWeapons: Energy Weapons
FALLOUT.WEAPONS.weaponType.explosives: Explosives
FALLOUT.WEAPONS.weaponType.meleeWeapons: Melee Weapons
FALLOUT.WEAPONS.weaponType.smallGuns: Small Guns
FALLOUT.WEAPONS.weaponType.throwing: Throwing
FALLOUT.WEAPONS.weaponType.unarmed: Unarmed
ITEM.AmmoPerShot: Ammo Per Shot
TYPES.Actor.character: Character
TYPES.Actor.creature: Creature
TYPES.Actor.npc: NPC
TYPES.Actor.robot: Robot
TYPES.Item.ammo: Ammo
TYPES.Item.apparenl_mod: Apparel Mod
TYPES.Item.apparenl: Apparel
TYPES.Item.books_and_magz: Book/Magazine
TYPES.Item.consumable: Consumable
TYPES.Item.disease: Disease
TYPES.Item.miscellany: Miscellany
TYPES.Item.perk: Perk
TYPES.Item.robot_armor: Robot Armor
TYPES.Item.robot_mod: Robot Module
TYPES.Item.skill: Skill
TYPES.Item.special_ability: Special Ability
TYPES.Item.weapon_mod: Weapon Mod
TYPES.Item.weapon: Weapon
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