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Releases: Muttley/foundryvtt-shadowdark

release-1.7.2

21 Dec 00:18
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v1.7.2

Bugfixes

  • [#650] New hotbar support breaks standard document drag to hotbar support

Enhancements

  • [#649] Apply compendium source filtering to selectors on Item sheets as well as player Sheets
  • [#653] Allow spell items to be dragged from character sheet to hotbar

release-1.7.1

19 Dec 15:02
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v1.7.1

Bugfixes

  • [#640] Unable to override or add bonus to armor class via active effects
  • [#642] "Round" duration configuration set to 6 minutes instead of 6 seconds
  • [#645] Occassionally the Pre-defined effects don't seem to load/be available
  • [#647] Spells tab doesn't get rendered for Wizard class the first time you open the character sheet

Enhancements

  • [#641] Add support for "Turn" durations in Spells/Effect (using 10 minutes as the duration)
  • [#646] Make spellcasting base DC customisable on a class basis

release-1.7.0

17 Dec 21:54
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v1.7.0

Bugfixes

  • [#618] Fixed a bug in the Monster Importer where special attacks were importing without descriptions
  • [#620] Show a notification error if no token selected when using hotbar items
  • [#622] Fixed issue when importing monsters with static damage values via monster importer

Enhancements

  • [#590] Support optional "clockwise" initiative
  • [#616] Improved detection of NPC spell range when importing via monster importer
  • [#625] Added dice rolls syntax to monster ability descriptions when importing via monster importer
  • [#631] Add ability to filter out item sources at the game settings level
  • [#634] Display system release notes the first time you open a world in a new version

Chores

  • Merged contributed new French, Spanish and Swedish translations from Crowdin

Feature Notes

Support for Module Defined Sources

Module creators can add their own custom source names which will become available in the system by creating a custom config section to the flags section of their module.json configuration file. For example:

"flags": {
	"shadowdark": {
		"sources": {
			"<source_uuid>": "<source_name>"
		}
	}
}

Where <source_uuid> is a unique identifier for your custom source, and <source_name> is the human readable/display name of your source.

Acknowledgements

Many thanks to chrpow for contributing code included in this build

release-1.6.2

01 Dec 09:11
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v1.6.2

Bugfixes

  • [#610] Thief backstab option now shows on the dialog box when using ranged weapons.

release-1.6.1

26 Nov 11:56
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v1.6.1

Bugfixes

  • [#601] Fixed a bug that resulted in NPC damage always rolling as a critical hit. Updated monster importer to correctly add NPC roll formula.

Chores

  • Merged contributed Swedish translations from Crowdin

release-1.6.0

25 Nov 14:11
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v.1.6.0

Bugfixes

  • [#573] Fixed an issue with item attack bonuses not being calculated if added manually via the roll dialog.
  • [#580] Learning a spell from a scroll doesn't detect that the player cancelled the roll
  • [#581] Spellcasting ability used for learning spells hardcoded, this should be dynamic to support custom/homebrew classes
  • [#582] Grick token is named "Monster"
  • [#583] Regex parser in MonsterImporterSD.mjs can't handle attacks that have '+' in the name
  • [#597] Unable to drag Actor to hotbar and have it open character sheet

Enhancements

  • [#220] Added ability to drag attacks, spells, abilities, potions, and light sources to the Hotbar.
  • [#184] Added special attack type to NPCs. The monster importer now adds special attacks.
  • [#328] Added spellcasting abilities and spells to NPCs. The monster importer now adds spells.
  • [#566] Warn players when they're attempting to learn a spell that is from a different class
  • [#578] Standardize spellcasting iconography
  • [#585] Add predefined Talent effect that allows the addition of an extra damage die to weapons with specified tags (weaponDamageExtraDieByProperty)
  • [#586] Add predefined Talent effect that allows extra damage die for weapons with specified tags to be increased by category (weaponDamageExtraDieImprovementByProperty)
  • [#587] Add predefined Talent effect that allows damage die for weapons with specified tags to be increased by category (weaponDamageDieImprovementByProperty)
  • [#596] Switch NPC number of attacks to text in order to support roll macros within attack strings

Chores

  • Improvements to GitHub Workflows around building a release

Please welcome Prototype to the Shadowdark system development team

Many thanks to chrpow for contributing code included in this build

release-1.5.1

02 Nov 12:02
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v.1.5.1

Bugfixes

  • [#560] More fixes to Tours (Lightsource Tracking, The Lost Citadel and Importing Monsters) (Prototype)
  • [#568] NPC HP calculation is using +1 min CON bonus instead of 1 being the minimum HP

Enhancements

  • [#565] Prepare actor data automatically rather than waiting for character sheet to open

Installation: To manually install this release, please use the following manifest URL: https://github.com/Muttley/foundryvtt-shadowdark/releases/download/release-1.5.1/system.json

release-1.5.0

28 Oct 15:56
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v.1.5.0

Bugfixes

  • [#556] Tours not working

Enhancements

  • [#557] Added tool to help with importing monsters which can be launched by a new macro (see Macro compedium and new tour)

Many thanks to Prototype for contributing code included in this build

Installation: To manually install this release, please use the following manifest URL: https://github.com/Muttley/foundryvtt-shadowdark/releases/download/release-1.5.0/system.json

release-1.4.10

26 Oct 14:32
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v.1.4.10

Bugfixes

  • [#548] Class armor selector showing non-base armor items in selector
  • [#549] Newly created Scrolls and Wands won't open after initial creation

Enhancements

  • [#184] NPC Special attacks can now be posted to chat by clicking on them

Many thanks to Prototype for contributing code included in this build

Installation: To manually install this release, please use the following manifest URL: https://github.com/Muttley/foundryvtt-shadowdark/releases/download/release-1.4.10/system.json

release-1.4.9

20 Oct 16:29
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v.1.4.9

Bugfixes

  • [#537] Ranger with D12 damage talent always rolls two damage dice even if weapon does not have the Versatile property (cosmetic issue only)

Enhancements

  • [#343] Added World setting to enable Pulp Mode. This switches the luck tracker on the character sheet to numeric input rather than boolean toggle
  • [#372] Add ability to indicate physical items are stashed and no longer taking up inventory slots
  • [#543] Add macro to initialize player luck. This gives player characters a normal luck token, and rolls a number of tokens for Pulp Mode

Installation: To manually install this release, please use the following manifest URL: https://github.com/Muttley/foundryvtt-shadowdark/releases/download/release-1.4.9/system.json