Tibialyzer v1.2.0
Tibialyzer v1.2.0 is now released!
Special Thanks To: tony902304, EricArndt and villor for their contributions, and thanks to everybody that helped me by reporting issues and offering suggestions!
Screenshots
- Summary Information, summary of loot dropped, creatures killed, items used and more: Screenshot
- HUDs displaying life, mana and experience remaining: Screenshot
- Dynamic pathfinding displays routes to various hunts and NPCs from your current position: Screenshot
- Displaying healing done and damage taken, in addition to damage dealt: Screenshot
- Displaying experience gained over time in a graph: Screenshot
Updating From Previous Version
To import your settings from the previous version, extract the new version in a different directory and start it. Then open the System tab and click the Select Tibialyzer button under the Import Settings From Previous Tibialyzer header. Browse to the directory of your previous Tibialyzer installation, and select it. All your settings should now be imported.
Manual Updating
If the automatic updating does not work, you can manually update your settings by copying the Database\settings.txt
and Database\loot.db
files from your previous Tibialyzer installation to your new Tibialyzer installation.
New Features
summary@
displays various gathered statistics (gathered loot, creatures killed, damage dealt, items used) in a small window and can be customized in theSummary
tab.experience@
displays the experience gained over time in an area graphwaste@
displays the items that the user has used in the current hunthealing@
displays a healing meter (similar todamage@
meter, but with healing done)- Similarly,
damagetaken@
displays how much damage everyone has taken - (C Client Only) Added HUDs that display life, mana and experience
- (C Client Only) Added dynamic pathfinding that informs you how to get to hunting places, NPCs or specific locations
remindmine@[time]
allows you to set notifications for yourself (or add them to hotkeys)
General
- Most notifications can now be made smaller
- You can now change the duration of loot/experience popups
damage@
views now updates automatically- Added OBS support for loot/experience popups through
System
->Show Popups In Window
. This will cause all popups to be displayed in a single window that you can add to OBS using Window Capture. - In the
damage@
meters, you can now filter damage dealt against specific targets (ex. how much damage did everyone do against Ferumbras) - You can now limit the amount of people displayed in the
damage@
meters.
Memory Scanning
- Improved the performance of memory scanning
- (C Client Only) Scan internal tab structure, resulting in even faster scanning
- Increased the maximum selectable scan delay so users can reduce CPU usage further
Issues Fixed
- Fixed issue with duplicate loot messages
- Fixed issue where copying loot messages caused duplicate loot entries to be recorded
- Fixed issue with platinum coins not showing up in the loot if gold coins are disabled
- Fixed issue with parsing sea serpents in the damage@ view
- Fixed issue with Tibialyzer upgrades messing up the values of items
- Fixed various crashes
- Fixed issue with special characters in items not being scanned correctly (jalapeño peppers)
- Allow players with special characters in their name to add their name to the character scan
Code Refactoring
- The entire code base has been refactored and should now be way more readable.