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Complete Variables list
NGSpace edited this page May 31, 2024
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3 revisions
Note
Variables are NOT case sensitive
key_[key on keyboard] - Is key is held
isslime / is_slime - Is the current chunk (the one the player is in) is a slime chunk
hudhidden - Is the HUD hidden (F1)
showdebug - Is the F3 debug menu showing
issurvival / is_survival - Is the player in survial mode
iscreative / is_creative - Is the player in creative mode
isadventure / is_adventure - Is the player in adventure mode
isspectator / is_spectator - Is the player in spectator mode
enabled - Yes (Hudder is enabled)
shadow - Is Hudder's shadow option selected
showinf3 - Is Hudder's show in f3 option selected
javascriptenabled - Is Hudder's javascript enabled option selected
globalvariablesenabled - Is Hudder's global variables enabled option selected
background - Is Hudder's background option selected
removegui - Is Hudder's remove gui option selected
limitrate - Is Hudder's limit rate option selected
fps - The current frame rate
avgfps / avg_fps - The average frame rate in the last few seconds
minfps / min_fps - The lowest frame rate in the last few seconds
maxfps / max_fps - The highest frame rate in the last few seconds
ping - The current ping
tps - The current Ticks per second (Client only)
gpu_d - GPU usage (with decimal point)
gpu - GPU usage (without decimal point)
delta - The previous frame's frame rate delta
totalmemory / maxmemory / totalram / maxram - Maximum RAM (In MB)
usedmemory / usedram - Used RAM (In MB)
freememory / freeram - Unused RAM (In MB)
usedmemory_percentage / usedram_percentage - The percentage of memory that is being used (out of the Maximum RAM supplied to Minecraft)
freememory_percentage / freeram_percentage - The percentage of memory that is being NOT used (out of the Maximum RAM supplied to Minecraft)
time - Current time (In milliseconds) as supplied by the Operating System (Ex Windows, Linux, MacOS, etc.)
random /rng - Random number
saturation - The saturation of the player (not to be confused with the hunger value)
hunger - The hunger of the player
previoushunger - I have no idea TBH... Why did I add this?... Maybe the previous hunger value?
exhaustion - The exhaustion of the player
health / hp - The health of the player
maxhealth / maxhp - The maximum health of the player
dxpos / dx - The X position of the player (with decimal point)
dypos / dy - The Y position of the player (with decimal point)
dzpos / dz - The Z position of the player (with decimal point)
xpos / x - The X position of the player (Without decimal point)
ypos / y - The X position of the player (Without decimal point)
zpos / z - The X position of the player (Without decimal point)
dpitch - The pitch (with decimal point)
dyaw - The yaw (with decimal point)
pitch - The pitch (without decimal point)
yaw - The yaw (without decimal point)
selectedslot - The selected hotbar slot
held_item_durability / helmet_durability / chestplate_durability / leggings_durability / boots_durability / offhand_durability - The durability of the specified Item
held_item_max_durability / helmet_max_durability / chestplate_max_durability / leggings_max_durability / boots_max_durability / offhand_max_durability - The maximum durability of the specified Item
entites - The number of entites drawn (As shown in the debug screen)
particles - The number of particles drawn (As shown in the debug screen)
chunks - The number of chunks loaded
light - The current light level
blocklight / block_light - The current block light level
skylight / sky_light - The current sky light level
world_time / worldtime - The current time of day
width - The (adjusted) width of the screen
height - The (adjusted) height of the screen
guiscale - The scale of the screen (as set in the video settings)
scale - The default scale Hudder option
color - The default color Hudder option
yoffset - The y offset Hudder option
xoffset - The x offset Hudder option
lineheight - The line height Hudder option
metabuffer - The meta buffer Hudder option
backgroundcolor - The background color Hudder option
cpu_info - Information about the CPU (Model, Generation, etc)
operating_system - Which operating system is used
helditem_name - The name of the held Item
biome - The biome the player is currently inside
compilertype - The type of Hudder compiler selected
mainfile - The name of the main Hudder file