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Tweak the changelog
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christophercrouzet committed Jan 19, 2025
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8 changes: 3 additions & 5 deletions CHANGELOG.md
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`module_codegen` ([GH-431](https://github.com/NVIDIA/warp/issues/431)).
- Emit deprecation warnings for the use of the `owner` and `length` keywords in
the `wp.array` initializer.
- Improved the query efficiency of `wp.Bvh` and `wp.Mesh`.
- `wp.Bvh` constructor now supports multiple construction methods, including `SAH` ( Surface Area Heuristics), `Median` and `LBVH`.
- Improved the query efficiency of `wp.Bvh` and `wp.Mesh`.
- `wp.Bvh` constructor now supports multiple construction methods, including `SAH` ( Surface Area Heuristics), `Median` and `LBVH`.
- Avoid recompilation of modules when changing `block_dim`.
- Improve memory consumption, compilation and runtime performance when using in-place vector/matrix assignments in kernels that have `enable_backward` set to False ([GH-332](https://github.com/NVIDIA/warp/issues/332)).

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- Negative constants evaluate to compile-time constants (fixes [GH-403](https://github.com/NVIDIA/warp/issues/403))
- Fix `AttributeError` crash in the OpenGL renderer when moving the camera ([GH-426](https://github.com/NVIDIA/warp/issues/426)).
- Fix `tile_register_t` `extract()` and `valid()` methods.
- Fix the OpenGL renderer now correctly displaying duplicate cylinder shapes ([GH-388](https://github.com/NVIDIA/warp/issues/388)).
- Fix the OpenGL renderer now correctly displaying duplicate capsule, cone, and cylinder shapes ([GH-388](https://github.com/NVIDIA/warp/issues/388)).
- Fix the OpenGL renderer now correctly displaying duplicate cylinder and mesh shapes ([GH-388](https://github.com/NVIDIA/warp/issues/388)).
- Fix the overriding of `wp.sim.Model` default parameters ([GH-429](https://github.com/NVIDIA/warp/pull/429)).
- Fix `wp.array()` not respecting the target `dtype` when the given data is an another array with a CUDA interface ([GH-363](https://github.com/NVIDIA/warp/issues/363)).
- Fix `wp.array()` not respecting the desired `dtype` and `shape` when the given data is an another array with a CUDA interface ([GH-363](https://github.com/NVIDIA/warp/issues/363)).
- Add an implicit tile sychronization whenever a shared memory tile's data is reinitialized (e.g. in dynamic loops). This could result in lower performance.

## [1.5.1] - 2025-01-02
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