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fix extra spawned drones for clients.
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NebulaPatcher/Patches/Transpilers/ConstructionSystem_Transpiler.cs
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using System; | ||
using System.Collections; | ||
using System.Collections.Generic; | ||
using System.Reflection; | ||
using System.Reflection.Emit; | ||
using HarmonyLib; | ||
using NebulaModel.Logger; | ||
using NebulaWorld; | ||
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namespace NebulaPatcher.Patches.Transpilers | ||
{ | ||
delegate bool removeExtraSpawnedDrones(ConstructionSystem _this, ref DroneComponent droneComponent); | ||
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[HarmonyPatch(typeof(ConstructionSystem))] | ||
internal class ConstructionSystem_Transpiler | ||
{ | ||
[HarmonyTranspiler] | ||
[HarmonyPatch(nameof(ConstructionSystem.UpdateDrones))] | ||
public static IEnumerable<CodeInstruction> UpdateDrones_Transpiler(IEnumerable<CodeInstruction> instructions) | ||
{ | ||
/* | ||
* Poor Fix: Clients spawn with the right count of construction drones but for some reason extra drones spawn somewhere on the planet and come back to the mecha, | ||
* draining core energy while doing so and increasing the drone count above the maximum when they arrive. | ||
* | ||
* This patch aims to RecycleDrone() these to remove them as soon as possible. | ||
*/ | ||
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// find the continue jmp to skip one iteration of the for loop in case we needed to RecycleDrone() | ||
CodeMatcher matcher = new CodeMatcher(instructions) | ||
.MatchForward(true, | ||
new CodeMatch(i => i.opcode == OpCodes.Callvirt && ((MethodInfo)i.operand).Name == "RecycleDrone"), | ||
new CodeMatch(OpCodes.Br)); | ||
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var continueJump = matcher.Operand; | ||
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if (matcher.IsInvalid) | ||
{ | ||
Log.Error( | ||
"ConstructionSystem_Transpiler.UpdateDrones_Transpiler 1 failed. Mod version not compatible with game version."); | ||
return instructions; | ||
} | ||
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matcher | ||
.MatchBack(true, | ||
new CodeMatch(OpCodes.Ldloc_S), | ||
new CodeMatch(i => i.opcode == OpCodes.Ldfld && ((FieldInfo)i.operand).Name == "owner"), | ||
new CodeMatch(OpCodes.Ldc_I4_0), | ||
new CodeMatch(OpCodes.Ceq), | ||
new CodeMatch(OpCodes.Stloc_S)); | ||
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if (matcher.IsInvalid) | ||
{ | ||
Log.Error( | ||
"ConstructionSystem_Transpiler.UpdateDrones_Transpiler 2 failed. Mod version not compatible with game version."); | ||
return instructions; | ||
} | ||
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/* | ||
* from: | ||
ref DroneComponent ptr = ref this.drones.buffer[i]; | ||
if (ptr.id == i) | ||
{ | ||
if (ptr.stage != 0) | ||
{ | ||
bool flag = ptr.owner == 0; | ||
ConstructionModuleComponent constructionModuleComponent = (flag ? this.player.mecha.constructionModule : this.constructionModules.buffer[ptr.owner]); | ||
* to: | ||
ref DroneComponent ptr = ref this.drones.buffer[i]; | ||
if (ptr.id == i) | ||
{ | ||
if (ptr.stage != 0) | ||
{ | ||
bool flag = ptr.owner == 0; | ||
bool droneIsOwnedByMecha = ptr.owner == 0; | ||
if (Multiplayer.IsActive && Multiplayer.Session.LocalPlayer.IsClient && droneIsOwnedByMecha) | ||
{ | ||
int idleCount = _this.player.mecha.constructionModule.droneIdleCount; | ||
int droneCount = _this.player.mecha.constructionModule.droneCount; | ||
if (idleCount == droneCount) | ||
{ | ||
this.player.mecha.constructionModule.RecycleDrone(this.factory, ref ptr); | ||
this.player.mecha.constructionModule.droneIdleCount--; | ||
continue; | ||
} | ||
} | ||
ConstructionModuleComponent constructionModuleComponent = (flag ? this.player.mecha.constructionModule : this.constructionModules.buffer[ptr.owner]); | ||
*/ | ||
matcher | ||
.Advance(1) | ||
.InsertAndAdvance( | ||
new CodeInstruction(OpCodes.Ldarg_0), | ||
new CodeInstruction(OpCodes.Ldloc_S, 8), | ||
HarmonyLib.Transpilers.EmitDelegate<removeExtraSpawnedDrones>((ConstructionSystem _this, ref DroneComponent droneComponent) => | ||
{ | ||
bool droneIsOwnedByMecha = droneComponent.owner == 0; | ||
if (Multiplayer.IsActive && Multiplayer.Session.LocalPlayer.IsClient && droneIsOwnedByMecha) | ||
{ | ||
int idleCount = _this.player.mecha.constructionModule.droneIdleCount; | ||
int droneCount = _this.player.mecha.constructionModule.droneCount; | ||
if (idleCount == droneCount) | ||
{ | ||
_this.player.mecha.constructionModule.RecycleDrone(_this.factory, ref droneComponent); | ||
_this.player.mecha.constructionModule.droneIdleCount--; // because the above call increases it by one. | ||
return true; | ||
} | ||
} | ||
return false; | ||
}), | ||
new CodeInstruction(OpCodes.Brtrue, continueJump)); | ||
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return matcher.InstructionEnumeration(); | ||
} | ||
} | ||
} |