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Merge pull request #666 from starfi5h/pr-feature
Construction drones range limit & command /playerdata
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63 changes: 63 additions & 0 deletions
63
NebulaPatcher/Patches/Transpilers/ConstructionSystem_Transpiler.cs
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#region | ||
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using System.Collections.Generic; | ||
using System.Reflection; | ||
using System.Reflection.Emit; | ||
using HarmonyLib; | ||
using NebulaModel.Logger; | ||
using NebulaModel.Packets.Factory; | ||
using NebulaWorld; | ||
using NebulaWorld.Player; | ||
using UnityEngine; | ||
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#endregion | ||
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namespace NebulaPatcher.Patches.Transpilers; | ||
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[HarmonyPatch(typeof(ConstructionSystem))] | ||
internal class ConstructionSystem_Transpiler | ||
{ | ||
[HarmonyTranspiler] | ||
[HarmonyPatch(nameof(ConstructionSystem.AddBuildTargetToModules))] | ||
public static IEnumerable<CodeInstruction> AddBuildTargetToModules_Transpiler(IEnumerable<CodeInstruction> instructions) | ||
{ | ||
try | ||
{ | ||
/* Sync Prebuild.itemRequired changes by player, insert local method call after player.package.TakeTailItems | ||
Replace: if (num8 <= num) { this.player.mecha.constructionModule.InsertBuildTarget ... } | ||
With: if (num8 <= num && IsClosestPlayer(ref pos)) { this.player.mecha.constructionModule.InsertBuildTarget ... } | ||
*/ | ||
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var codeMatcher = new CodeMatcher(instructions) | ||
.MatchForward(true, | ||
new CodeMatch(OpCodes.Ldloc_S), | ||
new CodeMatch(OpCodes.Ldloc_0), | ||
new CodeMatch(OpCodes.Bgt_Un) | ||
); | ||
Log.Info(codeMatcher.IsValid); | ||
var sqrDist = codeMatcher.InstructionAt(-2).operand; | ||
var skipLabel = codeMatcher.Operand; | ||
codeMatcher.Advance(1) | ||
.Insert( | ||
new CodeInstruction(OpCodes.Ldloc_S, sqrDist), | ||
new CodeInstruction(OpCodes.Ldarg_2), //ref Vector3 pos | ||
new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(ConstructionSystem_Transpiler), nameof(IsClosestPlayer))), | ||
new CodeInstruction(OpCodes.Brfalse_S, skipLabel) | ||
); | ||
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return codeMatcher.InstructionEnumeration(); | ||
} | ||
catch (System.Exception e) | ||
{ | ||
Log.Error("Transpiler ConstructionSystem.AddBuildTargetToModules failed."); | ||
Log.Error(e); | ||
return instructions; | ||
} | ||
} | ||
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static bool IsClosestPlayer(float sqrDist, ref Vector3 pos) | ||
{ | ||
if (!Multiplayer.IsActive || sqrDist < DroneManager.MinSqrDistance) return true; | ||
return sqrDist <= Multiplayer.Session.Drones.GetClosestRemotePlayerSqrDistance(pos); | ||
} | ||
} |
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#region | ||
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using NebulaWorld.MonoBehaviours.Local.Chat; | ||
using System.Collections.Generic; | ||
using NebulaAPI.GameState; | ||
using HarmonyLib; | ||
using NebulaModel.DataStructures.Chat; | ||
using System.IO; | ||
using NebulaModel; | ||
using NebulaModel.Logger; | ||
using NebulaAPI.DataStructures; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets.Players; | ||
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#endregion | ||
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namespace NebulaWorld.Chat.Commands; | ||
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public class PlayerDataCommandHandler : IChatCommandHandler | ||
{ | ||
public void Execute(ChatWindow window, string[] parameters) | ||
{ | ||
if (parameters.Length < 1) | ||
{ | ||
throw new ChatCommandUsageException("Not enough arguments!".Translate()); | ||
} | ||
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// Due to dependency order, get SaveManager.playerSaves by reflection | ||
var saveManagerType = AccessTools.TypeByName("NebulaNetwork.SaveManager"); | ||
var playerSaves = (Dictionary<string, IPlayerData>)AccessTools.Field(saveManagerType, "playerSaves").GetValue(null); | ||
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switch (parameters[0]) | ||
{ | ||
case "list": | ||
{ | ||
var resp = $"Player count in .server file: {playerSaves.Count}\n"; | ||
foreach (var pair in playerSaves) | ||
{ | ||
resp += $"[{pair.Key.Substring(0, 5)}] {pair.Value.Username}"; | ||
} | ||
window.SendLocalChatMessage(resp, ChatMessageType.CommandOutputMessage); | ||
break; | ||
} | ||
case "load" when parameters.Length < 2: | ||
throw new ChatCommandUsageException("Need to specifiy hash string or name of a player!"); | ||
case "load": | ||
{ | ||
var input = parameters[1]; | ||
foreach (var pair in playerSaves) | ||
{ | ||
if (input == pair.Key.Substring(0, input.Length) || input == pair.Value.Username) | ||
{ | ||
window.SendLocalChatMessage($"Load [{pair.Key.Substring(0, 5)}] {pair.Value.Username}", ChatMessageType.CommandOutputMessage); | ||
LoadPlayerData(pair.Value); | ||
return; | ||
} | ||
} | ||
break; | ||
} | ||
case "remove" when parameters.Length < 2: | ||
throw new ChatCommandUsageException("Need to specifiy hash string or name of a player!"); | ||
case "remove": | ||
{ | ||
var input = parameters[1]; | ||
var removeHash = ""; | ||
foreach (var pair in playerSaves) | ||
{ | ||
if (input == pair.Key.Substring(0, input.Length) || input == pair.Value.Username) | ||
{ | ||
window.SendLocalChatMessage($"Remove [{pair.Key.Substring(0, 5)}] {pair.Value.Username}", ChatMessageType.CommandOutputMessage); | ||
removeHash = pair.Key; | ||
break; | ||
} | ||
} | ||
playerSaves.Remove(removeHash); | ||
break; | ||
} | ||
} | ||
} | ||
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public string GetDescription() | ||
{ | ||
return "Manage the stored multiplayer player data".Translate(); | ||
} | ||
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public string[] GetUsage() | ||
{ | ||
return ["list", "load <hashString>", "remove <hashString>"]; | ||
} | ||
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static void LoadPlayerData(IPlayerData playerData) | ||
{ | ||
Log.Info($"Teleporting to target planet {GameMain.localPlanet?.id ?? 0} => {playerData.LocalPlanetId}"); | ||
var actionSail = GameMain.mainPlayer.controller.actionSail; | ||
if (playerData.LocalPlanetId > 0) | ||
{ | ||
if (playerData.LocalPlanetId == GameMain.localPlanet?.id) | ||
{ | ||
UIRoot.instance.uiGame.globemap.LocalPlanetTeleport(playerData.LocalPlanetPosition.ToVector3()); | ||
} | ||
else | ||
{ | ||
var destPlanet = GameMain.galaxy.PlanetById(playerData.LocalPlanetId); | ||
actionSail.fastTravelTargetPlanet = destPlanet; | ||
actionSail.fastTravelTargetLPos = playerData.LocalPlanetPosition.ToVector3(); | ||
actionSail.fastTravelTargetUPos = destPlanet.uPosition + (VectorLF3)(destPlanet.runtimeRotation * actionSail.fastTravelTargetLPos); | ||
actionSail.StartFastTravelToUPosition(actionSail.fastTravelTargetUPos); | ||
} | ||
} | ||
else | ||
{ | ||
GameMain.mainPlayer.controller.actionSail.StartFastTravelToUPosition(playerData.UPosition.ToVectorLF3()); | ||
} | ||
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var mechaData = playerData.Mecha; | ||
Log.Info("Loading player inventory..."); | ||
using (var ms = new MemoryStream()) | ||
{ | ||
var bw = new BinaryWriter(ms); | ||
mechaData.Inventory.Export(bw); | ||
mechaData.DeliveryPackage.Export(bw); | ||
mechaData.WarpStorage.Export(bw); | ||
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ms.Seek(0, SeekOrigin.Begin); | ||
var br = new BinaryReader(ms); | ||
GameMain.mainPlayer.package.Import(br); | ||
GameMain.mainPlayer.deliveryPackage.Import(br); | ||
GameMain.mainPlayer.mecha.warpStorage.Import(br); | ||
} | ||
if (!Config.Options.SyncSoil) | ||
{ | ||
GameMain.mainPlayer.sandCount = mechaData.SandCount; | ||
} | ||
GameMain.mainPlayer.mecha.coreEnergy = mechaData.CoreEnergy; | ||
GameMain.mainPlayer.mecha.reactorEnergy = mechaData.ReactorEnergy; | ||
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if (playerData.Appearance != null) | ||
{ | ||
Log.Info("Loading custom appearance..."); | ||
playerData.Appearance.CopyTo(GameMain.mainPlayer.mecha.appearance); | ||
GameMain.mainPlayer.mechaArmorModel.RefreshAllPartObjects(); | ||
GameMain.mainPlayer.mechaArmorModel.RefreshAllBoneObjects(); | ||
GameMain.mainPlayer.mecha.appearance.NotifyAllEvents(); | ||
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var editor = UIRoot.instance.uiMechaEditor; | ||
editor.selection.ClearSelection(); | ||
editor.saveGroup._Close(); | ||
if (editor.mecha.diyAppearance == null) | ||
{ | ||
editor.mecha.diyAppearance = new MechaAppearance(); | ||
editor.mecha.diyAppearance.Init(); | ||
} | ||
GameMain.mainPlayer.mecha.appearance.CopyTo(editor.mecha.diyAppearance); | ||
editor.mechaArmorModel.RefreshAllPartObjects(); | ||
editor.mechaArmorModel.RefreshAllBoneObjects(); | ||
editor.mecha.diyAppearance.NotifyAllEvents(); | ||
editor._left_content_height_max = 0f; | ||
editor.SetLeftScrollTop(); | ||
editor.saveGroup._Open(); | ||
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using var writer = new BinaryUtils.Writer(); | ||
GameMain.mainPlayer.mecha.appearance.Export(writer.BinaryWriter); | ||
Multiplayer.Session.Network.SendPacket(new PlayerMechaArmor(Multiplayer.Session.LocalPlayer.Id, | ||
writer.CloseAndGetBytes())); | ||
} | ||
} | ||
} |
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