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Merge pull request #665 from starfi5h/pr-fix22010
Bugfixes (Game version 0.10.29.22010)
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namespace NebulaModel.Packets.Combat; | ||
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public class CombatStatFullHpPacket | ||
{ | ||
public CombatStatFullHpPacket() { } | ||
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public CombatStatFullHpPacket(int originAstroId, int objectType, int objectId) | ||
{ | ||
OriginAstroId = originAstroId; | ||
ObjectType = objectType; | ||
ObjectId = objectId; | ||
} | ||
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public int OriginAstroId { get; set; } | ||
public int ObjectType { get; set; } | ||
public int ObjectId { get; set; } | ||
} |
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47 changes: 47 additions & 0 deletions
47
NebulaModel/Packets/Combat/DFRelay/DFRelayRealizePlanetBasePacket.cs
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using System; | ||
using NebulaAPI.DataStructures; | ||
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namespace NebulaModel.Packets.Combat.DFRelay; | ||
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public class DFRelayRealizePlanetBasePacket | ||
{ | ||
public DFRelayRealizePlanetBasePacket() { } | ||
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public DFRelayRealizePlanetBasePacket(in DFRelayComponent dFRelay) | ||
{ | ||
HiveAstroId = dFRelay.hiveAstroId; | ||
RelayId = dFRelay.id; | ||
RelayNeutralizedCounter = dFRelay.hive.relayNeutralizedCounter; | ||
HiveSeed = dFRelay.hive.seed; | ||
HiveRtseed = dFRelay.hive.rtseed; | ||
TargetAstroId = dFRelay.targetAstroId; | ||
TargetLPos = dFRelay.targetLPos.ToFloat3(); | ||
TargetYaw = dFRelay.targetYaw; | ||
BaseTicks = dFRelay.baseTicks; | ||
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var factory = dFRelay.hive.galaxy.astrosFactory[dFRelay.targetAstroId]; | ||
if (factory != null) | ||
{ | ||
EnemyCursor = factory.enemyCursor; | ||
EnemyRecyle = new int[factory.enemyRecycleCursor]; | ||
Array.Copy(factory.enemyRecycle, EnemyRecyle, EnemyRecyle.Length); | ||
} | ||
else | ||
{ | ||
EnemyCursor = -1; | ||
EnemyRecyle = []; | ||
} | ||
} | ||
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public int HiveAstroId { get; set; } | ||
public int RelayId { get; set; } | ||
public int RelayNeutralizedCounter { get; set; } | ||
public int HiveSeed { get; set; } | ||
public int HiveRtseed { get; set; } | ||
public int TargetAstroId { get; set; } | ||
public Float3 TargetLPos { get; set; } | ||
public float TargetYaw { get; set; } | ||
public int BaseTicks { get; set; } | ||
public int EnemyCursor { get; set; } | ||
public int[] EnemyRecyle { get; set; } | ||
} |
62 changes: 62 additions & 0 deletions
62
NebulaNetwork/PacketProcessors/Combat/CombatStatFullHpProcessor.cs
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#region | ||
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using NebulaAPI.Packets; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets; | ||
using NebulaModel.Packets.Combat; | ||
using NebulaWorld; | ||
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#endregion | ||
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namespace NebulaNetwork.PacketProcessors.Combat; | ||
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[RegisterPacketProcessor] | ||
public class CombatStatFullHpProcessor : PacketProcessor<CombatStatFullHpPacket> | ||
{ | ||
protected override void ProcessPacket(CombatStatFullHpPacket packet, NebulaConnection conn) | ||
{ | ||
var combatStatId = 0; | ||
var starId = 0; | ||
if (packet.OriginAstroId > 100 && packet.OriginAstroId <= 204899 && packet.OriginAstroId % 100 > 0) | ||
{ | ||
var planetFactory = GameMain.spaceSector.skillSystem.astroFactories[packet.OriginAstroId]; | ||
if (planetFactory != null) | ||
{ | ||
starId = packet.OriginAstroId / 100; | ||
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if (packet.ObjectType == 0 && packet.ObjectId < planetFactory.entityPool.Length) | ||
{ | ||
combatStatId = planetFactory.entityPool[packet.ObjectId].combatStatId; | ||
planetFactory.entityPool[packet.ObjectId].combatStatId = 0; | ||
} | ||
} | ||
} | ||
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var skillSystem = GameMain.spaceSector.skillSystem; | ||
if (combatStatId > 0 && combatStatId < skillSystem.combatStats.cursor) | ||
{ | ||
ref var combatStatRef = ref skillSystem.combatStats.buffer[combatStatId]; | ||
if (combatStatRef.id == combatStatId) | ||
{ | ||
if (IsHost && combatStatRef.warningId > 0) | ||
{ | ||
GameMain.data.warningSystem.RemoveWarningData(combatStatRef.warningId); | ||
} | ||
skillSystem.OnRemovingSkillTarget(combatStatRef.id, combatStatRef.originAstroId, ETargetType.CombatStat); | ||
skillSystem.combatStats.Remove(combatStatRef.id); | ||
} | ||
} | ||
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if (IsHost) | ||
{ | ||
if (starId > 0) | ||
{ | ||
Multiplayer.Session.Server.SendPacketToStarExclude(packet, starId, conn); | ||
} | ||
else | ||
{ | ||
Multiplayer.Session.Server.SendPacketExclude(packet, conn); | ||
} | ||
} | ||
} | ||
} |
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48 changes: 48 additions & 0 deletions
48
NebulaNetwork/PacketProcessors/Combat/DFRelay/DFRelayRealizePlanetBaseProcessor.cs
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Original file line number | Diff line number | Diff line change |
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#region | ||
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using NebulaAPI.DataStructures; | ||
using NebulaAPI.Packets; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets; | ||
using NebulaModel.Packets.Combat.DFRelay; | ||
using NebulaWorld; | ||
using NebulaWorld.Combat; | ||
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#endregion | ||
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namespace NebulaNetwork.PacketProcessors.Combat.DFRelay; | ||
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[RegisterPacketProcessor] | ||
public class DFRelayRealizePlanetBaseProcessor : PacketProcessor<DFRelayRealizePlanetBasePacket> | ||
{ | ||
protected override void ProcessPacket(DFRelayRealizePlanetBasePacket packet, NebulaConnection conn) | ||
{ | ||
var hiveSystem = GameMain.spaceSector.GetHiveByAstroId(packet.HiveAstroId); | ||
if (hiveSystem == null) return; | ||
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var dfrelayComponent = hiveSystem.relays.buffer[packet.RelayId]; | ||
if (dfrelayComponent?.id != packet.RelayId) return; | ||
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dfrelayComponent.hive.relayNeutralizedCounter = packet.RelayNeutralizedCounter; | ||
dfrelayComponent.hive.seed = packet.HiveSeed; | ||
dfrelayComponent.hive.rtseed = packet.HiveRtseed; | ||
dfrelayComponent.targetAstroId = packet.TargetAstroId; | ||
dfrelayComponent.targetLPos = packet.TargetLPos.ToVector3(); | ||
dfrelayComponent.targetYaw = packet.TargetYaw; | ||
dfrelayComponent.baseTicks = packet.BaseTicks; | ||
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using (Multiplayer.Session.Enemies.IsIncomingRelayRequest.On()) | ||
{ | ||
using (Multiplayer.Session.Combat.IsIncomingRequest.On()) | ||
{ | ||
var factory = dfrelayComponent.hive.galaxy.astrosFactory[dfrelayComponent.targetAstroId]; | ||
if (factory != null && packet.EnemyCursor != -1) | ||
{ | ||
// Prepare enemyIds in CreateEnemyPlanetBase | ||
EnemyManager.SetPlanetFactoryRecycle(factory, packet.EnemyCursor, packet.EnemyRecyle); | ||
} | ||
dfrelayComponent.RealizePlanetBase(GameMain.spaceSector); | ||
} | ||
} | ||
} | ||
} |
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