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Merge pull request #702 from starfi5h/pr-warning
Sync WarningBroadcastData and tweak battle notification messages
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Original file line number | Diff line number | Diff line change |
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using NebulaAPI.DataStructures; | ||
using UnityEngine; | ||
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namespace NebulaModel.Packets.Warning; | ||
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public class WarningBroadcastDataPacket | ||
{ | ||
public WarningBroadcastDataPacket() { } | ||
public WarningBroadcastDataPacket(EBroadcastVocal vocal, int astroId, int content, in Vector3 lpos) | ||
{ | ||
Vocal = (short)vocal; | ||
AstroId = astroId; | ||
Content = content; | ||
Lpos = new Float3(lpos); | ||
} | ||
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public short Vocal { get; set; } | ||
public int AstroId { get; set; } | ||
public int Content { get; set; } | ||
public Float3 Lpos { get; set; } | ||
} |
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38 changes: 38 additions & 0 deletions
38
NebulaNetwork/PacketProcessors/Warning/WarningBroadcastDataProcessor.cs
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#region | ||
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using NebulaAPI.DataStructures; | ||
using NebulaAPI.Packets; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets; | ||
using NebulaModel.Packets.Warning; | ||
using NebulaWorld; | ||
using UnityEngine; | ||
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#endregion | ||
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namespace NebulaNetwork.PacketProcessors.Warning; | ||
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[RegisterPacketProcessor] | ||
internal class WarningBroadcastDataProcessor : PacketProcessor<WarningBroadcastDataPacket> | ||
{ | ||
protected override void ProcessPacket(WarningBroadcastDataPacket packet, NebulaConnection conn) | ||
{ | ||
using (Multiplayer.Session.Warning.IsIncomingBroadcast.On()) | ||
{ | ||
var vocal = (EBroadcastVocal)packet.Vocal; | ||
var factoryIndex = GameMain.data.galaxy.astrosFactory[packet.AstroId]?.index ?? -1; | ||
var astroId = packet.AstroId; | ||
var content = packet.Content; | ||
var lpos = packet.Lpos.ToVector3(); | ||
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if (lpos == Vector3.zero) | ||
{ | ||
GameMain.data.warningSystem.Broadcast(vocal, factoryIndex, astroId, content); | ||
} | ||
else | ||
{ | ||
GameMain.data.warningSystem.Broadcast(vocal, factoryIndex, astroId, content, lpos); | ||
} | ||
} | ||
} | ||
} |
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71 changes: 71 additions & 0 deletions
71
NebulaPatcher/Patches/Dynamic/UIBroadcastWarningEntry_Patch.cs
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Original file line number | Diff line number | Diff line change |
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#region | ||
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using HarmonyLib; | ||
using NebulaModel.Packets.Factory.Tank; | ||
using NebulaWorld; | ||
using UnityEngine; | ||
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#endregion | ||
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namespace NebulaPatcher.Patches.Dynamic; | ||
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[HarmonyPatch(typeof(UIBroadcastWarningEntry))] | ||
internal class UIBroadcastWarningEntry_Patch | ||
{ | ||
[HarmonyPrefix] | ||
[HarmonyPatch(nameof(UIBroadcastWarningEntry.DrawLine))] | ||
public static bool DrawLine_Prefix(UIBroadcastWarningEntry __instance) | ||
{ | ||
if (!Multiplayer.IsActive || Multiplayer.Session.IsServer) return true; | ||
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// Fix guide line to unloaded factory in client | ||
switch (__instance.broadcastData.vocal) | ||
{ | ||
case EBroadcastVocal.LandingRelay: | ||
case EBroadcastVocal.ApproachingSeed: | ||
// Guard to avoid index out of range exception | ||
if (__instance.broadcastData.context >= __instance.window.gameData.spaceSector.enemyPool.Length) | ||
{ | ||
return false; | ||
} | ||
return true; | ||
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case EBroadcastVocal.BuildingDestroyed: | ||
case EBroadcastVocal.MineralDepleted: | ||
case EBroadcastVocal.OilSeepDepleted: | ||
// Replace factory reference with planet | ||
var position = __instance.trackerTrans.transform.position; | ||
var vector = UIRoot.instance.overlayCanvas.worldCamera.WorldToScreenPoint(position); | ||
var startPos = GameCamera.main.ScreenPointToRay(vector).GetPoint(4.5f); | ||
var relativePos = __instance.window.gameData.relativePos; | ||
var relativeRot = __instance.window.gameData.relativeRot; | ||
var planet = GameMain.galaxy.PlanetById(__instance.broadcastData.astroId); | ||
if (planet == null) return true; | ||
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var lpos = __instance.broadcastData.lpos; | ||
var vectorLF5 = planet.uPosition + Maths.QRotateLF(planet.runtimeRotation, lpos); | ||
var vectorLF6 = Maths.QInvRotateLF(relativeRot, vectorLF5 - relativePos); | ||
UniverseSimulator.VirtualMapping(vectorLF6.x, vectorLF6.y, vectorLF6.z, GameCamera.main.transform.position, out var endPos, out _, 10000.0); | ||
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if (__instance.gizmo == null) | ||
{ | ||
__instance.gizmo = LineGizmo.Create(1, startPos, endPos); | ||
__instance.gizmo.autoRefresh = false; | ||
__instance.gizmo.multiplier = 1.5f; | ||
__instance.gizmo.alphaMultiplier = 0.4f; | ||
__instance.gizmo.width = 0.15f; | ||
__instance.gizmo.color = Configs.builtin.gizmoColors[3]; | ||
__instance.gizmo.spherical = false; | ||
__instance.gizmo.Open(); | ||
return false; | ||
} | ||
__instance.gizmo.startPoint = startPos; | ||
__instance.gizmo.endPoint = endPos; | ||
__instance.gizmo.ManualRefresh(); | ||
return false; | ||
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default: | ||
return true; | ||
} | ||
} | ||
} |
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