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NebulaModel/Packets/Combat/GroundEnemy/DFGRemoveBasePacket.cs
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namespace NebulaModel.Packets.Combat.GroundEnemy; | ||
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public class DFGRemoveBasePacket | ||
{ | ||
public DFGRemoveBasePacket() { } | ||
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public DFGRemoveBasePacket(int planetId, int baseId) | ||
{ | ||
PlanetId = planetId; | ||
BaseId = baseId; | ||
} | ||
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public int PlanetId { get; set; } | ||
public int BaseId { get; set; } | ||
} |
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27 changes: 27 additions & 0 deletions
27
NebulaNetwork/PacketProcessors/Combat/GroundEnemy/DFGRemoveBaseProcessor.cs
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#region | ||
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using NebulaAPI.Packets; | ||
using NebulaModel.Networking; | ||
using NebulaModel.Packets; | ||
using NebulaModel.Packets.Combat.GroundEnemy; | ||
using NebulaWorld; | ||
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#endregion | ||
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namespace NebulaNetwork.PacketProcessors.Combat.GroundEnemy; | ||
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[RegisterPacketProcessor] | ||
public class DFGRemoveBaseProcessor : PacketProcessor<DFGRemoveBasePacket> | ||
{ | ||
protected override void ProcessPacket(DFGRemoveBasePacket packet, NebulaConnection conn) | ||
{ | ||
var factory = GameMain.galaxy.PlanetById(packet.PlanetId)?.factory; | ||
if (IsHost || factory == null) return; | ||
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using (Multiplayer.Session.Combat.IsIncomingRequest.On()) | ||
{ | ||
// EnemyDFGroundSystem.bases.SetNull(id); | ||
factory.enemySystem.RemoveDFGBaseComponent(packet.BaseId); | ||
} | ||
} | ||
} |
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