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Releases: NebulaModTeam/nebula

v0.9.16

18 Feb 05:24
419394d
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Alpha Version 0.9.16

Changes

  • Compatible with game version 0.10.32.2568

v0.9.15

14 Feb 09:53
000be8c
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Alpha Version 0.9.15

Changes

  • Compatible with game version 0.10.32.25595
  • @starfi5h: Add object protoId check for destruct and upgrade request

v0.9.14

29 Jan 03:20
c4793b3
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Alpha Version 0.9.14

Changes

  • @starfi5h: Add Enable Other Player Sounds config settings in multiplayer general tab
  • @starfi5h: Fix headless server error
  • @starfi5h: When GalacticScale is present, hide New Game (Host) button due to compatibility
  • @starfi5h: Fix lastSaveTime initialization and the issue of hearing other player audio on the other plane

v0.9.13

25 Jan 12:19
d61defa
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Alpha Version 0.9.13

Changes

  • Compatible with game version 0.10.32.25552
  • @starfi5h: Sync ejector auto orbit and blueprint paste foundation
  • @starfi5h: Force enable drone and shield brust for client
  • Note: The dashboard is not synced. Clients will lose their custom stats when they leave the star syste

v0.9.12

09 Dec 01:09
1da704e
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Alpha Version 0.9.12

Changes

  • Compatible with game version 0.10.31.24697
  • @starfi5h: Client can now use metadata to unlock tech. Sandbox unlock by client is now synced
  • @starfi5h: Remove metadata requirement for blueprint tech due to client can't get metadata in MP
  • @starfi5h: The right part of logistics control panel (I) is available for loaded planet
  • @starfi5h: Sync Reference rate, Import/Export storage, Storage amount in production statistics pane

v0.9.11

15 Sep 04:45
4e345d3
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Alpha Version 0.9.11

Changes

  • @starfi5h: Fix half-growth dark fog bases keep regenerating
  • @starfi5h: Fix combat drones doesn't increase ground base threat
  • @starfi5h: Fix errors in NgrokManager.IsNgrokActive and SpaceSector.RemoveEnemyWithComponent

v0.9.10

10 Sep 02:20
0af58c9
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Alpha Version 0.9.10

Changes

  • @fakeboboliu: Support to connect server with WSS by specifying wss:// in the connect Uri
  • @starfi5h: Sync Logistics Control Panel (I) entry list
  • @starfi5h: Esc in multiplayer menu can now return to the upper-level
  • @starfi5h: (Balance) When player killed, Drop half of item in inventory and increase CD from 1.5s to 5s
  • @starfi5h: (Balance) Increase base alert range to player from 90 to 200
  • @starfi5h: Space hive threat will now increase correctly when client attack relays by player's fleet
  • @starfi5h: DF base/hive will now launch attack at player on remote empty planet too
  • @starfi5h: Fix client player can't see the death animation of other clients
  • @starfi5h: Fix DF base sometimes can't be destroyed in client
  • @starfi5h: (Headless server) Stop relay landing when there are 7 or more working shield generators

v0.9.9

31 Aug 07:57
c03e3e5
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Alpha Version 0.9.9

Changes

  • @starfi5h: Fix multiplayer tab in the option window for DSP v0.10.30.23430
  • @starfi5h: Separate error close button (x) and copy button
  • @starfi5h: Sync WarningBroadcastData: LandingRelay, ApproachingSeed, BuildingDestroyed and 3 more

v0.9.8

16 Aug 12:45
4523ee5
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Alpha Version 0.9.8

Changes

  • @AlienXAXS: Added Online Player UI (Backtick key by default)
  • @AlienXAXS: Updated Nebula to be compatible with Dyson Sphere Program v0.10.30.23292
  • @starfi5h: Temporarily disable Logistics Control Panel (I) interactions
  • @starfi5h: Fix a bug that battle notification toggle in multiplayer chat settings has no effect

v0.9.7

22 Jul 09:28
ae72e9e
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Alpha Version 0.9.7

Changes

  • @AlienXAXS: Headless now calculates planetary shields on CPU
  • @AlienXAXS: Enemy Relay Direction Sync
  • @starfi5h: Sync damage to space enemy by mecha fleet
  • @starfi5h: Fix NRE in Bomb_Explosive.TickSkillLogic when other player throwing bomb on other planets
  • @starfi5h: Fix error in EnemyUnitComponent.RunBehavior_Defense_Ground after client load factory