Releases: NebulaModTeam/nebula
Releases · NebulaModTeam/nebula
v0.9.16
v0.9.15
v0.9.14
Alpha Version 0.9.14
Changes
- @starfi5h: Add
Enable Other Player Sounds
config settings in multiplayer general tab - @starfi5h: Fix headless server error
- @starfi5h: When GalacticScale is present, hide New Game (Host) button due to compatibility
- @starfi5h: Fix lastSaveTime initialization and the issue of hearing other player audio on the other plane
v0.9.13
v0.9.12
Alpha Version 0.9.12
Changes
- Compatible with game version 0.10.31.24697
- @starfi5h: Client can now use metadata to unlock tech. Sandbox unlock by client is now synced
- @starfi5h: Remove metadata requirement for blueprint tech due to client can't get metadata in MP
- @starfi5h: The right part of logistics control panel (I) is available for loaded planet
- @starfi5h: Sync Reference rate, Import/Export storage, Storage amount in production statistics pane
v0.9.11
v0.9.10
Alpha Version 0.9.10
Changes
- @fakeboboliu: Support to connect server with WSS by specifying wss:// in the connect Uri
- @starfi5h: Sync Logistics Control Panel (I) entry list
- @starfi5h: Esc in multiplayer menu can now return to the upper-level
- @starfi5h: (Balance) When player killed, Drop half of item in inventory and increase CD from 1.5s to 5s
- @starfi5h: (Balance) Increase base alert range to player from 90 to 200
- @starfi5h: Space hive threat will now increase correctly when client attack relays by player's fleet
- @starfi5h: DF base/hive will now launch attack at player on remote empty planet too
- @starfi5h: Fix client player can't see the death animation of other clients
- @starfi5h: Fix DF base sometimes can't be destroyed in client
- @starfi5h: (Headless server) Stop relay landing when there are 7 or more working shield generators
v0.9.9
v0.9.8
Alpha Version 0.9.8
Changes
- @AlienXAXS: Added Online Player UI (Backtick key by default)
- @AlienXAXS: Updated Nebula to be compatible with Dyson Sphere Program v0.10.30.23292
- @starfi5h: Temporarily disable Logistics Control Panel (I) interactions
- @starfi5h: Fix a bug that battle notification toggle in multiplayer chat settings has no effect
v0.9.7
Alpha Version 0.9.7
Changes
- @AlienXAXS: Headless now calculates planetary shields on CPU
- @AlienXAXS: Enemy Relay Direction Sync
- @starfi5h: Sync damage to space enemy by mecha fleet
- @starfi5h: Fix NRE in Bomb_Explosive.TickSkillLogic when other player throwing bomb on other planets
- @starfi5h: Fix error in EnemyUnitComponent.RunBehavior_Defense_Ground after client load factory