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"web": patch | ||
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# Logs | ||
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## refactor(web): handle piece drop from piece group | ||
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- Move the `dropPiece` handler to `PiecesGroupModel` | ||
- Handle `PiecesGroupModel` count update | ||
- Handle `PieceModel` deletion | ||
- `PiecesGroupModel` update PieceModes | ||
- Update `PiecesModel` composition on set coords | ||
- Update physics rotation | ||
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## refactor(web): implement physics debug | ||
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- Move out of the core the `Physics` helper | ||
- Register it in the dependency container | ||
- Add debug module | ||
- Implement physics debug | ||
- Add new turbo env to the dev process | ||
- use **vite** `import.meta.env?.DEV` env as debug mode checker | ||
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## feat(web): use `PhysicsProperties` to position the board | ||
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- Add `@chess-d/rapier-physics` | ||
- Add `physicsBody` property to chess-board component | ||
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## feat(web): handle piece dropping | ||
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## refactor(web): make `PieceModel` independent from board | ||
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## feat(web): implement pieces initializers | ||
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## feat(web): set base web architecture | ||
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- Initialize world module | ||
- Initialize game module | ||
- Initialize chess board module | ||
- initialize core module |
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