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chore(web): physics & game controls #31
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### Description - Initialize `webSocket` support. - Use `WS` library
### Description - Initialize world module - Initialize game module - Initialize chess board module - initialize core module
### Description Use `ThreeJS` RapierPhysics addon as base.
### Description - Use `Object3D.userData` to pass `useBoundingBox`, forcing **bounding-box** usage
### Description - Add `@chess-d/rapier-physics` - Add `physicsBody` property to chess-board component
### Description - Move out of the core the `Physics` helper - Register it in the dependency container - Add debug module - Implement physics debug - Add new turbo env to the dev process - use vite `import.meta.env?.DEV` env as debug mode checker
### Description - Move the `dropPiece` handler to `PiecesGroupModel` - Handle `PiecesGroupModel` count update - Handle `PieceModel` deletion - `PiecesGroupModel` update `PieceMode`s - Update `PiecesModel` composition on set coords - Update physics rotation
🦋 Changeset detectedLatest commit: 8d89ba7 The changes in this PR will be included in the next version bump. This PR includes changesets to release 4 packages
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Summary