Manages summonable pets.
/pet spawn <type>
- Spawn a pet of the specified type. The default configured types are: BAT, CHICKEN, COW, HORSE, IRON_GOLEM, MUSHROOM_COW, OCELOT, PIG, SHEEP, SQUID and WOLF./pet remove [<player>] <id>
- Remove your own pet with the specified 1-based ID, or the pet of another player. Removing another player's pet requires thebarnyard.other.remove
permission./pet list [<player>]
- List your own pets or those of another player. Listing another player's pets requires thebarnyard.other.list
permission./pet wear [<id>]
- Wear the specified pet on your head./pet ride <id>
- Ride the specified pet./pet stack <id> <id> [<id>...]
- Stack your pets one on top of the other. The first ID specified is the bottom of the stack./pet name <id> [<name>]
- Assign a name to the pet with the specified ID, or clear its name if no name is given./pet explode <id>
- Remove the specified pet with an explosion.
maximum-pets
- Maximum number of pets per player (default: 3).allowed-types
- A list of entity type names that can be spawned. See enum EntityType.
barnyard.spawn
- Gives access to the/pet spawn
command.barnyard.spawnany
- Gives access to spawn anything.barnyard.remove
- Gives access to the/pet remove
command.barnyard.list
- Gives access to the/pet list
command.barnyard.wear
- Gives access to the/pet wear
command.barnyard.ride
- Gives access to the/pet ride
command.barnyard.stack
- Gives access to the/pet stack
command.barnyard.name
- Gives access to the/pet name
command.barnyard.explode
- Gives access to the/pet explode
command.barnyard.other.remove
- Gives access to the/pet remove <player> <id> command
.barnyard.other.list
- Gives access to the/pet list <player>
command.barnyard.other.*
- Gives access to all Barnyard moderation commands. Equivalent to these permissions:barnyard.other.remove
barnyard.other.list
barnyard.*
- Gives access to all Barnyard commands. Includes all permissions listed above.