Releases: NerdNu/DragonFight
Releases · NerdNu/DragonFight
v1.4.1
v1.4.0
- Add
/df spawn <n>
to spawn stage n without having to start a fight first. Useful for testing. - Add
player-command
andstage-command
properties of the stage configuration to run a command for each player in the fight or run one command for the stage as a whole, respectively. These command strings undergo substitution of%var%
variables, as discussed in the README.
v1.3.0
v1.2.0
v1.1.4
v1.1.3
v1.1.2
v1.1.1
Better handling of new dragon spawns.
- Try to preserve the dragon associated with the DragonBattle when removing surplus dragons.
- Wait one more tick after a dragon spawns before removing surplus dragons (fingers crossed).
- More logging of precision dragon removal and larger kill radius tolerance.
- Jump to stage 11 when stage 0 is inferred but a dragon spawns (and we're actually in stage 11).
- Prevent NPE in
/df info
when the DragonBattle has spontaneously forgotten about the dragon.
v1.1.0
Deal with randomly absent dragons and random surplus dragons.
- Testing reveals that sometimes the dragon isn't loaded and is then generated when a player logs in to the end.
- Only advance stages if we detect a dragon spawn in stage 0.
- Extra logging about state inferences.
- Keep arena chunks loaded until a consistency checker is implemented.
- Add logging prefixes in. If only we didn't filter these from the logs.