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Skills and abilities
翎 edited this page Jun 1, 2023
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2 revisions
They are mostly the same thing: A special mechanic or a buff/debuff that applies to the player. The only difference is that Skills always need players to activate them manually to take place, while Abilities are not because they activate automatically if the situation fits.
You can activate skills by holding a feather and then Sneak+Right Click
.
We currently implemented skills and abilities for these disguises:
Expand
Disguise | Skill | Cooldown |
---|---|---|
Blaze | Shoots small fireball | 0.5 second |
Snow Golem | Shoots snowball | 0.75 second |
Armorstand, Player | Change equipment displayed to others | 1 second |
Llamas | Spit | 1.25 seconds |
Enderman | Teleports to any surfaces that are not water within 32 blocks in sight | 2 seconds |
Ghast | Shoots fireball | 2 seconds |
Creeper | Explode | 4 seconds |
Shulker | Shoots Shulker Bullet to the nearest entity within 15 blocks in sight | 4 seconds |
Warden | Fires sonic boom | 4.7 seconds |
Ender Dragon | Shoots dragon fireball | 5 seconds |
Evoker | Summon vexes or fangs depending on the distance to target | 5 seconds |
Dolphin | Applies Dolphin's Grace to all players in 9 blocks | 9 seconds |
Elder Guardian | Applies Mining Fatigue III to all players in 50 blocks | 1 minute |
Disguise | Ability |
---|---|
Zombies except Husk Skeleton, Stray Phantom |
Burns in sunlight |
Enderman Blaze, Strider Snow Golem |
Takes damage from water |
Fishes, Dolphin, Guardians, Tadpole, Axolotl, Drowned | Applies Conduit power to self underwater |
Fishes, Dolphin, Guardians, Tadpole, Axolotl | Dries out on the land |
Magma Cube, Blaze, Wither Skeleton, Zombified Piglin, Zombified Hoglin, Ghast, Strider, Wither, Ender Dragon, Warden |
Fire Resistance |
Allay, Bat, Bee Wither, Ender Dragon Ghast, Blaze Vex, Parrot, Phantom |
Fly |
Spider | Climb walls without ladders |
Cave Spider, Husk, Wither Skeleton | Applies effect to any players and entities they hit |
Enderman Bat |
Night Vision |
Goat | Takes 10 less fall damage |
Witch | Takes 85% less magic damage |
Irongolem, Cat, Ocelot Snow Golem, Magma Cube, Chicken |
Immunes from fall damage |
Chicken | Slow Falling |
Snow Golem | Leaves snow trails and immunes from freezing damage. But burns in biomes with high temperatures like deserts. |
Player | ChatOverride (If enabled in config) |
Armorstand, Warden | Takes longer times to get targeted by a Warden |
Horse | Speeds up movement |
Iron Golem, Warden | Slows down movement and increases the knockback resistance |
Fox | Immune for damage from sweet berry bushes |
Iron Golem | Knocks mobs into the air |
Ender Dragon | Heals from a nearby End Crystal and takes damage when it gets destroyed |
Sadly, there isn't an editor for the Skills/Abilities configuration at this moment, but you can disable a disguise's skill by these steps:
- Open the
skills.json
file under the plugin's directory. - Search for the specific disguise.
- Change
"skillId": morph:...
to"skillId": "morph:none"
- For abilities, just simply delete that line
- Head to the server console (Or your Minecraft window), execute
/fm reload
- You're Done!
If you wish to disable ALL skills and abilities from now on and future, copy the following content to the file:
{
"configurations": [],
"version": 32768
}