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GUI for the client to select IP, addition of game modes and bug fixes
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Nick-Pearson committed Nov 9, 2017
1 parent abb53ae commit 2440ed8
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Showing 8 changed files with 30 additions and 17 deletions.
21 changes: 14 additions & 7 deletions ParkourGame/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
@@ -1,10 +1,3 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/ThirdPersonCPP/Maps/entryMap.entryMap
EditorStartupMap=/Game/ThirdPersonCPP/Maps/entryMap.entryMap
GlobalDefaultGameMode="/Script/ParkourGame.ParkourGameGameMode"
TransitionMap=/Game/ThirdPersonCPP/Maps/transitionMap.transitionMap
ServerDefaultMap=/Game/ThirdPersonCPP/Maps/testLevel.testLevel

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_8

Expand Down Expand Up @@ -62,4 +55,18 @@ AsyncSceneSmoothingFactor=0.990000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonCPP/Maps/entryMap.entryMap
LocalMapOptions=
TransitionMap=/Game/ThirdPersonCPP/Maps/transitionMap.transitionMap
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/ThirdPersonCPP/Maps/entryMap.entryMap
ServerDefaultMap=/Game/ThirdPersonCPP/Maps/testLevel.testLevel
GlobalDefaultGameMode=/Script/ParkourGame.ParkourGameGameMode
GlobalDefaultServerGameMode=None


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4 changes: 2 additions & 2 deletions ParkourGame/Content/ThirdPersonCPP/Maps/entryMap.umap
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4 changes: 2 additions & 2 deletions ParkourGame/Content/ThirdPersonCPP/Maps/testLevel.umap
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4 changes: 2 additions & 2 deletions ParkourGame/Content/ThirdPersonCPP/Maps/transitionMap.umap
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