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config fixups
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Nick-Pearson committed Mar 14, 2018
1 parent 300028a commit b23bba9
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Showing 3 changed files with 3 additions and 8 deletions.
3 changes: 1 addition & 2 deletions ParkourGame/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ ThreePlayerSplitscreenLayout=FavorTop
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/ThirdPersonCPP/Maps/entryMap.entryMap
ServerDefaultMap=/Game/ThirdPersonCPP/Maps/testLevel.testLevel
ServerDefaultMap=/Game/ThirdPersonCPP/Maps/arena_base.arena_base
GlobalDefaultGameMode=/Script/ParkourGame.ParkourGameGameMode
GlobalDefaultServerGameMode=None

Expand Down Expand Up @@ -140,4 +140,3 @@ PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType2,Name="Gravel")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Sand")


8 changes: 2 additions & 6 deletions ParkourGame/Config/DefaultGame.ini
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "E26453D7407C1DA690D
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/ParkourGame/ParkourGame/Build/Spike")
StagingDirectory=(Path="D:/ParkourGame/ParkourGame/Build/0.4.1")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
Expand All @@ -30,16 +30,12 @@ IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookAll=True
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+MapsToCook=(FilePath="/Game/ThirdPersonCPP/Maps/entryMap")
+MapsToCook=(FilePath="/Game/ThirdPersonCPP/Maps/testLevel")
+MapsToCook=(FilePath="/Game/ThirdPersonCPP/Maps/transitionMap")
+MapsToCook=(FilePath="/Game/ThirdPersonCPP/Maps/streetMap")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

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