This repository has been archived by the owner on Jan 25, 2023. It is now read-only.
Releases: Nick-Pearson/ParkourGame
Releases · Nick-Pearson/ParkourGame
Before Easter Review
- Fixed Scoreboards
- Removed autojoin due to many current bugs
- Fixed tackle bugs
- Converted CTF map to a Static Mesh rather than BSP
- Removed name from lobby for spectators
Testable Prototype Patch Build
- Prototype vault mechanic implemented
- Modified lobby screen to work better offline
- Fixed bug with blank spectator names
- Refactored player movement speed code
- Made arena the primary game map
Testable Multiplayer Prototype
- Arena Map
- Tackling
- XRay Post Process Effect
- New Assets Added
- New Targeting System
- Spectator Camera System
- Player names displayed above player heads
- Diegetic scoreboard UI
- Ball gamemode
- Refactor and improvements to Slide move
- Many, many bugfixes
Demo Build
- Bug fix for server crash
- Added roll move
- Networking of Grab
- Updated lobby with new name
pre Demo Release
- Dynamic lobby that populates via the web
- Grab system
- Player acceleration/momentum system
- Player push off walls system
- Minigame System with CTF
- Slide Move
- Stand up from ragdoll
Added Splash Screen + Updated Server
Splash screen is added and updated server was built and uploaded to cloud.
This is the intro release into the lobby feature.
Prototype Build 1
Build for testing on the cloud server