What's Changed
- fix: Disable font scaling on android for now by @NigelBreslaw in #2085
- refactor: Guard against undefined definitions by @NigelBreslaw in #2086
- refactor: Use persisted store for definition version keys by @NigelBreslaw in #2090
- fix: Possible fix for 500 errors on android by @NigelBreslaw in #2092
- fix: tabs were hard to tap by @NigelBreslaw in #2093
- ux: Add haptic feedback to tabs by @NigelBreslaw in #2097
- refactor: Improve start up by @NigelBreslaw in #2107
- fix: Splash screen jumps on Android by @NigelBreslaw in #2114
- refactor: Only have a dark mode splash by @NigelBreslaw in #2115
- ux: Reduce popin on first load of inventory tabs by @NigelBreslaw in #2124
- ux: Fade in inventory tab on first load by @NigelBreslaw in #2127
- fix: Pull refresh control icon wasn't visible on Android by @NigelBreslaw in #2128
- feat: Cache and reload getProfile by @NigelBreslaw in #2131
- feat: Logout user when Access token has expired by @NigelBreslaw in #2137
- feat: Speed up startup by @NigelBreslaw in #2143
- fix: Manually hack in fixed font sizes by @NigelBreslaw in #2160
- fix: Stop slow drawing of separator icons on scroll by @NigelBreslaw in #2161
- refactor: Set native project to only use dark theme by @NigelBreslaw in #2169
- fix: Detect Rocket Assisted Sidearm stats by @NigelBreslaw in #2172
- refactor(readability): Use SocketCategory enums by @NigelBreslaw in #2173
- fix: Weapon stats now include intrinsic values by @NigelBreslaw in #2174
- fix: Exotic armor didn't include base stats by @NigelBreslaw in #2175
- fix: missing items due to index '0' being falsy by @NigelBreslaw in #2176
- ux: Fade in the header on load by @NigelBreslaw in #2179
- fix: weapons not updating on sort by @NigelBreslaw in #2181
- ux: Set the Android NavBar color by @NigelBreslaw in #2182
- fix: Header and statusbar by @NigelBreslaw in #2183
Full Changelog: v1.1.0...v.1.1.1