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Created zh_CN.lang and fixed a few typos in en_US.lang
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# gui - config - categories | ||
ingameinfoxml.config.category.general=常规 | ||
ingameinfoxml.config.category.general.tooltip=常规设置. | ||
ingameinfoxml.config.category.alignment=队列 | ||
ingameinfoxml.config.category.alignment.tooltip=队列偏移设置. | ||
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# gui - config - general | ||
ingameinfoxml.config.filename=文件名 | ||
ingameinfoxml.config.filename.tooltip=游戏启动时应加载的配置文件. | ||
ingameinfoxml.config.replaceDebug=替换调试信息 | ||
ingameinfoxml.config.replaceDebug.tooltip=使用InGameInfoXML替换掉调试信息(F3). | ||
ingameinfoxml.config.showInChat=对话框中显示 | ||
ingameinfoxml.config.showInChat.tooltip=在对话框中显示信息. | ||
ingameinfoxml.config.showOnPlayerList=在玩家列表中显示 | ||
ingameinfoxml.config.showOnPlayerList.tooltip=在玩家列表中显示信息. | ||
ingameinfoxml.config.scale=比例 | ||
ingameinfoxml.config.scale.tooltip=显示的信息会按照这个数值成比例显示. | ||
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# gui - config - alignment | ||
ingameinfoxml.config.topleft=左上角 | ||
ingameinfoxml.config.topleft.tooltip=左上角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.topcenter=中上角 | ||
ingameinfoxml.config.topcenter.tooltip=中上角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.topright=右上角 | ||
ingameinfoxml.config.topright.tooltip=右上角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.middleleft=左中角 | ||
ingameinfoxml.config.middleleft.tooltip=左中角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.middlecenter=正中 | ||
ingameinfoxml.config.middlecenter.tooltip=正中屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.middleright=右中角 | ||
ingameinfoxml.config.middleright.tooltip=右中角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.bottomleft=左下角 | ||
ingameinfoxml.config.bottomleft.tooltip=左下角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.bottomcenter=中下角 | ||
ingameinfoxml.config.bottomcenter.tooltip=中下角屏幕的偏移量(X<空格>Y). | ||
ingameinfoxml.config.bottomright=右下角 | ||
ingameinfoxml.config.bottomright.tooltip=右下角屏幕的偏移量(X<空格>Y). | ||
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# gui - tag list | ||
gui.ingameinfoxml.taglist=标签列表 | ||
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# gui - tag list - categories | ||
ingameinfoxml.tag.category.formatting.name=书写格式 | ||
ingameinfoxml.tag.category.misc.name=杂项 | ||
ingameinfoxml.tag.category.mouseover.name=鼠标悬停 | ||
ingameinfoxml.tag.category.nearbyplayer.name=附近玩家 | ||
ingameinfoxml.tag.category.playerequipment.name=玩家-装备 | ||
ingameinfoxml.tag.category.playergeneral.name=玩家-一般 | ||
ingameinfoxml.tag.category.playerposition.name=玩家-药水 | ||
ingameinfoxml.tag.category.playerpotion.name=玩家-药水效果 | ||
ingameinfoxml.tag.category.time.name=时间 | ||
ingameinfoxml.tag.category.world.name=世界 | ||
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# gui - tag list - formatting tags | ||
ingameinfoxml.tag.black.desc=黑色(§0例子§r). | ||
ingameinfoxml.tag.darkblue.desc=深蓝色(§1例子§r). | ||
ingameinfoxml.tag.darkgreen.desc=墨绿色(§2例子§r). | ||
ingameinfoxml.tag.darkaqua.desc=暗青色(§3例子§r). | ||
ingameinfoxml.tag.darkred.desc=暗红色(§4例子§r). | ||
ingameinfoxml.tag.darkpurple.desc=暗紫色(§5例子§r). | ||
ingameinfoxml.tag.gold.desc=金色(§6例子§r). | ||
ingameinfoxml.tag.gray.desc=灰色(§7例子§r). | ||
ingameinfoxml.tag.darkgrey.desc=深灰色(§8例子§r). | ||
ingameinfoxml.tag.blue.desc=蓝色(§9例子§r). | ||
ingameinfoxml.tag.green.desc=绿色(§a例子§r). | ||
ingameinfoxml.tag.aqua.desc=青色(§b例子§r). | ||
ingameinfoxml.tag.red.desc=红色(§c例子§r). | ||
ingameinfoxml.tag.lightpurple.desc=淡紫色(§d例子§r). | ||
ingameinfoxml.tag.yellow.desc=黄色(§e例子§r). | ||
ingameinfoxml.tag.white.desc=白色(§f例子§r). | ||
ingameinfoxml.tag.obfuscated.desc=随机效果(§k例子§r). | ||
ingameinfoxml.tag.bold.desc=粗体(§l例子§r). | ||
ingameinfoxml.tag.strikethrough.desc=中划线(§m例子§r). | ||
ingameinfoxml.tag.underline.desc=下划线(§n例子§r). | ||
ingameinfoxml.tag.italic.desc=斜体(§o例子§r). | ||
ingameinfoxml.tag.reset.desc=书写重置. | ||
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# gui - tag list - misc | ||
ingameinfoxml.tag.memmax.desc=最大内存. | ||
ingameinfoxml.tag.memtotal.desc=总内存. | ||
ingameinfoxml.tag.memfree.desc=可用内存. | ||
ingameinfoxml.tag.memused.desc=已使用内存. | ||
ingameinfoxml.tag.fps.desc=当前FPS. | ||
ingameinfoxml.tag.resourcepack.desc=当前材质包. | ||
ingameinfoxml.tag.entitiesrendered.desc=已渲染的实体数. | ||
ingameinfoxml.tag.entitiestotal.desc=已加载的实体数. | ||
ingameinfoxml.tag.loadedchunks.desc=已加载的区块数. | ||
ingameinfoxml.tag.server.desc=服务器的域名或IP,以及端口(仅当端口不是25565时),和本地主机(仅当这不是本地游戏时). | ||
ingameinfoxml.tag.servername.desc=服务器的域名,和本地主机(仅当这不是本地游戏时). | ||
ingameinfoxml.tag.serverip.desc=服务器IP, 127.0.0.1(仅当这是个本地游戏时). | ||
ingameinfoxml.tag.serverport.desc=服务器端口, -1(仅当端口不是25565时). | ||
ingameinfoxml.tag.ping.desc=当前ping, 若无数据则显示-1. | ||
ingameinfoxml.tag.pingicon.desc=当前ping图标,若无数据则这是一个空字符串. | ||
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# gui - tag list - mouse over | ||
ingameinfoxml.tag.mouseovername.desc=鼠标所指生物或者方块的名称,若鼠标没指向任何物品或生物,则这是一个空字符串. | ||
ingameinfoxml.tag.mouseoveruniquename.desc=鼠标所指生物或者方块的独有名称,若鼠标没指向任何物品或生物,则这是一个空字符串. | ||
ingameinfoxml.tag.mouseoverid.desc=鼠标所指生物或者方块的ID,若鼠标没指向任何物品或生物,则显示0. | ||
ingameinfoxml.tag.mouseovermetadata.desc=鼠标所指方块的元数据,若鼠标没指向任何方块,则显示0. | ||
ingameinfoxml.tag.mouseoverpowerweak.desc=方块的最弱红石信号强度,如果没有则显示-1. | ||
ingameinfoxml.tag.mouseoverpowerstrong.desc=方块的最强红石信号强度,如果没有则显示-1. | ||
ingameinfoxml.tag.mouseoverpowerinput.desc=方块输出的红石信号强度,如果没有则显示-1. | ||
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# gui - tag list - nearby player | ||
ingameinfoxml.tag.nearbyplayerdistance.desc=附近玩家的距离. | ||
ingameinfoxml.tag.nearbyplayername.desc=附近玩家的名字. | ||
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# gui - tag list - player equipment | ||
ingameinfoxml.tag.equippedname.desc=所持物品的名称. | ||
ingameinfoxml.tag.equippeduniquename.desc=所持物品的独有名称. | ||
ingameinfoxml.tag.equippeddamage.desc=所持物品的耐久. | ||
ingameinfoxml.tag.equippedmaxdamage.desc=所持物品的最大耐久. | ||
ingameinfoxml.tag.equippeddamageleft.desc=所持物品的剩余耐久. | ||
ingameinfoxml.tag.equippedquantity.desc=所持物品在物品栏中的数量. | ||
ingameinfoxml.tag.equippedicon.desc=所持物品的图标. | ||
ingameinfoxml.tag.equippedlargeicon.desc=所持物品的大图标. | ||
ingameinfoxml.tag.helmetname.desc=头盔名称. | ||
ingameinfoxml.tag.helmetuniquename.desc=头盔的独有名称. | ||
ingameinfoxml.tag.helmetdamage.desc=头盔耐久. | ||
ingameinfoxml.tag.helmetmaxdamage.desc=头盔最大耐久. | ||
ingameinfoxml.tag.helmetdamageleft.desc=头盔剩余耐久. | ||
ingameinfoxml.tag.helmetquantity.desc=该头盔在物品栏中的数量. | ||
ingameinfoxml.tag.helmeticon.desc=头盔图标. | ||
ingameinfoxml.tag.helmetlargeicon.desc=头盔大图标. | ||
ingameinfoxml.tag.chestplatename.desc=胸甲名称. | ||
ingameinfoxml.tag.chestplateuniquename.desc=胸甲的独有名称. | ||
ingameinfoxml.tag.chestplatedamage.desc=胸甲耐久. | ||
ingameinfoxml.tag.chestplatemaxdamage.desc=胸甲最大耐久. | ||
ingameinfoxml.tag.chestplatedamageleft.desc=胸甲剩余耐久. | ||
ingameinfoxml.tag.chestplatequantity.desc=该胸甲在物品栏中的数量. | ||
ingameinfoxml.tag.chestplateicon.desc=胸甲图标. | ||
ingameinfoxml.tag.chestplatelargeicon.desc=胸甲大图标. | ||
ingameinfoxml.tag.leggingsname.desc=护腿名称. | ||
ingameinfoxml.tag.leggingsuniquename.desc=护腿的独有名称. | ||
ingameinfoxml.tag.leggingsdamage.desc=护腿耐久. | ||
ingameinfoxml.tag.leggingsmaxdamage.desc=护腿最大耐久. | ||
ingameinfoxml.tag.leggingsdamageleft.desc=护腿剩余耐久. | ||
ingameinfoxml.tag.leggingsquantity.desc=该护腿在物品栏中的数量. | ||
ingameinfoxml.tag.leggingsicon.desc=护腿图标. | ||
ingameinfoxml.tag.leggingslargeicon.desc=护腿大图标. | ||
ingameinfoxml.tag.bootsname.desc=靴子名称. | ||
ingameinfoxml.tag.bootsuniquename.desc=靴子的独有名称. | ||
ingameinfoxml.tag.bootsdamage.desc=靴子耐久. | ||
ingameinfoxml.tag.bootsmaxdamage.desc=靴子最大耐久. | ||
ingameinfoxml.tag.bootsdamageleft.desc=靴子剩余耐久. | ||
ingameinfoxml.tag.bootsquantity.desc=该靴子在物品栏中的数量. | ||
ingameinfoxml.tag.bootsicon.desc=靴子图标. | ||
ingameinfoxml.tag.bootslargeicon.desc=靴子大图标. | ||
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# gui - tag list - player general | ||
ingameinfoxml.tag.light.desc=你当前位置的光照等级. | ||
ingameinfoxml.tag.lightfeet.desc=你当前位置(脚下)的光照等级. | ||
ingameinfoxml.tag.lightnosun.desc=你当前位置无阳光照射时的光照等级. | ||
ingameinfoxml.tag.lightnosunfeet.desc=你当前位置(脚下)无阳光照射时的光照等级. | ||
ingameinfoxml.tag.score.desc=玩家得分. | ||
ingameinfoxml.tag.gamemode.desc=玩家游戏模式名称. | ||
ingameinfoxml.tag.gamemodeid.desc=玩家游戏模式id. | ||
ingameinfoxml.tag.health.desc=玩家当前健康值. | ||
ingameinfoxml.tag.maxhealth.desc=玩家最大健康值. | ||
ingameinfoxml.tag.armorpoints.desc=玩家护甲值. | ||
ingameinfoxml.tag.foodlevel.desc=玩家食物点. | ||
ingameinfoxml.tag.saturation.desc=玩家饱腹度. | ||
ingameinfoxml.tag.airticks.desc=玩家空气刻. | ||
ingameinfoxml.tag.playerlevel.desc=玩家等级. | ||
ingameinfoxml.tag.xpthislevel.desc=玩家当前经验. | ||
ingameinfoxml.tag.xpuntilnext.desc=玩家下次升级所需经验. | ||
ingameinfoxml.tag.xpcap.desc=玩家当前等级所需的总经验. | ||
ingameinfoxml.tag.username.desc=玩家用户名. | ||
ingameinfoxml.tag.inwater.desc=如果玩家在水下则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.wet.desc=如果玩家全身湿透则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.alive.desc=如果玩家还活着则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.burning.desc=如果玩家欲火焚身则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.riding.desc=如果玩家正处于乘骑状态则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.sneaking.desc=如果玩家正在潜行状态则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.sprinting.desc=如果玩家正在奔跑状态则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.invisible.desc=如果玩家正处于隐身状态则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.eating.desc=如果玩家正在进食则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.invulnerable.desc=如果玩家正处于无敌状态则返还§e真§r,否则返还§e假§r. | ||
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# gui - tag list - player position | ||
ingameinfoxml.tag.chunkx.desc=玩家所处区块的X轴坐标. | ||
ingameinfoxml.tag.chunkz.desc=玩家所处区块的Z轴坐标. | ||
ingameinfoxml.tag.chunkoffsetx.desc=玩家所处区块的X轴坐标偏移(0-15). | ||
ingameinfoxml.tag.chunkoffsetz.desc=玩家所处区块的Z轴坐标偏移(0-15). | ||
ingameinfoxml.tag.x.desc=玩家的X坐标. | ||
ingameinfoxml.tag.y.desc=玩家的Y坐标. | ||
ingameinfoxml.tag.yfeet.desc=玩家的Y坐标(脚下). | ||
ingameinfoxml.tag.z.desc=玩家的Z坐标. | ||
ingameinfoxml.tag.xi.desc=玩家的X坐标四舍五入至整数. | ||
ingameinfoxml.tag.yi.desc=玩家的Y坐标四舍五入至整数. | ||
ingameinfoxml.tag.yfeeti.desc=玩家的X坐标四舍五入至整数(脚下). | ||
ingameinfoxml.tag.zi.desc=玩家的Z坐标四舍五入至整数. | ||
ingameinfoxml.tag.speed.desc=玩家移动速度. | ||
ingameinfoxml.tag.speedx.desc=玩家移动速度(沿x轴). | ||
ingameinfoxml.tag.speedy.desc=玩家移动速度(沿y轴). | ||
ingameinfoxml.tag.speedz.desc=玩家移动速度(沿z轴). | ||
ingameinfoxml.tag.speedxz.desc=玩家水平移动速度. | ||
ingameinfoxml.tag.direction.desc=玩家当前所面对方向的夹角角度(-180至180). | ||
ingameinfoxml.tag.roughdirection.desc=玩家当前面对的大致方向(南,西,北,东). | ||
ingameinfoxml.tag.finedirection.desc=玩家当前面对的准确方向(南,西南,西,西北, ...). | ||
ingameinfoxml.tag.abrroughdirection.desc=玩家当前面对的大致方向缩写(南,西,北,东). | ||
ingameinfoxml.tag.abrfinedirection.desc=玩家当前面对的准确方向缩写(南,西南,西,西北, ...). | ||
ingameinfoxml.tag.directionhud.desc=一个有材质的方向显示器. | ||
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# gui - tag list - player potion | ||
ingameinfoxml.tag.potioneffect.desc=药水效果名称. | ||
ingameinfoxml.tag.potionduration.desc=药水效果的持续时间(秒). | ||
ingameinfoxml.tag.potiondurationticks.desc=药水效果的持续时间(ticks). | ||
ingameinfoxml.tag.potionicon.desc=药水效果的图标. | ||
ingameinfoxml.tag.potionlargeicon.desc=药水效果的大图标. | ||
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# gui - tag list - time | ||
ingameinfoxml.tag.day.desc=Minecraft天数,从0开始. | ||
ingameinfoxml.tag.mctimeh.desc=Minecraft小时. | ||
ingameinfoxml.tag.mctimem.desc=Minecraft分钟. | ||
ingameinfoxml.tag.mctime24.desc=Minecraft时间(24小时制). | ||
ingameinfoxml.tag.mctime12.desc=Minecraft时间(12小时制). | ||
ingameinfoxml.tag.rltime24.desc=现实世界时间(24小时制). | ||
ingameinfoxml.tag.rltime12.desc=现实世界时间(12小时制). | ||
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# gui - tag list - world | ||
ingameinfoxml.tag.worldname.desc=世界名称. | ||
ingameinfoxml.tag.worldsize.desc=世界大小. | ||
ingameinfoxml.tag.worldsizemb.desc=世界大小用MiB衡量. | ||
ingameinfoxml.tag.seed.desc=世界种子. | ||
ingameinfoxml.tag.difficulty.desc=世界难度名称. | ||
ingameinfoxml.tag.difficultyid.desc=世界难度id. | ||
ingameinfoxml.tag.dimension.desc=维度名称. | ||
ingameinfoxml.tag.dimensionid.desc=维度id. | ||
ingameinfoxml.tag.biome.desc=生物群系名称. | ||
ingameinfoxml.tag.biomeid.desc=生物群系id. | ||
ingameinfoxml.tag.daytime.desc=如果是白天,返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.raining.desc=如果正在下雨则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.thundering.desc=如果正在打雷则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.snowing.desc=如果正在下雪则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.nextrain.desc=距离下场雨的时间. | ||
ingameinfoxml.tag.slimes.desc=如果当前区块是史莱姆区块则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.hardcore.desc=如果当前世界是极限模式则返还§e真§r,否则返还§e假§r. | ||
ingameinfoxml.tag.temperature.desc=生物群系温度. | ||
ingameinfoxml.tag.humidity.desc=生物群系湿度. | ||
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# commands | ||
commands.ingameinfoxml.usage=/igi <reload|load|save|enable|disable|taglist> [文件名] | ||
commands.ingameinfoxml.reload=重新加载中... | ||
commands.ingameinfoxml.load=加载中%s... | ||
commands.ingameinfoxml.save=保存中%s... | ||
commands.ingameinfoxml.success=完成! | ||
commands.ingameinfoxml.failure=出问题了! | ||
commands.ingameinfoxml.enable=游戏内信息显示先已启用. | ||
commands.ingameinfoxml.disable=游戏内信息显示现已禁用. |