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Merge pull request #15 from zbee/gnb-ids
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Revert ID changes
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Akechi-kun authored Sep 7, 2024
2 parents 04026bb + 3d06550 commit 2ac0555
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions XIVSlothCombo/Combos/CustomComboPreset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1487,58 +1487,58 @@ public enum CustomComboPreset
#region Cooldowns
[ParentCombo(GNB_ST_Advanced)]
[CustomComboInfo("Cooldowns Option", "Adds various cooldowns into the rotation.", GNB.JobID)]
GNB_ST_Advanced_CooldownsGroup = 7004,
GNB_ST_Advanced_CooldownsGroup = 7007,

[ConflictingCombos(GNB_NM_Features)]
[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("No Mercy Option", "Adds No Mercy into the rotation when appropriate.", GNB.JobID)]
GNB_ST_NoMercy = 7005,
GNB_ST_NoMercy = 7008,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Sonic Break Option", "Adds Sonic Break into the rotation when appropriate.", GNB.JobID)]
GNB_ST_SonicBreak = 7006,
GNB_ST_SonicBreak = 7012,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Danger/Blasting Zone Option", "Adds Danger/Blasting Zone into the rotation when available.", GNB.JobID)]
GNB_ST_BlastingZone = 7007,
GNB_ST_BlastingZone = 7009,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Bow Shock Option", "Adds Bow Shock into the rotation when appropriate.", GNB.JobID)]
GNB_ST_BowShock = 7008,
GNB_ST_BowShock = 7010,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Bloodfest Option", "Adds Bloodfest into the rotation when appropriate.", GNB.JobID)]
GNB_ST_Bloodfest = 7009,
GNB_ST_Bloodfest = 7011,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Gnashing Fang Option", "Adds Gnashing Fang combo into the rotation.", GNB.JobID)]
GNB_ST_Gnashing = 7010,
GNB_ST_Gnashing = 7016,

[ParentCombo(GNB_ST_Gnashing)]
[CustomComboInfo("Continuation Option", "Adds Continuation & Hypervelocity into the rotation.\n'Gnashing Fang' option must be enabled or started manually.", GNB.JobID)]
GNB_ST_Continuation = 7011,
GNB_ST_Continuation = 7005,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Double Down Option", "Adds Double Down into the rotation when appropriate.", GNB.JobID)]
GNB_ST_DoubleDown = 7012,
GNB_ST_DoubleDown = 7017,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Reign Combo Option", "Adds Reign/Noble/Lionheart into the rotation when appropriate.", GNB.JobID)]
GNB_ST_Reign = 7013,
GNB_ST_Reign = 7014,

[ParentCombo(GNB_ST_Advanced_CooldownsGroup)]
[CustomComboInfo("Burst Strike Option", "Adds Burst Strike into the rotation when appropriate.", GNB.JobID)]
GNB_ST_BurstStrike = 7014,
GNB_ST_BurstStrike = 7015,

[ParentCombo(GNB_ST_Advanced)]
[CustomComboInfo("Ammo Overcap Option", "Adds Burst Strike into the rotation if you have max cartridges & your last combo action was Brutal Shell.", GNB.JobID)]
GNB_ST_Overcap = 7015,
GNB_ST_Overcap = 7018,
#endregion

#region Lightning Shot
[ParentCombo(GNB_ST_Advanced)]
[CustomComboInfo("Lightning Shot Uptime Option", "Adds Lightning Shot to the main combo when you are out of range.", GNB.JobID)]
GNB_ST_RangedUptime = 7016,
GNB_ST_RangedUptime = 7004,
#endregion

#endregion
Expand Down Expand Up @@ -1584,11 +1584,11 @@ public enum CustomComboPreset

[ParentCombo(GNB_AoE_FatedCircle)]
[CustomComboInfo("Burst Strike Option", "Adds Burst Strike into the AoE rotation if you do not have Fated Circle unlocked yet.", GNB.JobID)]
GNB_AoE_noFatedCircle = 7209,
GNB_AoE_noFatedCircle = 7212,

[ParentCombo(GNB_AoE_Advanced)]
[CustomComboInfo("Ammo Overcap Option", "Adds Fated Circle into the AoE rotation if you have max cartridges & your last combo action was Demon Slice.", GNB.JobID)]
GNB_AoE_Overcap = 7210,
GNB_AoE_Overcap = 7209,

[ParentCombo(GNB_AoE_Overcap)]
[CustomComboInfo("Ammo Overcap Burst Strike Option", "Adds Burst Strike into the AoE rotation if you have max cartridges, your last combo action was Demon Slice, & you do not have Fated Circle unlocked yet.", GNB.JobID)]
Expand Down

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