-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
More docs, Google verification added, setup-requirement cleanup
- Loading branch information
1 parent
b4eb6fb
commit fa01a9a
Showing
5 changed files
with
37 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
Basics | ||
====== | ||
|
||
Game engines are structured to provide a framework for creating and managing the various components of a game, such as rendering, physics, input, and scripting. The core idea is to streamline development by offering reusable systems and tools. | ||
|
||
Start and Update Methods | ||
^^^^^^^^^^^^^^^^^^^^^^^^ | ||
|
||
* ``Start Method``: Used for initialization logic. It runs once when an object is first created or activated in the game. | ||
* ``Update Method``: Used for per-frame logic. It runs repeatedly, usually once per frame, and handles dynamic behaviors like movement or input processing. | ||
|
||
Prefabs | ||
^^^^^^^ | ||
|
||
Prefabs are preconfigured templates for game objects. They allow developers to create reusable objects with predefined properties, behaviors, and hierarchies, making it easier to replicate consistent objects throughout the game. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,4 +2,8 @@ pygame | |
perlin-noise | ||
bridson | ||
numpy | ||
pytmx | ||
pytmx | ||
|
||
# <setup-skip> for docs | ||
sphinx | ||
sphinx-rtd-theme |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters