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Update engine for new mod content and Fluent changes.
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pchote committed Nov 2, 2024
1 parent 3d51c0b commit 4761ee0
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Showing 15 changed files with 106 additions and 260 deletions.
5 changes: 3 additions & 2 deletions OpenRA.Mods.Mobius/FileSystem/RemasterFileSystemLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.FileSystem;
using OpenRA.Mods.Common.Installer;

Expand All @@ -21,7 +22,7 @@ public class RemasterFileSystemLoader : IFileSystemLoader, IFileSystemExternalCo
{
[FieldLoader.Require]
public readonly string RemasterDataMount = null;
public readonly string InstallPromptMod = "cnccontent";
public readonly string InstallPromptMod = "remaster-content";
public readonly Dictionary<string, string> Packages = null;
public readonly Dictionary<string, string> RemasterPackages = null;

Expand All @@ -33,7 +34,7 @@ static object LoadSources(MiniYaml yaml)
var ret = new Dictionary<string, ModContent.ModSource>();
var sourcesNode = yaml.Nodes.Single(n => n.Key == "Sources");
foreach (var s in sourcesNode.Value.Nodes)
ret.Add(s.Key, new ModContent.ModSource(s.Value, null));
ret.Add(s.Key, new ModContent.ModSource(s.Value));

return ret;
}
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1 change: 0 additions & 1 deletion OpenRA.Mods.Mobius/RemasterContentPromptLogic.cs
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Expand Up @@ -18,7 +18,6 @@ public class RemasterContentPromptLogic : ChromeLogic
[ObjectCreator.UseCtor]
public RemasterContentPromptLogic(Widget widget, ModData modData)
{
widget.Get<LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version;
widget.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;
}
}
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24 changes: 0 additions & 24 deletions OpenRA.Mods.Mobius/RemasterInstallPromptLoadScreen.cs

This file was deleted.

1 change: 0 additions & 1 deletion OpenRA.Mods.Mobius/RemasterSpriteSequence.cs
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Expand Up @@ -9,7 +9,6 @@
*/
#endregion

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
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2 changes: 1 addition & 1 deletion mod.config
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Expand Up @@ -9,7 +9,7 @@
MOD_ID="cnc"

# The OpenRA engine version to use for this project.
ENGINE_VERSION="78e02a7f9e"
ENGINE_VERSION="ce33febc19"

##############################################################################
# Packaging
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96 changes: 0 additions & 96 deletions mods/cnc/chrome/mainmenu-prerelease-notification.yaml

This file was deleted.

Original file line number Diff line number Diff line change
@@ -1,13 +1,17 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## player
bot-campaign-ai =
.name = Campaign Player AI
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
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45 changes: 20 additions & 25 deletions mods/cnc/languages/lua/en.ftl → mods/cnc/fluent/lua.ftl
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@@ -1,12 +1,12 @@
## campaign
objective-failed = Objective failed
objective-completed = Objective completed
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New primary objective
new-secondary-objective = New secondary objective
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
# cnc64gdi01
destroy-obelisk-sams = Destroy the SAM sites protecting the Obelisk.
Expand Down Expand Up @@ -59,7 +59,7 @@ destroy-nod-force = Destroy the Nod strike force.
## gdi08b
protect-mobius = Protect Dr. Mobius.
protect-hospital = Protect the Hospital.
keep-civilians-alive = Keep at least { $civilians } out of 14 Civilians alive.
keep-civilians-alive = Keep at least { $civilians } out of 14 civilians alive.
destroy-nod-bases = Destroy the Nod bases.
## gdi09
Expand Down Expand Up @@ -105,8 +105,8 @@ destroy-gdi-supporter-houses = Destroy the houses of the GDI supporters
in the village.
## nod06c
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapon factory and
the construction yard.
infiltrate-barracks-factory-conyard = Infiltrate the barracks, weapons factory and
construction yard.
## nod07a
find-nod-base = Find the Nod base.
Expand All @@ -116,9 +116,9 @@ eliminate-gdi-forces = Eliminate all GDI forces in the area.
## nod07c
capture-gdi-helipad = Capture the GDI helipad.
dont-capture-or-destroy = Don't capture or destroy any other
do-not-capture-or-destroy = Do not capture or destroy any other
GDI main building.
orca-wreak-havoc = Use the GDI orca to wreak havoc at the village.
orca-wreak-havoc = Use the GDI Orca to wreak havoc in the village.
distract-guards = Distract the guards by attacking the
main entrance with your vehicles.
Expand All @@ -134,29 +134,24 @@ secure-second-landing-zone = Secure the second landing zone.
## nod10a
kill-gdi-scientist = Kill the GDI scientist.
destroy-tech-center = Destroy the GDI R&D center.
destroy-tech-center = Destroy the GDI Research Base.
## nod10b
destroy-capture-warfactory = Destroy or capture the Weapons Factory.
destroy-mammoth-tanks = Destroy the Mammoth tanks in the R&D base.
destroy-mammoth-tanks = Destroy the Mammoth tanks in the Research Base.
keep-commando-alive = Keep your Commando alive.
## eviction-notice
take-civilians-money-crates = Find all the civilians' money.
They won't need it anymore.
quickly-destroy-ion-cannon = Disable GDI Ion Cannon before
it fires two times.
take-civilians-money-crates = Find all the civilians' money; they won't be needing it anymore.
quickly-destroy-ion-cannon = Disable the GDI Ion Cannon before it fires twice.
nod-soldier = Nod Soldier
civilians-runs = Hey, those civilians... where are they going?
destroy-ion-cannon-advise = The GDI are preparing their ion cannon. Don't let them get used to it.
village-destruction-warning = Be careful, commander. The GDI won't stand still while we burn the entire village.
civilians-running = Hey, those civilians... where are they going?
destroy-ion-cannon-advice = The GDI are preparing their Ion Cannon. Don't let them get comfortable using it.
village-destruction-warning = Be careful, commander. The GDI won't stay idle while we burn the entire village.
## twist-of-fate
clear-path = Repel the ambush and clear the way
for our MCV.
recover-old-base = Capture the Construction Yard in our recon
post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center, located northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to
the northwest.
clear-path = Repel the ambush and clear the way for our MCV.
recover-old-base = Capture the Construction Yard at our recon post to regain control.
air-strikes-intel-report = Nod airstrikes are being directed by a Communications Center to the northwest. We may gain useful information from its capture.
capture-nod-communications-center = Capture the Nod Communications Center to the northwest.
communications-center-captured-sams-located = Our engineers located Nod SAM sites. They also disarmed an unusual trap on the Construction Yard to the south.
6 changes: 0 additions & 6 deletions mods/cnc/languages/overrides/en.ftl

This file was deleted.

23 changes: 11 additions & 12 deletions mods/cnc/mod.yaml
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Expand Up @@ -3,7 +3,7 @@ Metadata:
Version: {DEV_VERSION}
Website: https://www.openra.net
WebIcon32: https://www.openra.net/images/icons/cnc_32x32.png
WindowTitle: OpenRA - Tiberian Dawn
WindowTitle: OpenRA - Tiberian Dawn HD

PackageFormats: Mix, MegV3, ZipFile

Expand Down Expand Up @@ -118,7 +118,6 @@ Assemblies: OpenRA.Mods.Common.dll, OpenRA.Mods.Cnc.dll, OpenRA.Mods.Mobius.dll

ChromeLayout:
base|chrome/mainmenu.yaml
cnc|chrome/mainmenu-prerelease-notification.yaml
base|chrome/mainmenu-prompts.yaml
base|chrome/playerprofile.yaml
base|chrome/encyclopedia.yaml
Expand Down Expand Up @@ -168,14 +167,16 @@ ChromeLayout:
base|chrome/editor.yaml
common|chrome/text-notifications.yaml

Translations:
common|languages/en.ftl
common|languages/rules/en.ftl
base|languages/chrome/en.ftl
base|languages/rules/en.ftl
cnc|languages/overrides/en.ftl
FluentMessages:
common|fluent/common.ftl
common|fluent/hotkeys.ftl
common|fluent/rules.ftl
base|fluent/cnc.ftl
base|fluent/chrome.ftl
base|fluent/hotkeys.ftl
base|fluent/rules.ftl

AllowUnusedTranslationsInExternalPackages: false
AllowUnusedFluentMessagesInExternalPackages: false

Voices:
cnc|audio/voices.yaml
Expand All @@ -190,7 +191,6 @@ Hotkeys:
common|hotkeys/game.yaml
common|hotkeys/observer.yaml
common|hotkeys/production-common.yaml
common|hotkeys/production-peractor.yaml
common|hotkeys/supportpowers.yaml
common|hotkeys/viewport.yaml
common|hotkeys/chat.yaml
Expand All @@ -202,7 +202,6 @@ LoadScreen: CncLoadScreen
Image: base|uibits/chrome.png
Image2x: base|uibits/chrome-2x.png
Image3x: base|uibits/chrome-3x.png
Text: Loading

ServerTraits:
LobbyCommands
Expand Down Expand Up @@ -268,7 +267,7 @@ SoundFormats: Aud, Wav

SpriteFormats: Tga, ShpTD, TmpTD, ShpTS, TmpRA, ShpRemastered, Dds, PngSheet

VideoFormats: Vqa
VideoFormats: Vqa, Wsa

TerrainFormat: RemasterTerrain

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4 changes: 0 additions & 4 deletions mods/cnc/rules/overrides.yaml
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Expand Up @@ -7,10 +7,6 @@
FogVariants: fog-typea, fog-typeb, fog-typec, fog-typed
OverrideFullFog: fog-full

World:
LoadWidgetAtGameStart:
ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION

V19:
RenderSprites:
PlayerPalette: derrick
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