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Adjust dolphin weapon.
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MustaphaTR authored and Mailaender committed Feb 14, 2020
1 parent af6a79c commit a5a4be6
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Showing 2 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions mods/ra2/rules/allied-naval.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -175,10 +175,10 @@ dlph:
UncloakOn: Damage
IsPlayerPalette: true
Targetable:
TargetTypes: Ground, Water
TargetTypes: Ground, Water, ImmuneToAllySonic
RequiresCondition: underwater
Targetable@underwater:
TargetTypes: Underwater
TargetTypes: Underwater, ImmuneToAllySonic
RequiresCondition: underwater
DetectCloaked:
CloakTypes: Underwater
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8 changes: 4 additions & 4 deletions mods/ra2/weapons/zaps.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -69,11 +69,10 @@ SonicZap:
Range: 6c0
Report: vdolatta.wav
ValidTargets: Water, Underwater
Burst: 2
Projectile: AreaBeam
Speed: 1c0
Duration: 10
DamageInterval: 5
Speed: 0c256
Duration: 5
DamageInterval: 1
Width: 0c512
Shape: Flat
ZOffset: 2047
Expand Down Expand Up @@ -102,6 +101,7 @@ SonicZap:
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
ValidTargets: Water, Underwater
InvalidTargets: ImmuneToAllySonic

PrismShot:
ReloadDelay: 1
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