Skip to content

Commit

Permalink
Update README
Browse files Browse the repository at this point in the history
  • Loading branch information
motionsmith authored Apr 12, 2017
1 parent 1e4c3d1 commit c000b28
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,9 +18,7 @@ There are two separate "solutions" (if you will) in this repository:
* **The Unity example project (HoloLensVideoCaptureExample)/** - This shows you how to use the HoloLensCameraStream plugin in a Unity project. You can build it and run it on the HoloLens, or copy it and use it as a starter template for your own project.

### Things you need
* Unity (We compile against 5.5.1f1)
* Visual Studio (We compiled against 2015 Update 3)
* [The HoloLens development tools](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools)
* [The HoloLens development tools](https://developer.microsoft.com/en-us/windows/mixed-reality/install_the_tools), sans Vuforia and the Emulator.

### Building the Plugin
The plugin solution has two projects. One is the actual library project, and the other is a "dummy" or "placeholder" project that is used to keep the Unity editor from complaining ([more info here](https://docs.unity3d.com/Manual/windowsstore-plugins.html)). The placeholder project doesn't do anything, it just mimics the plugin's public API. To build the solution (including both projects), follow the steps below:
Expand Down

0 comments on commit c000b28

Please sign in to comment.